//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Grammar { [System.Serializable] public class SnapFlowAsset : ScriptableObject { [HideInInspector] [SerializeField] public GrammarExecGraph executionGraph; [HideInInspector] [SerializeField] public GrammarProductionRule[] productionRules; [HideInInspector] [SerializeField] public GrammarNodeType[] nodeTypes; [HideInInspector] [SerializeField] public GrammarNodeType wildcardNodeType; [HideInInspector] [SerializeField] public GrammarGraph resultGraph; } }