//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; namespace DungeonArchitect.Builders.GridFlow { public class GridFlowMinimapTrackedObject : MonoBehaviour { public Texture2D icon; public float iconScale = 1.0f; public bool rotateIcon = false; public Color tint = Color.white; public bool exploresFogOfWar = false; public float fogOfWarNumTileRadius = 5; public float fogOfWarLightFalloffStart = 0.5f; // Start is called before the first frame update void Start() { var minimap = FindObjectOfType(); if (minimap != null) { minimap.AddTrackedObject(this); } } } }