//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.Maze { public enum MazeTileState { Empty, Blocked } public class MazeDungeonModel : DungeonModel { [HideInInspector] public MazeDungeonConfig Config; [HideInInspector] public MazeTileState[,] tileStates; } }