#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // System.Action`2> struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2; // UnityEngine.Collider[] struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // System.IntPtr[] struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF; // System.ArgumentException struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F; // UnityEngine.BoxCollider struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23; // UnityEngine.CapsuleCollider struct CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808; // UnityEngine.CharacterController struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A; // UnityEngine.Collider struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76; // UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.ConfigurableJoint struct ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // System.Exception struct Exception_t; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F; // UnityEngine.HingeJoint struct HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7; // System.Collections.IDictionary struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220; // System.InvalidOperationException struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB; // UnityEngine.Joint struct Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // UnityEngine.MeshCollider struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.PhysicMaterial struct PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131; // UnityEngine.Rigidbody struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6; // UnityEngine.SphereCollider struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275; // System.String struct String_t; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; IL2CPP_EXTERN_C RuntimeClass* ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Exception_t_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC; IL2CPP_EXTERN_C String_t* _stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A; IL2CPP_EXTERN_C String_t* _stringLiteral61D4ECE7C1A0FC63120D5A460B4EC41E99EFCE8C; IL2CPP_EXTERN_C String_t* _stringLiteral6E651D43A8CF7AA546CAE5214C19769E2368D899; IL2CPP_EXTERN_C String_t* _stringLiteral90CA3F6592E7F182C721D09C867F73468B8F8B5A; IL2CPP_EXTERN_C String_t* _stringLiteral9778181C93792412AF8E6CC5568FF0705E44FB2E; IL2CPP_EXTERN_C String_t* _stringLiteralA67428C02F9E8A3DD8323BCA0119408AE843C779; IL2CPP_EXTERN_C String_t* _stringLiteralB81E56F99B2D047A0A1C50C4DF01F252892F98E5; IL2CPP_EXTERN_C const RuntimeMethod* Collision_GetContact_m34D66AD97A8DB36AFE0711276C990742B6FE4BCD_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* PhysicsSceneExtensions_GetPhysicsScene_mC7D6FE0FA798195A3BA3B3BA6D41F4D947D037AD_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425_RuntimeMethod_var; struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787; struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tCFCF033B61CFCC76C69180CF9A7B07EED67725EA { }; // UnityEngine.Physics struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56 : public RuntimeObject { }; // UnityEngine.PhysicsSceneExtensions struct PhysicsSceneExtensions_t0BB29105980DC23668BE04746CE31FE6CBA62127 : public RuntimeObject { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // System.Double struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F { // System.Double System.Double::m_value double ___m_value_0; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.JointDrive struct JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 { // System.Single UnityEngine.JointDrive::m_PositionSpring float ___m_PositionSpring_0; // System.Single UnityEngine.JointDrive::m_PositionDamper float ___m_PositionDamper_1; // System.Single UnityEngine.JointDrive::m_MaximumForce float ___m_MaximumForce_2; }; // UnityEngine.JointLimits struct JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A { // System.Single UnityEngine.JointLimits::m_Min float ___m_Min_0; // System.Single UnityEngine.JointLimits::m_Max float ___m_Max_1; // System.Single UnityEngine.JointLimits::m_Bounciness float ___m_Bounciness_2; // System.Single UnityEngine.JointLimits::m_BounceMinVelocity float ___m_BounceMinVelocity_3; // System.Single UnityEngine.JointLimits::m_ContactDistance float ___m_ContactDistance_4; // System.Single UnityEngine.JointLimits::minBounce float ___minBounce_5; // System.Single UnityEngine.JointLimits::maxBounce float ___maxBounce_6; }; // UnityEngine.PhysicsScene struct PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE { // System.Int32 UnityEngine.PhysicsScene::m_Handle int32_t ___m_Handle_0; }; // UnityEngine.Quaternion struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 { // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; }; // UnityEngine.SceneManagement.Scene struct Scene_tA1DC762B79745EB5140F054C884855B922318356 { // System.Int32 UnityEngine.SceneManagement.Scene::m_Handle int32_t ___m_Handle_0; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.SoftJointLimit struct SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 { // System.Single UnityEngine.SoftJointLimit::m_Limit float ___m_Limit_0; // System.Single UnityEngine.SoftJointLimit::m_Bounciness float ___m_Bounciness_1; // System.Single UnityEngine.SoftJointLimit::m_ContactDistance float ___m_ContactDistance_2; }; // UnityEngine.SoftJointLimitSpring struct SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0 { // System.Single UnityEngine.SoftJointLimitSpring::m_Spring float ___m_Spring_0; // System.Single UnityEngine.SoftJointLimitSpring::m_Damper float ___m_Damper_1; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.Bounds struct Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 { // UnityEngine.Vector3 UnityEngine.Bounds::m_Center Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Center_0; // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Extents_1; }; // UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0 : public RuntimeObject { // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; // UnityEngine.Component UnityEngine.Collision::m_Body Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; // System.Int32 UnityEngine.Collision::m_ContactCount int32_t ___m_ContactCount_4; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_ReusedContacts_5; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_LegacyContacts_6; }; // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6; }; // UnityEngine.ContactPoint struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 { // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; }; // UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92 : public RuntimeObject { // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; }; // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke { CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com { CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // System.Exception struct Exception_t : public RuntimeObject { // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t* ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject* ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject* ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15; // System.Int32 System.Exception::caught_in_unmanaged int32_t ___caught_in_unmanaged_16; }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // UnityEngine.ModifiableContactPair struct ModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960 { // System.IntPtr UnityEngine.ModifiableContactPair::actor intptr_t ___actor_0; // System.IntPtr UnityEngine.ModifiableContactPair::otherActor intptr_t ___otherActor_1; // System.IntPtr UnityEngine.ModifiableContactPair::shape intptr_t ___shape_2; // System.IntPtr UnityEngine.ModifiableContactPair::otherShape intptr_t ___otherShape_3; // UnityEngine.Quaternion UnityEngine.ModifiableContactPair::rotation Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation_4; // UnityEngine.Vector3 UnityEngine.ModifiableContactPair::position Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_5; // UnityEngine.Quaternion UnityEngine.ModifiableContactPair::otherRotation Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___otherRotation_6; // UnityEngine.Vector3 UnityEngine.ModifiableContactPair::otherPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___otherPosition_7; // System.Int32 UnityEngine.ModifiableContactPair::numContacts int32_t ___numContacts_8; // System.IntPtr UnityEngine.ModifiableContactPair::contacts intptr_t ___contacts_9; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Ray struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 { // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1; }; // UnityEngine.RaycastHit struct RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 { // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // UnityEngine.PhysicMaterial struct PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // System.SystemException struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t { }; // System.Action`2> struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2 : public MulticastDelegate_t { }; // System.ArgumentException struct ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { // System.String System.ArgumentException::_paramName String_t* ____paramName_18; }; // UnityEngine.Collider struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // System.InvalidOperationException struct InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { }; // UnityEngine.Joint struct Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rigidbody struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // System.ArgumentOutOfRangeException struct ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F : public ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263 { // System.Object System.ArgumentOutOfRangeException::_actualValue RuntimeObject* ____actualValue_19; }; // UnityEngine.BoxCollider struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.CapsuleCollider struct CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.CharacterController struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.ConfigurableJoint struct ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77 : public Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682 { }; // UnityEngine.FixedJoint struct FixedJoint_tA10A077292A86BA2A2AB3542E3441610055F806E : public Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682 { }; // UnityEngine.HingeJoint struct HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7 : public Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682 { }; // UnityEngine.MeshCollider struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.SphereCollider struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // // // UnityEngine.Physics struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields { // System.Action`2> UnityEngine.Physics::ContactModifyEvent Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEvent_0; // System.Action`2> UnityEngine.Physics::ContactModifyEventCCD Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEventCCD_1; }; // UnityEngine.Physics // UnityEngine.PhysicsSceneExtensions // UnityEngine.PhysicsSceneExtensions // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // System.ValueType // System.ValueType // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // System.Double // System.Double // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // System.IntPtr // UnityEngine.JointDrive // UnityEngine.JointDrive // UnityEngine.JointLimits // UnityEngine.JointLimits // UnityEngine.PhysicsScene // UnityEngine.PhysicsScene // UnityEngine.Quaternion struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974_StaticFields { // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___identityQuaternion_4; }; // UnityEngine.Quaternion // UnityEngine.SceneManagement.Scene // UnityEngine.SceneManagement.Scene // System.Single // System.Single // UnityEngine.SoftJointLimit // UnityEngine.SoftJointLimit // UnityEngine.SoftJointLimitSpring // UnityEngine.SoftJointLimitSpring // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector2 // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.Bounds // UnityEngine.Bounds // UnityEngine.Collision // UnityEngine.Collision // UnityEngine.ContactPoint // UnityEngine.ContactPoint // UnityEngine.ControllerColliderHit // UnityEngine.ControllerColliderHit // System.Delegate // System.Delegate // System.Exception struct Exception_t_StaticFields { // System.Object System.Exception::s_EDILock RuntimeObject* ___s_EDILock_0; }; // System.Exception // UnityEngine.ModifiableContactPair // UnityEngine.ModifiableContactPair // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // UnityEngine.Object // UnityEngine.Ray // UnityEngine.Ray // UnityEngine.RaycastHit // UnityEngine.RaycastHit // UnityEngine.Component // UnityEngine.Component // UnityEngine.GameObject // UnityEngine.GameObject // UnityEngine.Mesh // UnityEngine.Mesh // System.MulticastDelegate // System.MulticastDelegate // UnityEngine.PhysicMaterial // UnityEngine.PhysicMaterial // System.SystemException // System.SystemException // System.Action`2> // System.Action`2> // System.ArgumentException // System.ArgumentException // UnityEngine.Collider // UnityEngine.Collider // System.InvalidOperationException // System.InvalidOperationException // UnityEngine.Joint // UnityEngine.Joint // UnityEngine.Rigidbody // UnityEngine.Rigidbody // UnityEngine.Transform // UnityEngine.Transform // System.ArgumentOutOfRangeException // System.ArgumentOutOfRangeException // UnityEngine.BoxCollider // UnityEngine.BoxCollider // UnityEngine.CapsuleCollider // UnityEngine.CapsuleCollider // UnityEngine.CharacterController // UnityEngine.CharacterController // UnityEngine.ConfigurableJoint // UnityEngine.ConfigurableJoint // UnityEngine.FixedJoint // UnityEngine.FixedJoint // UnityEngine.HingeJoint // UnityEngine.HingeJoint // UnityEngine.MeshCollider // UnityEngine.MeshCollider // UnityEngine.SphereCollider // UnityEngine.SphereCollider #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8 : public RuntimeArray { ALIGN_FIELD (8) RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 m_Items[1]; inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value) { m_Items[index] = value; } }; // UnityEngine.Collider[] struct ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787 : public RuntimeArray { ALIGN_FIELD (8) Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* m_Items[1]; inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411 : public RuntimeArray { ALIGN_FIELD (8) ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 m_Items[1]; inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value) { m_Items[index] = value; } }; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // Unity.Collections.NativeArray`1 Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray(System.Void*,System.Int32,Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method) ; // System.Void System.Action`2>::Invoke(T1,T2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) ; // System.Void* System.IntPtr::ToPointer() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray(System.Void*,System.Int32,Unity.Collections.Allocator) inline NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method) { return (( NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared)(___0_dataPointer, ___1_length, ___2_allocator, method); } // System.Void System.Action`2>::Invoke(T1,T2) inline void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) { (( void (*) (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*))Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline)(__this, ___0_arg1, ___1_arg2, method); } // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_collider1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___1_collider2, bool ___2_ignore, const RuntimeMethod* method) ; // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Subtraction_mE42023FF80067CB44A1D4A27EB7CF2B24CABB828_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_b, const RuntimeMethod* method) ; // System.Single UnityEngine.Vector3::get_magnitude() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_m399C6C11AD7ECE11241A37C08BAB4D97CF3CB925 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_start, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_end, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point2, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mDB2140FE8561D0CE870037527DACC44AB18A346D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mE7656F9355B33AED9095D8A0301734611EC95B05 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_radius, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ; // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, float ___2_radius, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_Internal_m654C73F0B586E5DCF2066466C4AB7B3221AE6E9B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_position, float ___2_radius, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_m348CF43E53C703DEF4A6780A3B9DE2A1FB958318 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, float ___1_step, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_colliderA, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_positionA, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___2_rotationA, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___3_colliderB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___4_positionB, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___5_rotationB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___6_direction, float* ___7_distance, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_colliderA, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_positionA, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___2_rotationA, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___3_colliderB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_positionB, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___5_rotationB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___6_direction, float* ___7_distance, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapBox_Internal_m835436FA1701C08AC547331B8D594E2C86BB4031 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m1D43D10CD88EF2D5440601D3CD14CA4EB449A295 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_BoxCastAll_m634C7FCFEE4EFB38A0DF65E00C9F90F01BC9BD0D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Void UnityEngine.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___0_mat, String_t* ___1_name, const RuntimeMethod* method) ; // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ; // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.RaycastHit::set_distance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, float ___0_value, const RuntimeMethod* method) ; // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602 (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_x, Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___1_y, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_worldPoint, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_force, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_force, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_force, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, int32_t ___2_mode, const RuntimeMethod* method) ; // System.Void UnityEngine.Component::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.SoftJointLimit::get_limit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SoftJointLimit_get_limit_m565D543DC9482F893A8C1F8582B9A06F7E287286 (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.SoftJointLimit::set_limit(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_limit_m34B7F00528D7F5B03D2AC39E44AFD96F0EAADF1A (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.SoftJointLimit::set_bounciness(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_bounciness_m1D956BA96C435546CF89A8936F684A3C2E3BB036 (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.SoftJointLimit::set_contactDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_contactDistance_mDF20A5E81A2184F22CBA3007BB871BF87CB8FF2D (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.JointDrive::set_positionSpring(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_positionSpring_mC928C6830ABEC56D68FB9B054DCD2A1A807EAD52 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.JointDrive::set_positionDamper(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_positionDamper_m5D8426BF35A505ABE8FC5F09AA3127F5E90B2604 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.JointDrive::set_maximumForce(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_maximumForce_mEB33B42E322E88853F6440113086E97A0C6E69F5 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) ; // UnityEngine.GameObject UnityEngine.Component::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // System.Void System.Array::Copy(System.Array,System.Array,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900 (RuntimeArray* ___0_sourceArray, RuntimeArray* ___1_destinationArray, int32_t ___2_length, const RuntimeMethod* method) ; // System.String System.String::Format(System.String,System.Object,System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Format_mFB7DA489BD99F4670881FF50EC017BFB0A5C0987 (String_t* ___0_format, RuntimeObject* ___1_arg0, RuntimeObject* ___2_arg1, const RuntimeMethod* method) ; // System.Void System.ArgumentOutOfRangeException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* __this, String_t* ___0_paramName, const RuntimeMethod* method) ; // UnityEngine.ContactPoint[] UnityEngine.Collision::GetContacts_Internal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* Collision_GetContacts_Internal_m925C8F6272E55A551B54B1F96B1994F05FDB9DF5 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___0_ray, float ___1_maxDistance, bool* ___2_hasHit, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_ret, const RuntimeMethod* method) ; // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, bool* ___2_hasHit, const RuntimeMethod* method) ; // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_point, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_outPos, float* ___2_distance, const RuntimeMethod* method) ; // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m87BD13A92D4239E7BA08C0417197DFC8D4E5DB7E (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_outPos, float* ___2_distance, const RuntimeMethod* method) ; // System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_speed, const RuntimeMethod* method) ; // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_motion, const RuntimeMethod* method) ; // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342 (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::get_axis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::set_axis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::get_connectedAnchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::set_connectedAnchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.Joint::GetCurrentForces(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_linearForce, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_angularForce, const RuntimeMethod* method) ; // System.Void UnityEngine.HingeJoint::get_limits_Injected(UnityEngine.JointLimits&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73 (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.HingeJoint::set_limits_Injected(UnityEngine.JointLimits&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_secondaryAxis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_secondaryAxis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_linearLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularXLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularYZLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_linearLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_linearLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularYLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularZLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_targetPosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_targetVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_xDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_xDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_yDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_yDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_zDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_zDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_targetRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_targetAngularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_targetAngularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_angularXDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularXDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_angularYZDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::get_slerpDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.ConfigurableJoint::set_slerpDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_point_mCCDFDACC5D8DB469898060A56A3CC45132911208 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_normal_mD7F0567CA2FD68644F7C6FE318E10C4D15F92AD6 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) ; // UnityEngine.Collider UnityEngine.ContactPoint::GetColliderByInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D (int32_t ___0_instanceID, const RuntimeMethod* method) ; // UnityEngine.Collider UnityEngine.ContactPoint::get_thisCollider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_thisCollider_m5CECC2F86CD3D73FE35543127C22C02D8ED1AFD6 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) ; // UnityEngine.Collider UnityEngine.ContactPoint::get_otherCollider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_otherCollider_m717D0758D578C93C6CA26E2BA87325682B6C2550 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) ; // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ; // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::IsValid_Internal(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_Internal_m03967EA72EC0D8FCEDC0D79075FF9E62D77DC241 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::IsValid() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::IsValid_Internal_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::op_Equality(UnityEngine.PhysicsScene,UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_op_Equality_m792F2F283FF4346561C0D0CC7BB9332FB02C3368 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_lhs, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___1_rhs, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::get_autoSimulation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83 (const RuntimeMethod* method) ; // System.Void UnityEngine.Debug::LogWarning(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9 (RuntimeObject* ___0_message, const RuntimeMethod* method) ; // System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_m44166CBF3601E62BEA1B50D97D3F9BDF5C5EBF69 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, float ___1_step, const RuntimeMethod* method) ; // System.Void System.InvalidOperationException::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162 (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* __this, String_t* ___0_message, const RuntimeMethod* method) ; // System.Void UnityEngine.PhysicsScene::Simulate(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, float ___0_step, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___4_direction, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_hitInfo, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_m6871258F7BAA2370C7BA7334E2EE6752EFBD723F (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_hitInfo, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_CapsuleCast_mFB5002955B349D73D842F47BB3DBCDAE453FF2F0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, float ___6_maxDistance, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_point1, float ___3_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___4_results, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m7A25A75ED0EC93A9B68B87EFEEE16713B5F78B3D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point1, float ___3_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___4_results, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, float ___4_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m8E6770FE64FB74157199217381AA1A99B3CF580B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, float ___4_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mE4B0FBE790E2A7309F7807F5F1EFB909D21E07BF (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_position, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_outHit, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_m8B3C7AFDF3D96DB8B60E68930DBE83FB60269923 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_outHit, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_BoxCast_mE2056DF773CF7D52E153804C2CBDB4F4D68B4CE6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, float ___6_maxDistance, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, int32_t ___5_mask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m77221087DFD7FCCF0242F82671A6F180DDE52326 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, int32_t ___5_mask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___4_raycastHits, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___5_orientation, float ___6_maxDistance, int32_t ___7_mask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_m721584532E1F33DB93475FA5F89BD13422E1BFC3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___4_raycastHits, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___5_orientation, float ___6_maxDistance, int32_t ___7_mask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.SceneManagement.Scene::IsValid() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Scene_IsValid_m0D5200731D3E26ECBBB55803F9242965A14A4599 (Scene_tA1DC762B79745EB5140F054C884855B922318356* __this, const RuntimeMethod* method) ; // System.Void System.ArgumentException::.ctor(System.String,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentException__ctor_m8F9D40CE19D19B698A70F9A258640EB52DB39B62 (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* __this, String_t* ___0_message, String_t* ___1_paramName, const RuntimeMethod* method) ; // UnityEngine.PhysicsScene UnityEngine.PhysicsSceneExtensions::GetPhysicsScene_Internal(UnityEngine.SceneManagement.Scene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE PhysicsSceneExtensions_GetPhysicsScene_Internal_m47C05DB774E72E24AB4ECBF75A98652C544923F9 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___0_scene, const RuntimeMethod* method) ; // System.Void System.Exception::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Exception__ctor_m9B2BD92CD68916245A75109105D9071C9D430E7F (Exception_t* __this, String_t* ___0_message, const RuntimeMethod* method) ; // System.Void UnityEngine.PhysicsSceneExtensions::GetPhysicsScene_Internal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___0_scene, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___1_ret, const RuntimeMethod* method) ; // System.Void UnityEngine.SoftJointLimitSpring::set_spring(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimitSpring_set_spring_m9A216142953ECC1CEE5080D603D18F9D1BD0A6EA (SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* __this, float ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.SoftJointLimitSpring::set_damper(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimitSpring_set_damper_mA86F8E250BA84A6DC3E84DC1A40319A39CD5CFD6 (SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* __this, float ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.JointLimits::get_min() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float JointLimits_get_min_m3E8D3C572B30DA53262849D4D5BFFD9A77276FC8 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.JointLimits::set_min(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointLimits_set_min_m6DCC6F92E715577794E36CD524989509D2A001AF (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, float ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.JointLimits::get_max() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float JointLimits_get_max_m4E6BC6E5D320C4E2E7599852B19F4524D9549638 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.JointLimits::set_max(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointLimits_set_max_m192F8B77417D548BF0162E651049DB1C4C1D81A0 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, float ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::Normalize(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.Vector3::Magnitude(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_scene, intptr_t ___1_buffer, int32_t ___2_count, bool ___3_isCCD, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B3_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B2_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B7_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B6_0 = NULL; { void* L_0; L_0 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___1_buffer), NULL); int32_t L_1 = ___2_count; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_2; L_2 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA(L_0, L_1, 1, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var); V_0 = L_2; bool L_3 = ___3_isCCD; V_1 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); bool L_4 = V_1; if (!L_4) { goto IL_002d; } } { Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_5 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEvent_0; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_6 = L_5; G_B2_0 = L_6; if (L_6) { G_B3_0 = L_6; goto IL_0023; } } { goto IL_002b; } IL_0023: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_scene; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_8 = V_0; NullCheck(G_B3_0); Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B3_0, L_7, L_8, NULL); } IL_002b: { goto IL_0040; } IL_002d: { Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_9 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEventCCD_1; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_10 = L_9; G_B6_0 = L_10; if (L_10) { G_B7_0 = L_10; goto IL_0038; } } { goto IL_0040; } IL_0038: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_11 = ___0_scene; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_12 = V_0; NullCheck(G_B7_0); Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B7_0, L_11, L_12, NULL); } IL_0040: { return; } } // UnityEngine.Vector3 UnityEngine.Physics::get_gravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Physics_get_gravity_m94393492AE4ED8B38A22ECCDCD2DDDB71BFA010D (const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E((&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6((&V_0), NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = V_0; return L_0; } } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_collider1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___1_collider2, bool ___2_ignore, const RuntimeMethod* method) { typedef void (*Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, bool); static Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean)"); _il2cpp_icall_func(___0_collider1, ___1_collider2, ___2_ignore); } // System.Void UnityEngine.Physics::IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_IgnoreCollision_mFBAAD9B91D488802086C1A1C96447CE4C869211D (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_collider1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___1_collider2, const RuntimeMethod* method) { { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___0_collider1; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1 = ___1_collider2; Physics_IgnoreCollision_mA8E5C54299FC47921E41BF864C7C2214621595D6(L_0, L_1, (bool)1, NULL); return; } } // System.Boolean UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_GetIgnoreLayerCollision_m6FAFF3D7B295E3ECC55DF0F3032AD4DB6210255D (int32_t ___0_layer1, int32_t ___1_layer2, const RuntimeMethod* method) { typedef bool (*Physics_GetIgnoreLayerCollision_m6FAFF3D7B295E3ECC55DF0F3032AD4DB6210255D_ftn) (int32_t, int32_t); static Physics_GetIgnoreLayerCollision_m6FAFF3D7B295E3ECC55DF0F3032AD4DB6210255D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_GetIgnoreLayerCollision_m6FAFF3D7B295E3ECC55DF0F3032AD4DB6210255D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::GetIgnoreLayerCollision(System.Int32,System.Int32)"); bool icallRetVal = _il2cpp_icall_func(___0_layer1, ___1_layer2); return icallRetVal; } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; int32_t L_5 = ___4_queryTriggerInteraction; bool L_6; L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0017; } IL_0017: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; bool L_5; L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL); V_1 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; bool L_4; L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; bool L_3; L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_3; goto IL_001b; } IL_001b: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; bool L_7; L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; bool L_6; L_6 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0018; } IL_0018: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; bool L_5; L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0018; } IL_0018: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; bool L_4; L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_001c; } IL_001c: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; int32_t L_4 = ___2_layerMask; int32_t L_5 = ___3_queryTriggerInteraction; bool L_6; L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0022; } IL_0022: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; int32_t L_4 = ___2_layerMask; bool L_5; L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL); V_1 = L_5; goto IL_0022; } IL_0022: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; bool L_4; L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0023; } IL_0023: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); bool L_3; L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_3; goto IL_0027; } IL_0027: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6 = ___4_queryTriggerInteraction; bool L_7; L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0024; } IL_0024: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___1_hitInfo; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; bool L_5; L_5 = Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688(L_0, L_1, L_2, L_3, L_4, 0, NULL); V_0 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; float L_4 = ___2_maxDistance; bool L_5; L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0024; } IL_0024: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; bool L_4; L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0028; } IL_0028: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_m399C6C11AD7ECE11241A37C08BAB4D97CF3CB925 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_start, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_end, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_1; memset((&V_1), 0, sizeof(V_1)); bool V_2 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___1_end; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_start; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Vector3_op_Subtraction_mE42023FF80067CB44A1D4A27EB7CF2B24CABB828_inline(L_0, L_1, NULL); V_0 = L_2; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_3; L_3 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_1 = L_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_start; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = V_0; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_6 = ___2_hitInfo; float L_7; L_7 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&V_0), NULL); int32_t L_8 = ___3_layerMask; int32_t L_9 = ___4_queryTriggerInteraction; bool L_10; L_10 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_1), L_4, L_5, L_6, L_7, L_8, L_9, NULL); V_2 = L_10; goto IL_0026; } IL_0026: { bool L_11 = V_2; return L_11; } } // System.Boolean UnityEngine.Physics::Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Linecast_mF9E3896E84ACD675E71363ADE30A8418C14C59C6 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_start, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_end, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, int32_t ___3_layerMask, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_start; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_end; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___2_hitInfo; int32_t L_3 = ___3_layerMask; bool L_4; L_4 = Physics_Linecast_m399C6C11AD7ECE11241A37C08BAB4D97CF3CB925(L_0, L_1, L_2, L_3, 0, NULL); V_0 = L_4; goto IL_000e; } IL_000e: { bool L_5 = V_0; return L_5; } } // System.Boolean UnityEngine.Physics::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_CapsuleCast_mAB6E13B795FAFAFE366DE88B8C7A31C54EAE9EF7 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point2, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_point1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_point2; float L_3 = ___2_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___3_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_5 = ___4_hitInfo; float L_6 = ___5_maxDistance; int32_t L_7 = ___6_layerMask; int32_t L_8 = ___7_queryTriggerInteraction; bool L_9; L_9 = PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, NULL); V_1 = L_9; goto IL_001d; } IL_001d: { bool L_10 = V_1; return L_10; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mDB2140FE8561D0CE870037527DACC44AB18A346D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; float L_2 = ___1_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___2_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_4 = ___3_hitInfo; float L_5 = ___4_maxDistance; int32_t L_6 = ___5_layerMask; int32_t L_7 = ___6_queryTriggerInteraction; bool L_8; L_8 = PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, NULL); V_1 = L_8; goto IL_001b; } IL_001b: { bool L_9 = V_1; return L_9; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2A41FD7023EC5B89B69E0A8948325BEF46D9597C (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; float L_1 = ___1_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___2_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___3_hitInfo; float L_4 = ___4_maxDistance; int32_t L_5 = ___5_layerMask; bool L_6; L_6 = Physics_SphereCast_mDB2140FE8561D0CE870037527DACC44AB18A346D(L_0, L_1, L_2, L_3, L_4, L_5, 0, NULL); V_0 = L_6; goto IL_0012; } IL_0012: { bool L_7 = V_0; return L_7; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mE7656F9355B33AED9095D8A0301734611EC95B05 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_radius, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); float L_1 = ___1_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; bool L_7; L_7 = Physics_SphereCast_mDB2140FE8561D0CE870037527DACC44AB18A346D(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_0 = L_7; goto IL_001e; } IL_001e: { bool L_8 = V_0; return L_8; } } // System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_mF6538C6C4E3A9BBD81B686437CC91F3A93C1F3E7 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_radius, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method) { bool V_0 = false; { Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_0 = ___0_ray; float L_1 = ___1_radius; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___2_hitInfo; float L_3 = ___3_maxDistance; int32_t L_4 = ___4_layerMask; bool L_5; L_5 = Physics_SphereCast_mE7656F9355B33AED9095D8A0301734611EC95B05(L_0, L_1, L_2, L_3, L_4, 0, NULL); V_0 = L_5; goto IL_0010; } IL_0010: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_BoxCast_mB641B1C6FAB006950E3FB982FA42631231F496F0 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___2_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_4 = ___3_hitInfo; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_5 = ___4_orientation; float L_6 = ___5_maxDistance; int32_t L_7 = ___6_layerMask; int32_t L_8 = ___7_queryTriggerInteraction; bool L_9; L_9 = PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, NULL); V_1 = L_9; goto IL_001d; } IL_001d: { bool L_10 = V_1; return L_10; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; int32_t L_1 = ___3_mask; int32_t L_2 = ___4_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_4 = NULL; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003a; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction; float L_4 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL); V_2 = L_5; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8; L_8 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3; float L_10 = ___2_maxDistance; int32_t L_11 = ___3_layerMask; int32_t L_12 = ___4_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_13; L_13 = Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074(L_8, L_9, L_10, L_11, L_12, NULL); V_4 = L_13; goto IL_0045; } IL_003a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_14 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0); V_4 = L_14; goto IL_0045; } IL_0045: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_15 = V_4; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; float L_2 = ___2_maxDistance; int32_t L_3 = ___3_layerMask; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4; L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; float L_2 = ___2_maxDistance; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL); V_0 = L_3; goto IL_000f; } IL_000f: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2; L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_0 = L_2; goto IL_0013; } IL_0013: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; int32_t L_3 = ___2_layerMask; int32_t L_4 = ___3_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5; L_5 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, L_4, NULL); V_0 = L_5; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; int32_t L_3 = ___2_layerMask; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4; L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL); V_0 = L_4; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL); V_0 = L_3; goto IL_001b; } IL_001b: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2; L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_0 = L_2; goto IL_001f; } IL_001f: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6 = ___4_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0024; } IL_0024: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6; L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0023; } IL_0023: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5; L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0024; } IL_0024: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; int32_t L_4; L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0028; } IL_0028: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6; L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0018; } IL_0018: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5; L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0018; } IL_0018: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; int32_t L_4; L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_001c; } IL_001c: { int32_t L_5 = V_1; return L_5; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_Internal_m654C73F0B586E5DCF2066466C4AB7B3221AE6E9B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_position, float ___2_radius, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_radius; int32_t L_1 = ___3_layerMask; int32_t L_2 = ___4_queryTriggerInteraction; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3; L_3 = Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B((&___0_physicsScene), (&___1_position), L_0, L_1, L_2, NULL); return L_3; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_m348CF43E53C703DEF4A6780A3B9DE2A1FB958318 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* V_0 = NULL; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_position; float L_2 = ___1_radius; int32_t L_3 = ___2_layerMask; int32_t L_4 = ___3_queryTriggerInteraction; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_5; L_5 = Physics_OverlapSphere_Internal_m654C73F0B586E5DCF2066466C4AB7B3221AE6E9B(L_0, L_1, L_2, L_3, L_4, NULL); V_0 = L_5; goto IL_0012; } IL_0012: { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_6 = V_0; return L_6; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_m2D0C9BC78473512F1F89AE731FBAE1B734EDF3EE (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, int32_t ___2_layerMask, const RuntimeMethod* method) { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_position; float L_1 = ___1_radius; int32_t L_2 = ___2_layerMask; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3; L_3 = Physics_OverlapSphere_m348CF43E53C703DEF4A6780A3B9DE2A1FB958318(L_0, L_1, L_2, 0, NULL); V_0 = L_3; goto IL_000d; } IL_000d: { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_4 = V_0; return L_4; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_mCFA1C44458F8548C911C16F82077DA4C35D43F69 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, const RuntimeMethod* method) { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_position; float L_1 = ___1_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_2; L_2 = Physics_OverlapSphere_m348CF43E53C703DEF4A6780A3B9DE2A1FB958318(L_0, L_1, (-1), 0, NULL); V_0 = L_2; goto IL_000d; } IL_000d: { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = V_0; return L_3; } } // System.Void UnityEngine.Physics::Simulate_Internal(UnityEngine.PhysicsScene,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_m44166CBF3601E62BEA1B50D97D3F9BDF5C5EBF69 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, float ___1_step, const RuntimeMethod* method) { { float L_0 = ___1_step; Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28((&___0_physicsScene), L_0, NULL); return; } } // System.Boolean UnityEngine.Physics::get_autoSimulation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83 (const RuntimeMethod* method) { typedef bool (*Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83_ftn) (); static Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_autoSimulation()"); bool icallRetVal = _il2cpp_icall_func(); return icallRetVal; } // System.Void UnityEngine.Physics::set_autoSimulation(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_set_autoSimulation_m1689299C0328790F6C350B40B53D092DA033389B (bool ___0_value, const RuntimeMethod* method) { typedef void (*Physics_set_autoSimulation_m1689299C0328790F6C350B40B53D092DA033389B_ftn) (bool); static Physics_set_autoSimulation_m1689299C0328790F6C350B40B53D092DA033389B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_set_autoSimulation_m1689299C0328790F6C350B40B53D092DA033389B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::set_autoSimulation(System.Boolean)"); _il2cpp_icall_func(___0_value); } // System.Void UnityEngine.Physics::SyncTransforms() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_SyncTransforms_mB88B6B27C24234D18846F614F9AE674976A5F1CA (const RuntimeMethod* method) { typedef void (*Physics_SyncTransforms_mB88B6B27C24234D18846F614F9AE674976A5F1CA_ftn) (); static Physics_SyncTransforms_mB88B6B27C24234D18846F614F9AE674976A5F1CA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_SyncTransforms_mB88B6B27C24234D18846F614F9AE674976A5F1CA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::SyncTransforms()"); _il2cpp_icall_func(); } // System.Boolean UnityEngine.Physics::Query_ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_colliderA, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_positionA, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___2_rotationA, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___3_colliderB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_positionB, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___5_rotationB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___6_direction, float* ___7_distance, const RuntimeMethod* method) { { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = ___0_colliderA; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1 = ___3_colliderB; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_2 = ___6_direction; float* L_3 = ___7_distance; bool L_4; L_4 = Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2(L_0, (&___1_positionA), (&___2_rotationA), L_1, (&___4_positionB), (&___5_rotationB), L_2, L_3, NULL); return L_4; } } // System.Boolean UnityEngine.Physics::ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_ComputePenetration_mA9AA5B3B6982BAC84467322616E8423CA4E91AFF (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_colliderA, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_positionA, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___2_rotationA, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___3_colliderB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_positionB, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___5_rotationB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___6_direction, float* ___7_distance, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_0 = ___6_direction; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); *(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)L_0 = L_1; float* L_2 = ___7_distance; *((float*)L_2) = (float)(0.0f); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_3 = ___0_colliderA; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___1_positionA; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_5 = ___2_rotationA; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_6 = ___3_colliderB; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___4_positionB; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_8 = ___5_rotationB; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_9 = ___6_direction; float* L_10 = ___7_distance; bool L_11; L_11 = Physics_Query_ComputePenetration_mFC4D885B9B0A1A511997F8F25D64117D075E3B88(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, NULL); V_0 = L_11; goto IL_0029; } IL_0029: { bool L_12 = V_0; return L_12; } } // System.Int32 UnityEngine.Physics::OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapSphereNonAlloc_mED890C8454FCC0354A94F97453707FA01B27AE83 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_position; float L_2 = ___1_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___2_results; int32_t L_4 = ___3_layerMask; int32_t L_5 = ___4_queryTriggerInteraction; int32_t L_6; L_6 = PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0017; } IL_0017: { int32_t L_7 = V_1; return L_7; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapBox_Internal_m835436FA1701C08AC547331B8D594E2C86BB4031 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { int32_t L_0 = ___4_layerMask; int32_t L_1 = ___5_queryTriggerInteraction; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_2; L_2 = Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21((&___0_physicsScene), (&___1_center), (&___2_halfExtents), (&___3_orientation), L_0, L_1, NULL); return L_2; } } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapBox_mC38B579DEFD0341FCAEF8B8EC8B1E37A2C12366D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___2_orientation, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* V_0 = NULL; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_3 = ___2_orientation; int32_t L_4 = ___3_layerMask; int32_t L_5 = ___4_queryTriggerInteraction; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_6; L_6 = Physics_OverlapBox_Internal_m835436FA1701C08AC547331B8D594E2C86BB4031(L_0, L_1, L_2, L_3, L_4, L_5, NULL); V_0 = L_6; goto IL_0014; } IL_0014: { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_7 = V_0; return L_7; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m1D43D10CD88EF2D5440601D3CD14CA4EB449A295 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___2_results; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_4 = ___3_orientation; int32_t L_5 = ___4_mask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapBoxNonAlloc_m3038DC8025CE15A90EED056EE324AD9E547BDB76 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, const RuntimeMethod* method) { int32_t V_0 = 0; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_halfExtents; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_2 = ___2_results; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_3 = ___3_orientation; int32_t L_4; L_4 = Physics_OverlapBoxNonAlloc_m1D43D10CD88EF2D5440601D3CD14CA4EB449A295(L_0, L_1, L_2, L_3, (-1), 0, NULL); V_0 = L_4; goto IL_000f; } IL_000f: { int32_t L_5 = V_0; return L_5; } } // System.Int32 UnityEngine.Physics::BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_BoxCastNonAlloc_m88245841A55DC2FF1C2334AAFD4A7667698B4A52 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___2_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = ___3_results; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_5 = ___4_orientation; float L_6 = ___5_maxDistance; int32_t L_7 = ___6_layerMask; int32_t L_8 = ___7_queryTriggerInteraction; int32_t L_9; L_9 = PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, NULL); V_1 = L_9; goto IL_001d; } IL_001d: { int32_t L_10 = V_1; return L_10; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_BoxCastAll_m634C7FCFEE4EFB38A0DF65E00C9F90F01BC9BD0D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___5_maxDistance; int32_t L_1 = ___6_layerMask; int32_t L_2 = ___7_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6((&___0_physicsScene), (&___1_center), (&___2_halfExtents), (&___3_direction), (&___4_orientation), L_0, L_1, L_2, NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_BoxCastAll_m0EB3E1DC72AD4194B358FF3E0E92AFC2F515F84F (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_3 = NULL; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___2_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0035; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___2_direction; float L_4 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL); V_2 = L_5; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_6; L_6 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___1_halfExtents; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = V_2; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_10 = ___3_orientation; float L_11 = ___4_maxDistance; int32_t L_12 = ___5_layerMask; int32_t L_13 = ___6_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_14; L_14 = Physics_Internal_BoxCastAll_m634C7FCFEE4EFB38A0DF65E00C9F90F01BC9BD0D(L_6, L_7, L_8, L_9, L_10, L_11, L_12, L_13, NULL); V_3 = L_14; goto IL_003f; } IL_0035: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_15 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0); V_3 = L_15; goto IL_003f; } IL_003f: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_16 = V_3; return L_16; } } // System.Int32 UnityEngine.Physics::OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_OverlapCapsuleNonAlloc_mD13F4F0604878062489892A77D92A161681DB167 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_point0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_point1; float L_3 = ___2_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_4 = ___3_results; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E_ftn) (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_gravity_Injected_mBB1051A73AE88880090895AB007FEF35965E192E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(___0_ret); } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method) { typedef void (*Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*); static Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___0_ret); } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t); static Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_mask, ___4_queryTriggerInteraction); return icallRetVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, float ___2_radius, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { typedef ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* (*Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, int32_t, int32_t); static Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_mB70E77E63A51711DDE22E7319B012CBD57DA6C0B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_position, ___2_radius, ___3_layerMask, ___4_queryTriggerInteraction); return icallRetVal; } // System.Void UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, float ___1_step, const RuntimeMethod* method) { typedef void (*Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, float); static Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Simulate_Internal_Injected_mB41A10BBFCEB591F87272F587D91CAAFB41EBD28_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Simulate_Internal_Injected(UnityEngine.PhysicsScene&,System.Single)"); _il2cpp_icall_func(___0_physicsScene, ___1_step); } // System.Boolean UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___0_colliderA, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_positionA, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___2_rotationA, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___3_colliderB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___4_positionB, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___5_rotationB, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___6_direction, float* ___7_distance, const RuntimeMethod* method) { typedef bool (*Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float*); static Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Query_ComputePenetration_Injected_mDDA9AC3B6EC05A824EE608809BD11266E4D529B2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_ComputePenetration_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)"); bool icallRetVal = _il2cpp_icall_func(___0_colliderA, ___1_positionA, ___2_rotationA, ___3_colliderB, ___4_positionB, ___5_rotationB, ___6_direction, ___7_distance); return icallRetVal; } // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* (*Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, int32_t, int32_t); static Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_OverlapBox_Internal_Injected_m32F1F9FC2EF4F6F47296862932717FCFD1DC3C21_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_center, ___2_halfExtents, ___3_orientation, ___4_layerMask, ___5_queryTriggerInteraction); return icallRetVal; } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, float, int32_t, int32_t); static Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_BoxCastAll_Injected_m4C3680663C48199A818151AD9C17660742DCC5C6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_BoxCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_center, ___2_halfExtents, ___3_direction, ___4_orientation, ___5_maxDistance, ___6_layerMask, ___7_queryTriggerInteraction); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.PhysicMaterial::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial__ctor_mD8ECF21D92EBF6A8C5517E7EB4D2D089B4F78D3E (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A); s_Il2CppMethodInitialized = true; } { il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL); PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1(__this, _stringLiteral5339E92714AC07A9415F66222BEBE222D2E93A9A, NULL); return; } } // System.Void UnityEngine.PhysicMaterial::.ctor(System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial__ctor_m78BA71B067808944CAC6214299A5E6BC85691F4E (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, String_t* ___0_name, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object__ctor_m2149FA40CEC8D82AC20D3508AB40C0D8EFEF68E6(__this, NULL); String_t* L_0 = ___0_name; PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1(__this, L_0, NULL); return; } } // System.Void UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___0_mat, String_t* ___1_name, const RuntimeMethod* method) { typedef void (*PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, String_t*); static PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_Internal_CreateDynamicsMaterial_m7A2577629C56F741F3B03B7E859611A20241F3C1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::Internal_CreateDynamicsMaterial(UnityEngine.PhysicMaterial,System.String)"); _il2cpp_icall_func(___0_mat, ___1_name); } // System.Void UnityEngine.PhysicMaterial::set_bounciness(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float); static PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_set_bounciness_m99D8D24F76D60306CC4CFE38AD43BF240F84FDF9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_bounciness(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float); static PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_set_dynamicFriction_mF41FC9F0BB5E70CF1AD4322FE67745AD612D7197_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_dynamicFriction(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.PhysicMaterial::set_staticFriction(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011 (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, float); static PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_set_staticFriction_m737457B7A2346BFB5D05BC7322F2A49823243011_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_staticFriction(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, int32_t); static PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_set_frictionCombine_m4F81ED0AC04BF634B0ACB33629CDB16C2ECBD28D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_frictionCombine(UnityEngine.PhysicMaterialCombine)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn) (PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*, int32_t); static PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicMaterial_set_bounceCombine_m64DBF7D0F9C447DD5E0D19A6A24F0F5945C0BB1D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicMaterial::set_bounceCombine(UnityEngine.PhysicMaterialCombine)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL; { int32_t L_0 = __this->___m_Collider_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1; L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL); V_0 = ((Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*)IsInstClass((RuntimeObject*)L_1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue; _returnValue = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Point_0; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.RaycastHit::set_point(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Point_0 = L_0; return; } } IL2CPP_EXTERN_C void RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit_set_point_m3B63BEB25A82BFCF9FBB300022D0362BC2CF9E11(_thisAdjusted, ___0_value, method); } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Normal_1; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.RaycastHit::set_normal(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; __this->___m_Normal_1 = L_0; return; } } IL2CPP_EXTERN_C void RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit_set_normal_m97DDF1CBE8ADF1F72AA30BC83870615ABB38C88B(_thisAdjusted, ___0_value, method); } // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Distance_3; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.RaycastHit::set_distance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Distance_3 = L_0; return; } } IL2CPP_EXTERN_C void RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); RaycastHit_set_distance_mD5C9C6A5F7EDFFAC302DA4981F3483AA9981A9DC(_thisAdjusted, ___0_value, method); } // UnityEngine.Transform UnityEngine.RaycastHit::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* V_0 = NULL; bool V_1 = false; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* V_2 = NULL; bool V_3 = false; { Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_0; L_0 = RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005(__this, NULL); V_0 = L_0; Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_1 = V_0; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_2; L_2 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_1, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_1 = L_2; bool L_3 = V_1; if (!L_3) { goto IL_001c; } } { Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_4 = V_0; NullCheck(L_4); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_5; L_5 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_4, NULL); V_2 = L_5; goto IL_003e; } IL_001c: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_6; L_6 = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(__this, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_7; L_7 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_6, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); V_3 = L_7; bool L_8 = V_3; if (!L_8) { goto IL_003a; } } { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_9; L_9 = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(__this, NULL); NullCheck(L_9); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_10; L_10 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(L_9, NULL); V_2 = L_10; goto IL_003e; } IL_003a: { V_2 = (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1*)NULL; goto IL_003e; } IL_003e: { Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_11 = V_2; return L_11; } } IL2CPP_EXTERN_C Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* _returnValue; _returnValue = RaycastHit_get_transform_m89DB7FCFC50E0213A37CBE089400064B8FA19155(_thisAdjusted, method); return _returnValue; } // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* V_0 = NULL; Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* G_B3_0 = NULL; { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0; L_0 = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(__this, NULL); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_1) { goto IL_0012; } } { G_B3_0 = ((Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*)(NULL)); goto IL_001d; } IL_0012: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2; L_2 = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(__this, NULL); NullCheck(L_2); Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_3; L_3 = Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD(L_2, NULL); G_B3_0 = L_3; } IL_001d: { V_0 = G_B3_0; goto IL_0020; } IL_0020: { Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* L_4 = V_0; return L_4; } } IL2CPP_EXTERN_C Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* _returnValue; _returnValue = RaycastHit_get_rigidbody_mE6FCB1B1A9F0C8D4185A484C10B9A5403CCD6005(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_velocity_mAE331303E7214402C93E2183D0AA1198F425F843 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_mE4031DF1C2C1CCE889F2AC9D8871D83795BB0D62 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4(__this, (&___0_value), NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_angularVelocity_m4EACCFCF15CA441CCD53B24322C2E7B8EEBDF6A8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m23266B4E52BF0D2E65CC984AC73CC40B8D4A27E0 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68(__this, (&___0_value), NULL); return; } } // System.Single UnityEngine.Rigidbody::get_drag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_drag_m03B87FE60D5ABB7B937993112982C75080929D54_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_drag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_drag_m9E9F375A26A8F3D1AABCEB015E41696F39088EE0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.Rigidbody::get_angularDrag() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_angularDrag_m457FD99D051229084E77422FA669454E1B58AB4D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularDrag_m4193B04EEFCA831DB99E29E98F778957557F130C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.Rigidbody::get_mass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_mass_m09DDDDC437499B83B3BD0D77C134BFDC3E667054_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_mass()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_mass(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_mass_mC7F886DEDB57C742A16F8B6B779F69AFE164CA4B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_mass(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Boolean UnityEngine.Rigidbody::get_useGravity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_useGravity_mBDA227BDCB0F9A81B61A6592929EE43EDDEE7D16_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_useGravity()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_useGravity(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool); static Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_useGravity_m1B1B22E093F9DC92D7BEEBBE6B02642B3B6C4389_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_useGravity(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_maxDepenetrationVelocity_mEE787E12E070438903558B0C79DDD98E3A5CFFD7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxDepenetrationVelocity(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Boolean UnityEngine.Rigidbody::get_isKinematic() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_isKinematic_mC20906CA5A89983DE06EAC6E3AFC5BC012F90CA1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool); static Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_isKinematic_m6C3FD3EA358DADA3B191F2449CF1C4F8B22695ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t); static Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_constraints_mE81BF0DAEB980E320538231E092CA4663885A9A3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.CollisionDetectionMode UnityEngine.Rigidbody::get_collisionDetectionMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_collisionDetectionMode_m5A18E2DE70F4C37841300A34A183FF3ADE01D943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_collisionDetectionMode()"); int32_t icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t); static Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_collisionDetectionMode_m70A22E9878027BF6D3D7E851A43A8E32B8E02343_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_centerOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_centerOfMass_mA66BE4DE0469545EBCF49A66EE4FDD3A5D0ADF91 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m9D4A68D102498C7DBCD91278FF5EE7EE0BF2B188 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B(__this, (&___0_value), NULL); return; } } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_worldCenterOfMass_mFDEE86A44A9D44DC490B283C636CE770672F8FCE (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_m732666F7ACD440F5472A04AAEF1545D12C63450C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.Rigidbody::set_inertiaTensor(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_m68E7B9842A8125237E1DEE5251840DF2D4DBB8C9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF(__this, (&___0_value), NULL); return; } } // System.Boolean UnityEngine.Rigidbody::get_detectCollisions() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef bool (*Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_detectCollisions_mA2AF681B49EF1820F2B30EF86B1082FC661C9A51_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_detectCollisions()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_detectCollisions(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, bool); static Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_detectCollisions_m42A50DFACA7709DA1F87BCB9DC0BDA00720C80CF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_detectCollisions(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Vector3 UnityEngine.Rigidbody::get_position() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_get_position_m4ECB79BDBBF8FD1EA572EDB792D3330DDED24691 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_position(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_mA15BE12B8D82220E8CA90A0F0CBFB206FE81B41C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B(__this, (&___0_value), NULL); return; } } // UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 Rigidbody_get_rotation_m07882A7024FB3F96BA13EC577A96163BBB621AA1 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8(__this, (&V_0), NULL); Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_mF2FC85A4A26AD9FED7DE0061889DF5A408461A5D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_value, const RuntimeMethod* method) { { Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7(__this, (&___0_value), NULL); return; } } // UnityEngine.RigidbodyInterpolation UnityEngine.Rigidbody::get_interpolation() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef int32_t (*Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_interpolation_mE508FC846FB031C118464637507C004408A32696_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_interpolation()"); int32_t icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t); static Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_interpolation_mC7D39114A7AC6ED0AB2B40FECA4E2ED3C1D7603C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_interpolation(UnityEngine.RigidbodyInterpolation)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::set_solverIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t); static Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_solverIterations_m533625CFDF6CB3E9412AD2ACD3FA13A6636A401C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverIterations(System.Int32)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.Rigidbody::get_sleepThreshold() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_sleepThreshold_mC6B5C703DBA60ED8FEA8519ED0D62CC828D03399_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_sleepThreshold()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_sleepThreshold(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_sleepThreshold_m5180E11C2D6A401352863FB66812C683C663B220_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_sleepThreshold(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.Rigidbody::get_maxAngularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef float (*Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_maxAngularVelocity_mE04AD81F38A944B9123523422A0248FABE482FF4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_maxAngularVelocity()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, float); static Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m26E48B1DC6B9F8DBB81EE0681ABEB3AB255FC3F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, const RuntimeMethod* method) { { Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37(__this, (&___0_position), NULL); return; } } // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_rot, const RuntimeMethod* method) { { Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505(__this, (&___0_rot), NULL); return; } } // System.Void UnityEngine.Rigidbody::WakeUp() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef void (*Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_WakeUp_m64CF3AFAAC3CBB5360947731C1F77F13CDB960AD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::WakeUp()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Rigidbody::ResetCenterOfMass() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef void (*Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_ResetCenterOfMass_mA8315F8324A97410D77B811833DCC80BD4EB361D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetCenterOfMass()"); _il2cpp_icall_func(__this); } // System.Void UnityEngine.Rigidbody::ResetInertiaTensor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { typedef void (*Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_ResetInertiaTensor_m34020552CA2D42DEA3E01562641A9B292848BD01_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::ResetInertiaTensor()"); _il2cpp_icall_func(__this); } // UnityEngine.Vector3 UnityEngine.Rigidbody::GetPointVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Rigidbody_GetPointVelocity_m94324B9CDC28751DB27594ADE76FEAB5EC4EB1BD (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_worldPoint, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4(__this, (&___0_worldPoint), (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, int32_t); static Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_solverVelocityIterations_m53C09CB42CA4DA944D52E012BAF8112719AD753B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_solverVelocityIterations(System.Int32)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_force, int32_t ___1_mode, const RuntimeMethod* method) { { int32_t L_0 = ___1_mode; Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E(__this, (&___0_force), L_0, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_m7A3EEEED21F986917107CBA6CC0106DCBC212198 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_force, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_force; Rigidbody_AddForce_mBDBC288D0E266BC1B62E3649B4FCE46E7EA9CCBC(__this, L_0, 0, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) { { int32_t L_0 = ___1_mode; Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2(__this, (&___0_torque), L_0, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m39C767D6CD12B2D12D575E2B469CB5565BFA30B6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_torque, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_torque; Rigidbody_AddTorque_m7922F76C73DACF9E1610D72726C01709C14F0937(__this, L_0, 0, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) { { int32_t L_0 = ___1_mode; Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6(__this, (&___0_torque), L_0, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_m117DF8F7B92DECCB2C6A57F3C6747E5237FEC89D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, float ___0_x, float ___1_y, float ___2_z, int32_t ___3_mode, const RuntimeMethod* method) { { float L_0 = ___0_x; float L_1 = ___1_y; float L_2 = ___2_z; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3; memset((&L_3), 0, sizeof(L_3)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_3), L_0, L_1, L_2, /*hidden argument*/NULL); int32_t L_4 = ___3_mode; Rigidbody_AddRelativeTorque_m98DD3E53803D7E5BA726CC98FBFA58C2350F2233(__this, L_3, L_4, NULL); return; } } // System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_m61575E676B16690BEC0FD29841EAD35CC40B642C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_force, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_position, int32_t ___2_mode, const RuntimeMethod* method) { { int32_t L_0 = ___2_mode; Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C(__this, (&___0_force), (&___1_position), L_0, NULL); return; } } // System.Void UnityEngine.Rigidbody::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_mB4E21922228AED3B52D8696D54F5B514F922CB07 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, const RuntimeMethod* method) { { Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL); return; } } // System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_velocity_Injected_mFD6FCA2857D9953AA953DB9AAF26A88CA881171C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_velocity_Injected_m41B399E90D6AA49BABD3C178B3183AD3BBB4EAC4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_m1F0D38AD14491E05E18C0E2C043F777FADC588BC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_mD7EA47CB618918BD45985951E5A5388853975E68_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_centerOfMass_Injected_m1E6C506D04F8D066FAD03C571FA926E8FACB1518_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_centerOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_mF33B1D20FF435377B48235CDD322478131AE4B1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_worldCenterOfMass_Injected_m0856EB16F154FAB8C8A1245555039D1EE055D703_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_inertiaTensorRotation_Injected_m8BC9257C5251E9ED85074885E93EFBB2BDC36809_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensorRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_inertiaTensor_Injected_m1172388EC4D674FF91B090F0A58707659A5032AF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_inertiaTensor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_position_Injected_m12A715C52CD3C7F66125950D7AB6ECFCF4336626_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_position_Injected_m8EB4DEECAE5A3D841A71B015807FF0820C3A361B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_position_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_get_rotation_Injected_m38431B37B78B4DF59B59F9CB7E609820430051F8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) { typedef void (*Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_set_rotation_Injected_mDE5B37E97D8FE16D9AD8FC6B9213A106B28589D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method) { typedef void (*Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_position); } // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method) { typedef void (*Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_rot); } // System.Void UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_worldPoint, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_ret, const RuntimeMethod* method) { typedef void (*Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_GetPointVelocity_Injected_m343FC8424FDE36AE563D07BC3B7506CF94E3E4A4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::GetPointVelocity_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_worldPoint, ___1_ret); } // System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_force, int32_t ___1_mode, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t); static Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForce_Injected_m094E54DEA6CEAEA340F053D077CDF0753900F48E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___0_force, ___1_mode); } // System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) { typedef void (*Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t); static Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddTorque_Injected_m22FC0760ED37AE38443DB926B2A7D87470A63CF2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___0_torque, ___1_mode); } // System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_torque, int32_t ___1_mode, const RuntimeMethod* method) { typedef void (*Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t); static Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddRelativeTorque_Injected_m4FCDB6F9DA07C7C64925943F79670E967B1B8FA6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___0_torque, ___1_mode); } // System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_force, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, int32_t ___2_mode, const RuntimeMethod* method) { typedef void (*Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, int32_t); static Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m24F286471C9928629A50A5C1A0DF22698172438C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)"); _il2cpp_icall_func(__this, ___0_force, ___1_position, ___2_mode); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Mesh UnityEngine.MeshCollider::get_sharedMesh() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method) { typedef Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* (*MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*); static MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_sharedMesh_mFB4B8534501C29930D2D3710D6D82E60093FA21E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_sharedMesh()"); Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___0_value, const RuntimeMethod* method) { typedef void (*MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4*); static MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_sharedMesh_m05F87B9AC04139285EBBCC159F77B51C6940E79C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)"); _il2cpp_icall_func(__this, ___0_value); } // System.Boolean UnityEngine.MeshCollider::get_convex() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, const RuntimeMethod* method) { typedef bool (*MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*); static MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_get_convex_m0C0F6D0798413D633814D307EC970F7752B3C9D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::get_convex()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.MeshCollider::set_convex(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1 (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, bool); static MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_convex_m20482D687240D0921BA76B77983403E55A2E3CE1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_convex(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn) (MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455*, int32_t); static MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (MeshCollider_set_cookingOptions_m76B9DE7A503EDD73499CFFB46F7ECD942B6C7A2C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.BoxCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 BoxCollider_get_center_mC370C79F9FC9398D0DD080500FA2EE14FC6E36C7 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_m0AB0482699735FEE8306A7FCAAE66A76C479F0F0 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E(__this, (&___0_value), NULL); return; } } // UnityEngine.Vector3 UnityEngine.BoxCollider::get_size() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 BoxCollider_get_size_mC1A2DD270B04DFF5961F9F90DC147C271F72258E (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_m8374267FDE5DD628973E0E5E1331E781552B855A (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096_ftn) (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_center_Injected_m48EBE71F021C53D4AE4D9F21C16E5E1E11510096_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E_ftn) (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_center_Injected_mF2FF6FB33F950F7329395C6EC97E843ACDA52D8E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511_ftn) (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_get_size_Injected_m4F20D7B3D8FB4360C9E2986FB6A8CC66ABC89511_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343 (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn) (BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (BoxCollider_set_size_Injected_mFA7F15E94435D42A70D7C8543CEC7AF4F6D55343_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single UnityEngine.SoftJointLimit::get_limit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SoftJointLimit_get_limit_m565D543DC9482F893A8C1F8582B9A06F7E287286 (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Limit_0; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float SoftJointLimit_get_limit_m565D543DC9482F893A8C1F8582B9A06F7E287286_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = SoftJointLimit_get_limit_m565D543DC9482F893A8C1F8582B9A06F7E287286(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.SoftJointLimit::set_limit(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_limit_m34B7F00528D7F5B03D2AC39E44AFD96F0EAADF1A (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Limit_0 = L_0; return; } } IL2CPP_EXTERN_C void SoftJointLimit_set_limit_m34B7F00528D7F5B03D2AC39E44AFD96F0EAADF1A_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SoftJointLimit_set_limit_m34B7F00528D7F5B03D2AC39E44AFD96F0EAADF1A(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.SoftJointLimit::set_bounciness(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_bounciness_m1D956BA96C435546CF89A8936F684A3C2E3BB036 (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Bounciness_1 = L_0; return; } } IL2CPP_EXTERN_C void SoftJointLimit_set_bounciness_m1D956BA96C435546CF89A8936F684A3C2E3BB036_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SoftJointLimit_set_bounciness_m1D956BA96C435546CF89A8936F684A3C2E3BB036(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.SoftJointLimit::set_contactDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimit_set_contactDistance_mDF20A5E81A2184F22CBA3007BB871BF87CB8FF2D (SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_ContactDistance_2 = L_0; return; } } IL2CPP_EXTERN_C void SoftJointLimit_set_contactDistance_mDF20A5E81A2184F22CBA3007BB871BF87CB8FF2D_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SoftJointLimit_set_contactDistance_mDF20A5E81A2184F22CBA3007BB871BF87CB8FF2D(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.JointDrive::set_positionSpring(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_positionSpring_mC928C6830ABEC56D68FB9B054DCD2A1A807EAD52 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_PositionSpring_0 = L_0; return; } } IL2CPP_EXTERN_C void JointDrive_set_positionSpring_mC928C6830ABEC56D68FB9B054DCD2A1A807EAD52_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); JointDrive_set_positionSpring_mC928C6830ABEC56D68FB9B054DCD2A1A807EAD52(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.JointDrive::set_positionDamper(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_positionDamper_m5D8426BF35A505ABE8FC5F09AA3127F5E90B2604 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_PositionDamper_1 = L_0; return; } } IL2CPP_EXTERN_C void JointDrive_set_positionDamper_m5D8426BF35A505ABE8FC5F09AA3127F5E90B2604_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); JointDrive_set_positionDamper_m5D8426BF35A505ABE8FC5F09AA3127F5E90B2604(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.JointDrive::set_maximumForce(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointDrive_set_maximumForce_mEB33B42E322E88853F6440113086E97A0C6E69F5 (JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_MaximumForce_2 = L_0; return; } } IL2CPP_EXTERN_C void JointDrive_set_maximumForce_mEB33B42E322E88853F6440113086E97A0C6E69F5_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); JointDrive_set_maximumForce_mEB33B42E322E88853F6440113086E97A0C6E69F5(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled) { } // UnityEngine.ContactPoint[] UnityEngine.Collision::GetContacts_Internal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* Collision_GetContacts_Internal_m925C8F6272E55A551B54B1F96B1994F05FDB9DF5 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* V_0 = NULL; ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* G_B3_0 = NULL; { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_0 = __this->___m_LegacyContacts_6; if (!L_0) { goto IL_0011; } } { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_1 = __this->___m_LegacyContacts_6; G_B3_0 = L_1; goto IL_0017; } IL_0011: { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_2 = __this->___m_ReusedContacts_5; G_B3_0 = L_2; } IL_0017: { V_0 = G_B3_0; goto IL_001a; } IL_001a: { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_3 = V_0; return L_3; } } // UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collision_get_relativeVelocity_mAD9D45864C56FFAB284E77835BF75DF86D4E4CC0 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_RelativeVelocity_1; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } // UnityEngine.Collider UnityEngine.Collision::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* Collision_get_collider_mBB5A086C78FE4BE0589E216F899B611673ADD25D (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL; { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_0 = __this->___m_Collider_3; V_0 = L_0; goto IL_000a; } IL_000a: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1 = V_0; return L_1; } } // UnityEngine.GameObject UnityEngine.Collision::get_gameObject() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* Collision_get_gameObject_m846FADBCA43E1849D3FE4D5EA44C02D055A70B3E (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* V_0 = NULL; GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* G_B3_0 = NULL; { Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* L_0 = __this->___m_Body_2; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Inequality_mD0BE578448EAA61948F25C32F8DD55AB1F778602(L_0, (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C*)NULL, NULL); if (L_1) { goto IL_001c; } } { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = __this->___m_Collider_3; NullCheck(L_2); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3; L_3 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_2, NULL); G_B3_0 = L_3; goto IL_0027; } IL_001c: { Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* L_4 = __this->___m_Body_2; NullCheck(L_4); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5; L_5 = Component_get_gameObject_m57AEFBB14DB39EC476F740BA000E170355DE691B(L_4, NULL); G_B3_0 = L_5; } IL_0027: { V_0 = G_B3_0; goto IL_002a; } IL_002a: { GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = V_0; return L_6; } } // System.Int32 UnityEngine.Collision::get_contactCount() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Collision_get_contactCount_m063F555F6D8E5D1BC995C69306041280CE8BF150 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->___m_ContactCount_4; V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } // UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* Collision_get_contacts_m2E8E27E0399230DFA4303A4F4D81C1BD55CBC473 (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } bool V_0 = false; ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* V_1 = NULL; { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_0 = __this->___m_LegacyContacts_6; V_0 = (bool)((((RuntimeObject*)(ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411*)L_0) == ((RuntimeObject*)(RuntimeObject*)NULL))? 1 : 0); bool L_1 = V_0; if (!L_1) { goto IL_0039; } } { int32_t L_2 = __this->___m_ContactCount_4; ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_3 = (ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411*)(ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411*)SZArrayNew(ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411_il2cpp_TypeInfo_var, (uint32_t)L_2); __this->___m_LegacyContacts_6 = L_3; Il2CppCodeGenWriteBarrier((void**)(&__this->___m_LegacyContacts_6), (void*)L_3); ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_4 = __this->___m_ReusedContacts_5; ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_5 = __this->___m_LegacyContacts_6; int32_t L_6 = __this->___m_ContactCount_4; Array_Copy_m4233828B4E6288B6D815F539AAA38575DE627900((RuntimeArray*)L_4, (RuntimeArray*)L_5, L_6, NULL); } IL_0039: { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_7 = __this->___m_LegacyContacts_6; V_1 = L_7; goto IL_0042; } IL_0042: { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_8 = V_1; return L_8; } } // UnityEngine.ContactPoint UnityEngine.Collision::GetContact(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 Collision_GetContact_m34D66AD97A8DB36AFE0711276C990742B6FE4BCD (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, int32_t ___0_index, const RuntimeMethod* method) { bool V_0 = false; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 V_1; memset((&V_1), 0, sizeof(V_1)); int32_t G_B3_0 = 0; { int32_t L_0 = ___0_index; if ((((int32_t)L_0) < ((int32_t)0))) { goto IL_0013; } } { int32_t L_1 = ___0_index; int32_t L_2 = __this->___m_ContactCount_4; G_B3_0 = ((((int32_t)((((int32_t)L_1) < ((int32_t)L_2))? 1 : 0)) == ((int32_t)0))? 1 : 0); goto IL_0014; } IL_0013: { G_B3_0 = 1; } IL_0014: { V_0 = (bool)G_B3_0; bool L_3 = V_0; if (!L_3) { goto IL_0039; } } { int32_t L_4 = ___0_index; int32_t L_5 = L_4; RuntimeObject* L_6 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_5); int32_t L_7 = __this->___m_ContactCount_4; int32_t L_8 = L_7; RuntimeObject* L_9 = Box(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var)), &L_8); String_t* L_10; L_10 = String_Format_mFB7DA489BD99F4670881FF50EC017BFB0A5C0987(((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralA67428C02F9E8A3DD8323BCA0119408AE843C779)), L_6, L_9, NULL); ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F* L_11 = (ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentOutOfRangeException_tEA2822DAF62B10EEED00E0E3A341D4BAF78CF85F_il2cpp_TypeInfo_var))); NullCheck(L_11); ArgumentOutOfRangeException__ctor_mBC1D5DEEA1BA41DE77228CB27D6BAFEB6DCCBF4A(L_11, L_10, NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_11, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Collision_GetContact_m34D66AD97A8DB36AFE0711276C990742B6FE4BCD_RuntimeMethod_var))); } IL_0039: { ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* L_12; L_12 = Collision_GetContacts_Internal_m925C8F6272E55A551B54B1F96B1994F05FDB9DF5(__this, NULL); int32_t L_13 = ___0_index; NullCheck(L_12); int32_t L_14 = L_13; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 L_15 = (L_12)->GetAt(static_cast(L_14)); V_1 = L_15; goto IL_0048; } IL_0048: { ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 L_16 = V_1; return L_16; } } // UnityEngine.Vector3 UnityEngine.Collision::get_impulse() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collision_get_impulse_mBA2EDD39B7F495FF335FB867B244253602C7EF5D (Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Impulse_0; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.Collider::get_enabled() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { typedef bool (*Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*); static Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_enabled_mDBFB488088ADB14C8016A83EF445653AC5A4A12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_enabled()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Collider::set_enabled(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, bool); static Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_enabled_m8D5C3B5047592D227A52560FC9723D176E209F70_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { typedef Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* (*Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*); static Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_attachedRigidbody_m060304DB909A1FACD260EBB619D64D39129739AD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()"); Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Boolean UnityEngine.Collider::get_isTrigger() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { typedef bool (*Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*); static Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_isTrigger_mFF457F6AA71D173F9A11BAF00C35E5AE12952F87_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Collider::set_isTrigger(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, bool); static Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_isTrigger_mFCD22F3EB5E28C97863956AB725D53F7F4B7CA78_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.Collider::get_contactOffset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { typedef float (*Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*); static Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_contactOffset_m3970ADEC658E6C854A59B1645DC2D5799F7DF0D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_contactOffset()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Collider::set_contactOffset(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, float); static Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_contactOffset_mEDA8D778F641338733D140E76FCA0D6B29203B52_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_contactOffset(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collider_ClosestPoint_mFFF9B6F6CF9F18B22B325835A3E2E78A1C03BFCB (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77(__this, (&___0_position), (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // UnityEngine.Bounds UnityEngine.Collider::get_bounds() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 Collider_get_bounds_mCC32F749590E9A85C7930E5355661367F78E4CB4 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 V_0; memset((&V_0), 0, sizeof(V_0)); { Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43(__this, (&V_0), NULL); Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___0_value, const RuntimeMethod* method) { typedef void (*Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*); static Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_sharedMaterial_m2AC21AB939A377ABACF8282CDC52EE61B54107ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_sharedMaterial(UnityEngine.PhysicMaterial)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131* ___0_value, const RuntimeMethod* method) { typedef void (*Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, PhysicMaterial_t4ECED34E04BB2148333467208361A5FBFDCD7131*); static Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_set_material_mE6FB0AA80863EA6746CD99606C90DB97DBBC4476_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_material(UnityEngine.PhysicMaterial)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.RaycastHit UnityEngine.Collider::Raycast(UnityEngine.Ray,System.Single,System.Boolean&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, bool* ___2_hasHit, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 V_0; memset((&V_0), 0, sizeof(V_0)); { float L_0 = ___1_maxDistance; bool* L_1 = ___2_hasHit; Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3(__this, (&___0_ray), L_0, L_1, (&V_0), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Collider::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_Raycast_mD7683E94051173B3FFC0862F4A17847E94AEB938 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, const RuntimeMethod* method) { bool V_0 = false; bool V_1 = false; { V_0 = (bool)0; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___1_hitInfo; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_1 = ___0_ray; float L_2 = ___2_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_3; L_3 = Collider_Raycast_mBFA55E4B9BD7EE4E8D4107ADF24D2FA0F165FA2C(__this, L_1, L_2, (&V_0), NULL); *(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*)L_0 = L_3; bool L_4 = V_0; V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds(UnityEngine.Vector3,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_m87BD13A92D4239E7BA08C0417197DFC8D4E5DB7E (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_outPos, float* ___2_distance, const RuntimeMethod* method) { { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* L_0 = ___1_outPos; float* L_1 = ___2_distance; Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E(__this, (&___0_point), L_0, L_1, NULL); return; } } // UnityEngine.Vector3 UnityEngine.Collider::ClosestPointOnBounds(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Collider_ClosestPointOnBounds_mBF2F0C0E76C5F11AED801931D780823A94630952 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, const RuntimeMethod* method) { float V_0 = 0.0f; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); { V_0 = (0.0f); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); V_1 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_position; Collider_Internal_ClosestPointOnBounds_m87BD13A92D4239E7BA08C0417197DFC8D4E5DB7E(__this, L_1, (&V_1), (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_1; V_2 = L_2; goto IL_001d; } IL_001d: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = V_2; return L_3; } } // System.Void UnityEngine.Collider::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m8975C6CCFC0E5740C523DB4A52ACC7F4A021F8FA (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, const RuntimeMethod* method) { { Component__ctor_m4319162A6E6B02301078C1233F6E7F4A3E735486(__this, NULL); return; } } // System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_ret, const RuntimeMethod* method) { typedef void (*Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_ClosestPoint_Injected_m4E218A16FABAA4615270B9CD82DC66E130AAFE77_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_position, ___1_ret); } // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3* ___0_ret, const RuntimeMethod* method) { typedef void (*Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Bounds_t367E830C64BBF235ED8C3B2F8CF6254FDCAD39C3*); static Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_get_bounds_Injected_m1BDB8DBC0BC2BFC51D4A185C494EDB0997B93A43_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3 (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___0_ray, float ___1_maxDistance, bool* ___2_hasHit, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_ret, const RuntimeMethod* method) { typedef void (*Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, bool*, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*); static Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Raycast_Injected_mAFAD355B658765116985B737217587C68BF257A3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Raycast_Injected(UnityEngine.Ray&,System.Single,System.Boolean&,UnityEngine.RaycastHit&)"); _il2cpp_icall_func(__this, ___0_ray, ___1_maxDistance, ___2_hasHit, ___3_ret); } // System.Void UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_point, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_outPos, float* ___2_distance, const RuntimeMethod* method) { typedef void (*Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E_ftn) (Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float*); static Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Collider_Internal_ClosestPointOnBounds_Injected_mC77F9140817CA77A46BB8672B6DD388CC3BD2B7E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::Internal_ClosestPointOnBounds_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single&)"); _il2cpp_icall_func(__this, ___0_point, ___1_outPos, ___2_distance); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean UnityEngine.CharacterController::SimpleMove(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_mE32A48D439878B3241E8456F8EBFAAE264BD705C (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_speed, const RuntimeMethod* method) { { bool L_0; L_0 = CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656(__this, (&___0_speed), NULL); return L_0; } } // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_mE3F7AC1B4A2D6955980811C088B68ED3A31D2DA4 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_motion, const RuntimeMethod* method) { { int32_t L_0; L_0 = CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86(__this, (&___0_motion), NULL); return L_0; } } // UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 CharacterController_get_velocity_mD385DA9478B1FDCB0E9B2D2CA3647B85F1928C8C (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Boolean UnityEngine.CharacterController::get_isGrounded() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { typedef bool (*CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*); static CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_isGrounded_m548072EC190878925C0F97595B6C307714EFDD67_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Single UnityEngine.CharacterController::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*); static CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_radius_mA7095C2FFBA77AE532CD9B219D506D871E86BFC5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Single UnityEngine.CharacterController::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*); static CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_height_m18EC4D93673A225648DCB302BAB4F8A5FE4A20AF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.CharacterController::set_height(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, float); static CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_height_m7F8FCAFE75439842BAC1FFA1E302EFD812D170FB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_height(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Vector3 UnityEngine.CharacterController::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 CharacterController_get_center_mDF0F4D399A63BF5A2F5366CB71CCF4148DB08591 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.CharacterController::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_mF22160684B1FB453417D5457B14FEF437B5646EB (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980(__this, (&___0_value), NULL); return; } } // System.Single UnityEngine.CharacterController::get_skinWidth() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_skinWidth_mF22F34BB1F1824D67171FCF5F187F5585749A5DA (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, const RuntimeMethod* method) { typedef float (*CharacterController_get_skinWidth_mF22F34BB1F1824D67171FCF5F187F5585749A5DA_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*); static CharacterController_get_skinWidth_mF22F34BB1F1824D67171FCF5F187F5585749A5DA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_skinWidth_mF22F34BB1F1824D67171FCF5F187F5585749A5DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_skinWidth()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Boolean UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_speed, const RuntimeMethod* method) { typedef bool (*CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_SimpleMove_Injected_m0E3E4E6152A40139CE3B8B2FA65FF941FD976656_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::SimpleMove_Injected(UnityEngine.Vector3&)"); bool icallRetVal = _il2cpp_icall_func(__this, ___0_speed); return icallRetVal; } // UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_motion, const RuntimeMethod* method) { typedef int32_t (*CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_Move_Injected_m7F25C33CF948858A8D5822EF73FAE7A16AE65C86_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)"); int32_t icallRetVal = _il2cpp_icall_func(__this, ___0_motion); return icallRetVal; } // System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_velocity_Injected_m30E51269762EE6648DA19F595925C4C04394B316_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_get_center_Injected_m9A353DC6672559EAAFD79D914B0541D72A478314_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980 (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn) (CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CharacterController_set_center_Injected_m2685DB01CE4D0DE542CD29E70B97D84A0F659980_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 CapsuleCollider_get_center_mC12CE0A66A1104CEB7D23F39596D0E45578419C2 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_m242D92DAEF25887C6A87A0777E4E624C0A431A2E (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132(__this, (&___0_value), NULL); return; } } // System.Single UnityEngine.CapsuleCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m2462B43ECAC92386AAED85AA1DFD66440972D9D5 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_radius_m2462B43ECAC92386AAED85AA1DFD66440972D9D5_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*); static CapsuleCollider_get_radius_m2462B43ECAC92386AAED85AA1DFD66440972D9D5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_radius_m2462B43ECAC92386AAED85AA1DFD66440972D9D5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.CapsuleCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_radius_mB301C0086FE0D251683512184B0F6DDE264BA985 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_radius_mB301C0086FE0D251683512184B0F6DDE264BA985_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*, float); static CapsuleCollider_set_radius_mB301C0086FE0D251683512184B0F6DDE264BA985_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_radius_mB301C0086FE0D251683512184B0F6DDE264BA985_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Single UnityEngine.CapsuleCollider::get_height() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_m63A31072F296AEE6222DC9C88704882BB6A54A24 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, const RuntimeMethod* method) { typedef float (*CapsuleCollider_get_height_m63A31072F296AEE6222DC9C88704882BB6A54A24_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*); static CapsuleCollider_get_height_m63A31072F296AEE6222DC9C88704882BB6A54A24_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_height_m63A31072F296AEE6222DC9C88704882BB6A54A24_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.CapsuleCollider::set_height(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m5DAE3DC5AD851E30C5A29AC7A22F36BE1E205BBB (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_height_m5DAE3DC5AD851E30C5A29AC7A22F36BE1E205BBB_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*, float); static CapsuleCollider_set_height_m5DAE3DC5AD851E30C5A29AC7A22F36BE1E205BBB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_height_m5DAE3DC5AD851E30C5A29AC7A22F36BE1E205BBB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.CapsuleCollider::set_direction(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_direction_m3064DADA49F7F48DA8D62659B1D3545C83C553CB (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_direction_m3064DADA49F7F48DA8D62659B1D3545C83C553CB_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*, int32_t); static CapsuleCollider_set_direction_m3064DADA49F7F48DA8D62659B1D3545C83C553CB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_direction_m3064DADA49F7F48DA8D62659B1D3545C83C553CB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_direction(System.Int32)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_get_center_Injected_m1E3350EFCD134943AE30B4D76D1767AA080A4BD2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132 (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132_ftn) (CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (CapsuleCollider_set_center_Injected_m2C7FB04A185C5A1C8B3AFCFBB2923C8E6966C132_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.SphereCollider::set_center(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_m83F6CC0056B491CD577B9AC08FA1E331074203D4 (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342(__this, (&___0_value), NULL); return; } } // System.Single UnityEngine.SphereCollider::get_radius() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697 (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, const RuntimeMethod* method) { typedef float (*SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697_ftn) (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275*); static SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_get_radius_m1BB513491906E76A4F71929E3DB72A1542309697_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::get_radius()"); float icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.SphereCollider::set_radius(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn) (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275*, float); static SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_radius_m6119FE18C6739B077AB17334B1B53984911017FF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_radius(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342 (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342_ftn) (SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (SphereCollider_set_center_Injected_mC0B9DC26F53D573D5E6AB9B8206854129276B342_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SphereCollider::set_center_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* Joint_get_connectedBody_mE39E0AC9869325CD018B9ADB383B6BE01D497B59 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, const RuntimeMethod* method) { typedef Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* (*Joint_get_connectedBody_mE39E0AC9869325CD018B9ADB383B6BE01D497B59_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*); static Joint_get_connectedBody_mE39E0AC9869325CD018B9ADB383B6BE01D497B59_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_get_connectedBody_mE39E0AC9869325CD018B9ADB383B6BE01D497B59_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()"); Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedBody_mE9E631476E9D4264E8DC0D6307146F5EB64D3ED4 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_connectedBody_mE9E631476E9D4264E8DC0D6307146F5EB64D3ED4_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*); static Joint_set_connectedBody_mE9E631476E9D4264E8DC0D6307146F5EB64D3ED4_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_connectedBody_mE9E631476E9D4264E8DC0D6307146F5EB64D3ED4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.Vector3 UnityEngine.Joint::get_axis() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Joint_get_axis_mEDF8FE710E08CED9EA69A0369A075B77FF0BE79C (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Joint::set_axis(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_axis_m3C64D93F04DA043D6B02160F9034907BACC06800 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_m89447EF25E0FC6DB9D22562BAF3BDA3E6D04029C (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7(__this, (&___0_value), NULL); return; } } // UnityEngine.Vector3 UnityEngine.Joint::get_connectedAnchor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Joint_get_connectedAnchor_m455C8981D90A4A60DC5B290EBD1D9330A6649C18 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.Joint::set_connectedAnchor(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedAnchor_m2A40C3C4FB583E9DBC020222A21F577C066D5D90 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.Joint::set_autoConfigureConnectedAnchor(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_autoConfigureConnectedAnchor_mF61D716174DE67CD94FF042881E9052357679E02 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_autoConfigureConnectedAnchor_mF61D716174DE67CD94FF042881E9052357679E02_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, bool); static Joint_set_autoConfigureConnectedAnchor_mF61D716174DE67CD94FF042881E9052357679E02_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_autoConfigureConnectedAnchor_mF61D716174DE67CD94FF042881E9052357679E02_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_autoConfigureConnectedAnchor(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_breakForce(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_breakForce_m42F130D31EFC282FE0887A4E6A399F53EB3FB40F (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_breakForce_m42F130D31EFC282FE0887A4E6A399F53EB3FB40F_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, float); static Joint_set_breakForce_m42F130D31EFC282FE0887A4E6A399F53EB3FB40F_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_breakForce_m42F130D31EFC282FE0887A4E6A399F53EB3FB40F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_breakForce(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_breakTorque(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_breakTorque_mD76D069CDFCE726493BA790F19496FD8D08EFB04 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_breakTorque_mD76D069CDFCE726493BA790F19496FD8D08EFB04_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, float); static Joint_set_breakTorque_mD76D069CDFCE726493BA790F19496FD8D08EFB04_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_breakTorque_mD76D069CDFCE726493BA790F19496FD8D08EFB04_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_breakTorque(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_enableCollision(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_enableCollision_m73C4FF0B64FDBDEFEEDCD9F98D491906F7715080 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_enableCollision_m73C4FF0B64FDBDEFEEDCD9F98D491906F7715080_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, bool); static Joint_set_enableCollision_m73C4FF0B64FDBDEFEEDCD9F98D491906F7715080_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_enableCollision_m73C4FF0B64FDBDEFEEDCD9F98D491906F7715080_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_enableCollision(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_enablePreprocessing(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_enablePreprocessing_m0970649287DC20C289E3AB775CBD1D65883B6F27 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_enablePreprocessing_m0970649287DC20C289E3AB775CBD1D65883B6F27_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, bool); static Joint_set_enablePreprocessing_m0970649287DC20C289E3AB775CBD1D65883B6F27_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_enablePreprocessing_m0970649287DC20C289E3AB775CBD1D65883B6F27_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_enablePreprocessing(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_massScale(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_massScale_m23111BDA5A8825E83069372785DBF56FCDAA4BC1 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_massScale_m23111BDA5A8825E83069372785DBF56FCDAA4BC1_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, float); static Joint_set_massScale_m23111BDA5A8825E83069372785DBF56FCDAA4BC1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_massScale_m23111BDA5A8825E83069372785DBF56FCDAA4BC1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_massScale(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_connectedMassScale(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedMassScale_m6F7D8FEFAD6BFDC7177D9D06DBCCDCC288C4475D (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_connectedMassScale_m6F7D8FEFAD6BFDC7177D9D06DBCCDCC288C4475D_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, float); static Joint_set_connectedMassScale_m6F7D8FEFAD6BFDC7177D9D06DBCCDCC288C4475D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_connectedMassScale_m6F7D8FEFAD6BFDC7177D9D06DBCCDCC288C4475D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedMassScale(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::GetCurrentForces(UnityEngine.Vector3&,UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_linearForce, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_angularForce, const RuntimeMethod* method) { typedef void (*Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::GetCurrentForces(UnityEngine.Vector3&,UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_linearForce, ___1_angularForce); } // UnityEngine.Vector3 UnityEngine.Joint::get_currentForce() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Joint_get_currentForce_m3870631DEC29CED9EC606C342F6951F8A6C72692 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); V_1 = L_1; Joint_GetCurrentForces_m67531F115C7C87F196D387A5DB3952277A0253C2(__this, (&V_0), (&V_1), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0; V_2 = L_2; goto IL_001c; } IL_001c: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = V_2; return L_3; } } // System.Void UnityEngine.Joint::get_axis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_get_axis_Injected_m85FD31C188CC3C7BC266AC7E5E1DD5B14E656C34_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_axis_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Joint::set_axis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_axis_Injected_m013FB85E34CB410702FC87EAB54B856CF180B505_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_axis_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_anchor_Injected_m640F53862ECAB8D8163B378E54FB6E2194BB2AF7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.Joint::get_connectedAnchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_get_connectedAnchor_Injected_mB370F52F87BB83B28A071E4342F132D2ACC9C365_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedAnchor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.Joint::set_connectedAnchor_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198 (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198_ftn) (Joint_tB2C5499F976EBB1EA1C11A80E1BD9F5E2EE4D682*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Joint_set_connectedAnchor_Injected_mE4275DA473C8A61B37A1639E2352A09DCE2A4198_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedAnchor_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.JointLimits UnityEngine.HingeJoint::get_limits() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A HingeJoint_get_limits_mD0E3FDF10D6AEF4D539711C0DE418C20930B6433 (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, const RuntimeMethod* method) { JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A V_0; memset((&V_0), 0, sizeof(V_0)); { HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73(__this, (&V_0), NULL); JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A L_0 = V_0; return L_0; } } // System.Void UnityEngine.HingeJoint::set_limits(UnityEngine.JointLimits) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HingeJoint_set_limits_m5B9B968EF88FFC9ABA1777FFEFA13433F9BE08D8 (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A ___0_value, const RuntimeMethod* method) { { HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.HingeJoint::get_limits_Injected(UnityEngine.JointLimits&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73 (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* ___0_ret, const RuntimeMethod* method) { typedef void (*HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73_ftn) (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7*, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A*); static HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint_get_limits_Injected_m33E3633CAC19E9EBB0BCFC5D8A5CA7FBEC8A8E73_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::get_limits_Injected(UnityEngine.JointLimits&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.HingeJoint::set_limits_Injected(UnityEngine.JointLimits&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7* __this, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* ___0_value, const RuntimeMethod* method) { typedef void (*HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E_ftn) (HingeJoint_t70A95A9F77881D06B0A7BE99B7B16EA40332D2D7*, JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A*); static HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (HingeJoint_set_limits_Injected_mF946129ADB63E27A95D9F71B5FFC54A0341AE78E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.HingeJoint::set_limits_Injected(UnityEngine.JointLimits&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.ConfigurableJoint::get_secondaryAxis() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ConfigurableJoint_get_secondaryAxis_m3C6E45321118FCB7144F8620E9E0777F1CE81152 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_secondaryAxis(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_secondaryAxis_m2CF27C9BA848BD03F1E0EEC4FD7E788C60CA36CE (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF(__this, (&___0_value), NULL); return; } } // UnityEngine.ConfigurableJointMotion UnityEngine.ConfigurableJoint::get_xMotion() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ConfigurableJoint_get_xMotion_m5518BED4E7F558174DD6B8F313CE7D125E1A1334 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { typedef int32_t (*ConfigurableJoint_get_xMotion_m5518BED4E7F558174DD6B8F313CE7D125E1A1334_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*); static ConfigurableJoint_get_xMotion_m5518BED4E7F558174DD6B8F313CE7D125E1A1334_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_xMotion_m5518BED4E7F558174DD6B8F313CE7D125E1A1334_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_xMotion()"); int32_t icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.ConfigurableJoint::set_xMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_xMotion_mBDA7D8874899D2C20E1B1BA45944AA357CDFBDCC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_xMotion_mBDA7D8874899D2C20E1B1BA45944AA357CDFBDCC_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_xMotion_mBDA7D8874899D2C20E1B1BA45944AA357CDFBDCC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_xMotion_mBDA7D8874899D2C20E1B1BA45944AA357CDFBDCC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_xMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_yMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_yMotion_m597259075C915C848E87B3A9CBBDA0762B5A2563 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_yMotion_m597259075C915C848E87B3A9CBBDA0762B5A2563_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_yMotion_m597259075C915C848E87B3A9CBBDA0762B5A2563_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_yMotion_m597259075C915C848E87B3A9CBBDA0762B5A2563_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_yMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_zMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_zMotion_m3479D7843AC2F91AA958F7B18AFCE3730842AFA8 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_zMotion_m3479D7843AC2F91AA958F7B18AFCE3730842AFA8_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_zMotion_m3479D7843AC2F91AA958F7B18AFCE3730842AFA8_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_zMotion_m3479D7843AC2F91AA958F7B18AFCE3730842AFA8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_zMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularXMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXMotion_m1691CF3456A38996918D077FD6FC2CBEEFB0C9D5 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularXMotion_m1691CF3456A38996918D077FD6FC2CBEEFB0C9D5_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_angularXMotion_m1691CF3456A38996918D077FD6FC2CBEEFB0C9D5_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularXMotion_m1691CF3456A38996918D077FD6FC2CBEEFB0C9D5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularXMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularYMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYMotion_m21858D3799D8EED8AB21C46DF84927B10F1414D7 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularYMotion_m21858D3799D8EED8AB21C46DF84927B10F1414D7_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_angularYMotion_m21858D3799D8EED8AB21C46DF84927B10F1414D7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularYMotion_m21858D3799D8EED8AB21C46DF84927B10F1414D7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularYMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularZMotion(UnityEngine.ConfigurableJointMotion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularZMotion_m485474C654E903BBAE579F631BBD6C737B47394B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularZMotion_m485474C654E903BBAE579F631BBD6C737B47394B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_angularZMotion_m485474C654E903BBAE579F631BBD6C737B47394B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularZMotion_m485474C654E903BBAE579F631BBD6C737B47394B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularZMotion(UnityEngine.ConfigurableJointMotion)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_linearLimitSpring(UnityEngine.SoftJointLimitSpring) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimitSpring_m88B5287870506292956CE55309AE7D9470DF5820 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_angularXLimitSpring(UnityEngine.SoftJointLimitSpring) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXLimitSpring_mB985F8F351DC4EFF2E588BF1C40BC1C2FF074BA4 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_angularYZLimitSpring(UnityEngine.SoftJointLimitSpring) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZLimitSpring_m12F8452730747EA03C8F7DE6F2DF3C2EB0A380F2 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B(__this, (&___0_value), NULL); return; } } // UnityEngine.SoftJointLimit UnityEngine.ConfigurableJoint::get_linearLimit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ConfigurableJoint_get_linearLimit_m35456F7AF48ACA69E79D1EFE14578730BAA6A98A (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329(__this, (&V_0), NULL); SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_linearLimit(UnityEngine.SoftJointLimit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimit_m57EE251D8642A4ADED96D77555B5948AF7F4AA9E (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88(__this, (&___0_value), NULL); return; } } // UnityEngine.SoftJointLimit UnityEngine.ConfigurableJoint::get_lowAngularXLimit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ConfigurableJoint_get_lowAngularXLimit_mE5EA802AA80E71542FDE6DD911364FC24297F4BD (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60(__this, (&V_0), NULL); SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_lowAngularXLimit(UnityEngine.SoftJointLimit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_lowAngularXLimit_m6424314936986525CEBCE5C16EBA69B5129BBD5A (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61(__this, (&___0_value), NULL); return; } } // UnityEngine.SoftJointLimit UnityEngine.ConfigurableJoint::get_highAngularXLimit() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ConfigurableJoint_get_highAngularXLimit_m978FF09CAF3E87AFA149752594ADD09FB9EA1ACE (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC(__this, (&V_0), NULL); SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_highAngularXLimit(UnityEngine.SoftJointLimit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_highAngularXLimit_m96373EE2554934636E127E345F91306844177294 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_angularYLimit(UnityEngine.SoftJointLimit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYLimit_mF819FB8C5F17C9737EC0BA5A3EAAC5245AE57A08 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_angularZLimit(UnityEngine.SoftJointLimit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularZLimit_mCB9FEE0CAF97A1A278BDCD127C86DDD26CDBBC70 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_targetPosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetPosition_m9262281EAA56638EDBA8FC727D2F6B36EBBC195A (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_targetVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetVelocity_m0C738C630AC7A91FC13645A0924C2A48D31C25CC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822(__this, (&___0_value), NULL); return; } } // UnityEngine.JointDrive UnityEngine.ConfigurableJoint::get_xDrive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ConfigurableJoint_get_xDrive_m94205B0C6C73599ACF1E9DB393CB6B609743FC9F (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D(__this, (&V_0), NULL); JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_xDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_xDrive_m99433795EA91A20621E21DF82DBD20B6EB49E13C (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746(__this, (&___0_value), NULL); return; } } // UnityEngine.JointDrive UnityEngine.ConfigurableJoint::get_yDrive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ConfigurableJoint_get_yDrive_m908E6398366115C5F828524308146A26C9B1F73C (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2(__this, (&V_0), NULL); JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_yDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_yDrive_m64B02662A3353AE1C10DFB0A38FAD9B955E155FA (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA(__this, (&___0_value), NULL); return; } } // UnityEngine.JointDrive UnityEngine.ConfigurableJoint::get_zDrive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ConfigurableJoint_get_zDrive_m450F08477A25E42880A1094477A9255DABB319FC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B(__this, (&V_0), NULL); JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_zDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_zDrive_m399D5A99A3CC1DBF3135B3D7228C5B971CC88F99 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_targetRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetRotation_m3AA036C6CD6050EF49BBA225241D4C1DA110AC27 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E(__this, (&___0_value), NULL); return; } } // UnityEngine.Vector3 UnityEngine.ConfigurableJoint::get_targetAngularVelocity() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ConfigurableJoint_get_targetAngularVelocity_m4E74B7B35BADFF3B3E0A24DCE7AF614BFC1E4DF5 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9(__this, (&V_0), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_targetAngularVelocity(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetAngularVelocity_m43694FCA51058D48D1F3575806117C012DC1E565 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804(__this, (&___0_value), NULL); return; } } // UnityEngine.RotationDriveMode UnityEngine.ConfigurableJoint::get_rotationDriveMode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ConfigurableJoint_get_rotationDriveMode_mB4E7830CED114BCEF998C7F54BCC90810BE6848B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { typedef int32_t (*ConfigurableJoint_get_rotationDriveMode_mB4E7830CED114BCEF998C7F54BCC90810BE6848B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*); static ConfigurableJoint_get_rotationDriveMode_mB4E7830CED114BCEF998C7F54BCC90810BE6848B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_rotationDriveMode_mB4E7830CED114BCEF998C7F54BCC90810BE6848B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_rotationDriveMode()"); int32_t icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.ConfigurableJoint::set_rotationDriveMode(UnityEngine.RotationDriveMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_rotationDriveMode_mAF10EC6CA2FA9F3B52C814FFEB06CC48C07C175E (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_rotationDriveMode_mAF10EC6CA2FA9F3B52C814FFEB06CC48C07C175E_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_rotationDriveMode_mAF10EC6CA2FA9F3B52C814FFEB06CC48C07C175E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_rotationDriveMode_mAF10EC6CA2FA9F3B52C814FFEB06CC48C07C175E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_rotationDriveMode(UnityEngine.RotationDriveMode)"); _il2cpp_icall_func(__this, ___0_value); } // UnityEngine.JointDrive UnityEngine.ConfigurableJoint::get_angularXDrive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ConfigurableJoint_get_angularXDrive_mF70108A1EE3D86D324BA3745C78A5EA98BC5E330 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589(__this, (&V_0), NULL); JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_angularXDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXDrive_m198E38A6FEE12C2FAA27E849F18BC61504EEACB0 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_angularYZDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZDrive_mA9F165594FD53A2100E17D2E854DD967B91066EB (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB(__this, (&___0_value), NULL); return; } } // UnityEngine.JointDrive UnityEngine.ConfigurableJoint::get_slerpDrive() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ConfigurableJoint_get_slerpDrive_mC1C3450853FE4EC991B330991BCCD51CC684F634 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 V_0; memset((&V_0), 0, sizeof(V_0)); { ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1(__this, (&V_0), NULL); JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 L_0 = V_0; return L_0; } } // System.Void UnityEngine.ConfigurableJoint::set_slerpDrive(UnityEngine.JointDrive) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_slerpDrive_mAD0C1BDDF4D03B7CA9677ADEFC70344911C27B1D (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6 ___0_value, const RuntimeMethod* method) { { ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA(__this, (&___0_value), NULL); return; } } // System.Void UnityEngine.ConfigurableJoint::set_projectionMode(UnityEngine.JointProjectionMode) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_projectionMode_mA2FA6EC630E87C553B6E1C93D997B15957008075 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, int32_t ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_projectionMode_mA2FA6EC630E87C553B6E1C93D997B15957008075_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, int32_t); static ConfigurableJoint_set_projectionMode_mA2FA6EC630E87C553B6E1C93D997B15957008075_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_projectionMode_mA2FA6EC630E87C553B6E1C93D997B15957008075_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_projectionMode(UnityEngine.JointProjectionMode)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_projectionDistance(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_projectionDistance_m149EF550339500403965DB5596C63ED07B54FC1B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_projectionDistance_m149EF550339500403965DB5596C63ED07B54FC1B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, float); static ConfigurableJoint_set_projectionDistance_m149EF550339500403965DB5596C63ED07B54FC1B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_projectionDistance_m149EF550339500403965DB5596C63ED07B54FC1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_projectionDistance(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_projectionAngle(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_projectionAngle_mBD4200FF238CC5779943E4980B79D3C14643BE24 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, float ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_projectionAngle_mBD4200FF238CC5779943E4980B79D3C14643BE24_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, float); static ConfigurableJoint_set_projectionAngle_mBD4200FF238CC5779943E4980B79D3C14643BE24_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_projectionAngle_mBD4200FF238CC5779943E4980B79D3C14643BE24_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_projectionAngle(System.Single)"); _il2cpp_icall_func(__this, ___0_value); } // System.Boolean UnityEngine.ConfigurableJoint::get_configuredInWorldSpace() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool ConfigurableJoint_get_configuredInWorldSpace_mA9C965EEB6BB099124A5D37A3DC68D16424EC26B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, const RuntimeMethod* method) { typedef bool (*ConfigurableJoint_get_configuredInWorldSpace_mA9C965EEB6BB099124A5D37A3DC68D16424EC26B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*); static ConfigurableJoint_get_configuredInWorldSpace_mA9C965EEB6BB099124A5D37A3DC68D16424EC26B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_configuredInWorldSpace_mA9C965EEB6BB099124A5D37A3DC68D16424EC26B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_configuredInWorldSpace()"); bool icallRetVal = _il2cpp_icall_func(__this); return icallRetVal; } // System.Void UnityEngine.ConfigurableJoint::set_configuredInWorldSpace(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_configuredInWorldSpace_mD1FB99B42E24A0CABF43B4470E6F0C92BCCC2450 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_configuredInWorldSpace_mD1FB99B42E24A0CABF43B4470E6F0C92BCCC2450_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, bool); static ConfigurableJoint_set_configuredInWorldSpace_mD1FB99B42E24A0CABF43B4470E6F0C92BCCC2450_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_configuredInWorldSpace_mD1FB99B42E24A0CABF43B4470E6F0C92BCCC2450_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_configuredInWorldSpace(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_swapBodies(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_swapBodies_m42B1FE715EDD21D7BBF51DBEDD804CACD613F3C7 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, bool ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_swapBodies_m42B1FE715EDD21D7BBF51DBEDD804CACD613F3C7_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, bool); static ConfigurableJoint_set_swapBodies_m42B1FE715EDD21D7BBF51DBEDD804CACD613F3C7_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_swapBodies_m42B1FE715EDD21D7BBF51DBEDD804CACD613F3C7_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_swapBodies(System.Boolean)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_secondaryAxis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_secondaryAxis_Injected_m930CFC10D358646D8B71A761C1F8DE25AA64F266_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_secondaryAxis_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_secondaryAxis_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_secondaryAxis_Injected_m266E464BBB5EDE9C3EDDD8A3F3B55DD401A928BF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_secondaryAxis_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_linearLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0*); static ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_linearLimitSpring_Injected_m2EABCB82890328A9B26E5807D13133E69D94D4C6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_linearLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularXLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0*); static ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularXLimitSpring_Injected_mE79A822ACD2B93B3E3122A9B2572B6D39BA685B3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularXLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularYZLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0*); static ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularYZLimitSpring_Injected_mBC9D67732AAED2EAF5DF21B247500401CB29F61B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularYZLimitSpring_Injected(UnityEngine.SoftJointLimitSpring&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_linearLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_linearLimit_Injected_mAB06629F3F0FF14825C71BC77B8D1856836E6329_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_linearLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_linearLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_linearLimit_Injected_mB7C9F6674B0E76154DFCFAB457E68264FC8ACA88_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_linearLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_lowAngularXLimit_Injected_m65F3B2184E5BE0B93B9702DE371B50B727050C60_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_lowAngularXLimit_Injected_m424F97E98AB918627E19CFA7FED1C4236DBFDD61_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_lowAngularXLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_highAngularXLimit_Injected_m6672C8D546D7DCBD8E67AB9CF91AEB3FB76E72AC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_highAngularXLimit_Injected_m7C31099A209513CAE46018D03F195D33CFCFD501_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_highAngularXLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularYLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularYLimit_Injected_m4DA460D042653C9FB41E5E2A3AC4B0F18F6D76FE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularYLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularZLimit_Injected(UnityEngine.SoftJointLimit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, SoftJointLimit_tEAB388A040A03F05AEB70399B32F24A1B07A79E5*); static ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularZLimit_Injected_m781FCA9CA40DA1F5B984BDCBA4DBE0F4309198FC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularZLimit_Injected(UnityEngine.SoftJointLimit&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_targetPosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_targetPosition_Injected_m1364898AF65E1C33782F3AC6B24F2D5C8C627DB9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_targetPosition_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_targetVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_targetVelocity_Injected_m1D93766920BBE9C170E22725BB97B554834B9822_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_targetVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_xDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_xDrive_Injected_m2F3081B5A43CB574CF935CCC4CA1015D3B1B6E0D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_xDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_xDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_xDrive_Injected_m98A6A7950340A2AD4EDB74744FDFAE15DE7AC746_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_xDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_yDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_yDrive_Injected_m0764FC64FA82FC454B31B0495FE53091C711AFE2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_yDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_yDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_yDrive_Injected_m3C83E8824F18060EADF294DB53D6AC75A96F0EDA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_yDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_zDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_zDrive_Injected_m5C94C5C057B7AEA5B4FD8E95CE9283B73DF79E1B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_zDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_zDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_zDrive_Injected_m8867C059A6C76AE1ABBCEC0A8BDF64B31DAFD66A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_zDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_targetRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_targetRotation_Injected_m4DEDED0147CB460010A8ECC633DF07B86D99516E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_targetRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_targetAngularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_targetAngularVelocity_Injected_m0701ECD3E94F236824645054085FB64AA4D1EEC9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_targetAngularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_targetAngularVelocity_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_targetAngularVelocity_Injected_mAE21B1C5D472AE7D2DAA8B8D22B6EAEC29650804_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_targetAngularVelocity_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_angularXDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_angularXDrive_Injected_m703DADB9957F220ECC811C4ADE5CA352547C4589_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_angularXDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_angularXDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularXDrive_Injected_m3416E4C46CA6E3861E95FD493217B5C2520A1CD6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularXDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::set_angularYZDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_angularYZDrive_Injected_m9B74A9B4583CAB39384B0E5D78B6922E281E9FFB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_angularYZDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } // System.Void UnityEngine.ConfigurableJoint::get_slerpDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1 (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_ret, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_get_slerpDrive_Injected_m6F7AE0A28412FDC513DDBFDB2D589775F5FB14E1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::get_slerpDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_ret); } // System.Void UnityEngine.ConfigurableJoint::set_slerpDrive_Injected(UnityEngine.JointDrive&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77* __this, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6* ___0_value, const RuntimeMethod* method) { typedef void (*ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA_ftn) (ConfigurableJoint_t8B33AB5A6B8D52493F14C4B8DBDF78A1C94ECB77*, JointDrive_t02FEB3A7895F33D040010E2BE5377313FAFC3CB6*); static ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ConfigurableJoint_set_slerpDrive_Injected_m07427CF12C12E1879706DBEFE49F1BC191AB52CA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ConfigurableJoint::set_slerpDrive_Injected(UnityEngine.JointDrive&)"); _il2cpp_icall_func(__this, ___0_value); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 UnityEngine.ContactPoint::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_point_mCCDFDACC5D8DB469898060A56A3CC45132911208 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Point_0; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_point_mCCDFDACC5D8DB469898060A56A3CC45132911208_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = ContactPoint_get_point_mCCDFDACC5D8DB469898060A56A3CC45132911208(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_normal_mD7F0567CA2FD68644F7C6FE318E10C4D15F92AD6 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Normal_1; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ContactPoint_get_normal_mD7F0567CA2FD68644F7C6FE318E10C4D15F92AD6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = ContactPoint_get_normal_mD7F0567CA2FD68644F7C6FE318E10C4D15F92AD6(_thisAdjusted, method); return _returnValue; } // UnityEngine.Collider UnityEngine.ContactPoint::get_thisCollider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_thisCollider_m5CECC2F86CD3D73FE35543127C22C02D8ED1AFD6 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL; { int32_t L_0 = __this->___m_ThisColliderInstanceID_2; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1; L_1 = ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D(L_0, NULL); V_0 = L_1; goto IL_000f; } IL_000f: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_thisCollider_m5CECC2F86CD3D73FE35543127C22C02D8ED1AFD6_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue; _returnValue = ContactPoint_get_thisCollider_m5CECC2F86CD3D73FE35543127C22C02D8ED1AFD6(_thisAdjusted, method); return _returnValue; } // UnityEngine.Collider UnityEngine.ContactPoint::get_otherCollider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_otherCollider_m717D0758D578C93C6CA26E2BA87325682B6C2550 (ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* __this, const RuntimeMethod* method) { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL; { int32_t L_0 = __this->___m_OtherColliderInstanceID_3; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_1; L_1 = ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D(L_0, NULL); V_0 = L_1; goto IL_000f; } IL_000f: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_get_otherCollider_m717D0758D578C93C6CA26E2BA87325682B6C2550_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue; _returnValue = ContactPoint_get_otherCollider_m717D0758D578C93C6CA26E2BA87325682B6C2550(_thisAdjusted, method); return _returnValue; } // UnityEngine.Collider UnityEngine.ContactPoint::GetColliderByInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D (int32_t ___0_instanceID, const RuntimeMethod* method) { typedef Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* (*ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D_ftn) (int32_t); static ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (ContactPoint_GetColliderByInstanceID_mB09101D909886CC91E85C1427224FC6B0A197D9D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactPoint::GetColliderByInstanceID(System.Int32)"); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* icallRetVal = _il2cpp_icall_func(___0_instanceID); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0; int32_t L_2 = __this->___m_Handle_0; int32_t L_3 = L_2; RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject*)L_4); String_t* L_5; L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::op_Equality(UnityEngine.PhysicsScene,UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_op_Equality_m792F2F283FF4346561C0D0CC7BB9332FB02C3368 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_lhs, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___1_rhs, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = ___0_lhs; int32_t L_1 = L_0.___m_Handle_0; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_2 = ___1_rhs; int32_t L_3 = L_2.___m_Handle_0; V_0 = (bool)((((int32_t)L_1) == ((int32_t)L_3))? 1 : 0); goto IL_0012; } IL_0012: { bool L_4 = V_0; return L_4; } } // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->___m_Handle_0; V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject* L_0 = ___0_other; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject* L_2 = ___0_other; V_0 = ((*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)((PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)UnBox(L_2, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->___m_Handle_0; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_4 = V_0; int32_t L_5 = L_4.___m_Handle_0; V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3(_thisAdjusted, ___0_other, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->___m_Handle_0; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_1 = ___0_other; int32_t L_2 = L_1.___m_Handle_0; V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (RuntimeObject* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1(_thisAdjusted, ___0_other, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::IsValid() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); bool L_1; L_1 = PhysicsScene_IsValid_Internal_m03967EA72EC0D8FCEDC0D79075FF9E62D77DC241(L_0, NULL); V_0 = L_1; goto IL_000f; } IL_000f: { bool L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C bool PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::IsValid_Internal(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_Internal_m03967EA72EC0D8FCEDC0D79075FF9E62D77DC241 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, const RuntimeMethod* method) { { bool L_0; L_0 = PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED((&___0_physicsScene), NULL); return L_0; } } // System.Void UnityEngine.PhysicsScene::Simulate(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, float ___0_step, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral61D4ECE7C1A0FC63120D5A460B4EC41E99EFCE8C); s_Il2CppMethodInitialized = true; } bool V_0 = false; bool V_1 = false; int32_t G_B4_0 = 0; { bool L_0; L_0 = PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478(__this, NULL); V_0 = L_0; bool L_1 = V_0; if (!L_1) { goto IL_0047; } } { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_2 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_3; L_3 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); bool L_4; L_4 = PhysicsScene_op_Equality_m792F2F283FF4346561C0D0CC7BB9332FB02C3368(L_2, L_3, NULL); if (!L_4) { goto IL_0025; } } { bool L_5; L_5 = Physics_get_autoSimulation_m6D875546CE30125226E7E92318F2342F4AD57F83(NULL); G_B4_0 = ((int32_t)(L_5)); goto IL_0026; } IL_0025: { G_B4_0 = 0; } IL_0026: { V_1 = (bool)G_B4_0; bool L_6 = V_1; if (!L_6) { goto IL_0038; } } { il2cpp_codegen_runtime_class_init_inline(Debug_t8394C7EEAECA3689C2C9B9DE9C7166D73596276F_il2cpp_TypeInfo_var); Debug_LogWarning_m33EF1B897E0C7C6FF538989610BFAFFEF4628CA9(_stringLiteral61D4ECE7C1A0FC63120D5A460B4EC41E99EFCE8C, NULL); goto IL_0052; } IL_0038: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); float L_8 = ___0_step; Physics_Simulate_Internal_m44166CBF3601E62BEA1B50D97D3F9BDF5C5EBF69(L_7, L_8, NULL); goto IL_0052; } IL_0047: { InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB* L_9 = (InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&InvalidOperationException_t5DDE4D49B7405FAAB1E4576F4715A42A3FAD4BAB_il2cpp_TypeInfo_var))); NullCheck(L_9); InvalidOperationException__ctor_mE4CB6F4712AB6D99A2358FBAE2E052B3EE976162(L_9, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteralB81E56F99B2D047A0A1C50C4DF01F252892F98E5)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_9, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425_RuntimeMethod_var))); } IL_0052: { return; } } IL2CPP_EXTERN_C void PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425_AdjustorThunk (RuntimeObject* __this, float ___0_step, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); PhysicsScene_Simulate_m8F1DFA08BF5DBFBB1FF452ABC98E40C938EA1425(_thisAdjusted, ___0_step, method); } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003c; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction; float L_4 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL); V_2 = L_5; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3; float L_10 = ___2_maxDistance; int32_t L_11 = ___3_layerMask; int32_t L_12 = ___4_queryTriggerInteraction; bool L_13; L_13 = PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0(L_8, L_9, L_10, L_11, L_12, NULL); V_4 = L_13; goto IL_0041; } IL_003c: { V_4 = (bool)0; goto IL_0041; } IL_0041: { bool L_14 = V_4; return L_14; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730(_thisAdjusted, ___0_origin, ___1_direction, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; int32_t L_1 = ___3_layerMask; int32_t L_2 = ___4_queryTriggerInteraction; bool L_3; L_3 = PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL); return L_3; } } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___2_hitInfo; il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5)); float L_1; L_1 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_0045; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___1_direction; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_7, L_8, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_9 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_10 = V_3; float L_11 = ___3_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___2_hitInfo; int32_t L_13 = ___4_layerMask; int32_t L_14 = ___5_queryTriggerInteraction; bool L_15; L_15 = PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74(L_9, L_10, L_11, L_12, L_13, L_14, NULL); V_4 = L_15; goto IL_004a; } IL_0045: { V_4 = (bool)0; goto IL_004a; } IL_004a: { bool L_16 = V_4; return L_16; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE(_thisAdjusted, ___0_origin, ___1_direction, ___2_hitInfo, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___3_hit; int32_t L_2 = ___4_layerMask; int32_t L_3 = ___5_queryTriggerInteraction; bool L_4; L_4 = PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003b; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4; L_4 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&___1_direction), NULL); Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_2), L_3, L_4, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_5 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_6 = V_2; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___2_raycastHits; float L_8 = ___3_maxDistance; int32_t L_9 = ___4_layerMask; int32_t L_10 = ___5_queryTriggerInteraction; int32_t L_11; L_11 = PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB(L_5, L_6, L_7, L_8, L_9, L_10, NULL); V_3 = L_11; goto IL_003f; } IL_003b: { V_3 = 0; goto IL_003f; } IL_003f: { int32_t L_12 = V_3; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_raycastHits, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_0 = ___2_raycastHits; float L_1 = ___3_maxDistance; int32_t L_2 = ___4_mask; int32_t L_3 = ___5_queryTriggerInteraction; int32_t L_4; L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_m6871258F7BAA2370C7BA7334E2EE6752EFBD723F (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_hitInfo, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___3_radius; float L_1 = ___5_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___6_hitInfo; int32_t L_3 = ___7_layerMask; int32_t L_4 = ___8_queryTriggerInteraction; bool L_5; L_5 = PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0((&___0_physicsScene), (&___1_point1), (&___2_point2), L_0, (&___4_direction), L_1, L_2, L_3, L_4, NULL); return L_5; } } // System.Boolean UnityEngine.PhysicsScene::Internal_CapsuleCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_CapsuleCast_mFB5002955B349D73D842F47BB3DBCDAE453FF2F0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, float ___6_maxDistance, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___4_direction), NULL); V_0 = L_0; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___5_hitInfo; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5)); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003c; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___4_direction; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_physicsScene; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___1_point1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = ___2_point2; float L_10 = ___3_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_11 = V_2; float L_12 = ___6_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_13 = ___5_hitInfo; int32_t L_14 = ___7_layerMask; int32_t L_15 = ___8_queryTriggerInteraction; bool L_16; L_16 = PhysicsScene_Query_CapsuleCast_m6871258F7BAA2370C7BA7334E2EE6752EFBD723F(L_7, L_8, L_9, L_10, L_11, L_12, L_13, L_14, L_15, NULL); V_3 = L_16; goto IL_0040; } IL_003c: { V_3 = (bool)0; goto IL_0040; } IL_0040: { bool L_17 = V_3; return L_17; } } // System.Boolean UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point2, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_point1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_point2; float L_3 = ___2_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___3_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_5 = ___4_hitInfo; float L_6 = ___5_maxDistance; int32_t L_7 = ___6_layerMask; int32_t L_8 = ___7_queryTriggerInteraction; bool L_9; L_9 = PhysicsScene_Internal_CapsuleCast_mFB5002955B349D73D842F47BB3DBCDAE453FF2F0(L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, NULL); V_0 = L_9; goto IL_001c; } IL_001c: { bool L_10 = V_0; return L_10; } } IL2CPP_EXTERN_C bool PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point2, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_CapsuleCast_m31A5F75B99A0D9CC616E1F18ADCF6E51937CAD35(_thisAdjusted, ___0_point1, ___1_point2, ___2_radius, ___3_direction, ___4_hitInfo, ___5_maxDistance, ___6_layerMask, ___7_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_m7A25A75ED0EC93A9B68B87EFEEE16713B5F78B3D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_point1, float ___3_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___4_results, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___3_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_1 = ___4_results; int32_t L_2 = ___5_layerMask; int32_t L_3 = ___6_queryTriggerInteraction; int32_t L_4; L_4 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358((&___0_physicsScene), (&___1_point0), (&___2_point1), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_point0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_point1; float L_3 = ___2_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_4 = ___3_results; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_OverlapCapsuleNonAlloc_Internal_m7A25A75ED0EC93A9B68B87EFEEE16713B5F78B3D(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_point1, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapCapsule_m4BB3246109285CFA98D3FD21E37E1870A954B545(_thisAdjusted, ___0_point0, ___1_point1, ___2_radius, ___3_results, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m8E6770FE64FB74157199217381AA1A99B3CF580B (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, float ___4_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_radius; float L_1 = ___4_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___5_hitInfo; int32_t L_3 = ___6_layerMask; int32_t L_4 = ___7_queryTriggerInteraction; bool L_5; L_5 = PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A((&___0_physicsScene), (&___1_origin), L_0, (&___3_direction), L_1, L_2, L_3, L_4, NULL); return L_5; } } // System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mE4B0FBE790E2A7309F7807F5F1EFB909D21E07BF (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___4_hitInfo, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___3_direction), NULL); V_0 = L_0; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___4_hitInfo; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5)); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003a; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___3_direction; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_physicsScene; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___1_origin; float L_9 = ___2_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_2; float L_11 = ___5_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___4_hitInfo; int32_t L_13 = ___6_layerMask; int32_t L_14 = ___7_queryTriggerInteraction; bool L_15; L_15 = PhysicsScene_Query_SphereCast_m8E6770FE64FB74157199217381AA1A99B3CF580B(L_7, L_8, L_9, L_10, L_11, L_12, L_13, L_14, NULL); V_3 = L_15; goto IL_003e; } IL_003a: { V_3 = (bool)0; goto IL_003e; } IL_003e: { bool L_16 = V_3; return L_16; } } // System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; float L_2 = ___1_radius; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___2_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_4 = ___3_hitInfo; float L_5 = ___4_maxDistance; int32_t L_6 = ___5_layerMask; int32_t L_7 = ___6_queryTriggerInteraction; bool L_8; L_8 = PhysicsScene_Internal_SphereCast_mE4B0FBE790E2A7309F7807F5F1EFB909D21E07BF(L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, NULL); V_0 = L_8; goto IL_001a; } IL_001a: { bool L_9 = V_0; return L_9; } } IL2CPP_EXTERN_C bool PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, float ___1_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, float ___4_maxDistance, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_SphereCast_mEB124233FFEA3BD179C9DE22E410290D7EB247C4(_thisAdjusted, ___0_origin, ___1_radius, ___2_direction, ___3_hitInfo, ___4_maxDistance, ___5_layerMask, ___6_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_position, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_1 = ___3_results; int32_t L_2 = ___4_layerMask; int32_t L_3 = ___5_queryTriggerInteraction; int32_t L_4; L_4 = PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737((&___0_physicsScene), (&___1_position), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_position; float L_2 = ___1_radius; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___2_results; int32_t L_4 = ___3_layerMask; int32_t L_5 = ___4_queryTriggerInteraction; int32_t L_6; L_6 = PhysicsScene_OverlapSphereNonAlloc_Internal_m0F7B77B20925E6D449F858C08AD833E37FD406E1(L_0, L_1, L_2, L_3, L_4, L_5, NULL); V_0 = L_6; goto IL_0016; } IL_0016: { int32_t L_7 = V_0; return L_7; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, float ___1_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapSphere_m0E853FB04ECE662CFA9FF522D8A4E9CE04903D01(_thisAdjusted, ___0_position, ___1_radius, ___2_results, ___3_layerMask, ___4_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_m8B3C7AFDF3D96DB8B60E68930DBE83FB60269923 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_outHit, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___5_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___6_outHit; int32_t L_2 = ___7_layerMask; int32_t L_3 = ___8_queryTriggerInteraction; bool L_4; L_4 = PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D((&___0_physicsScene), (&___1_center), (&___2_halfExtents), (&___3_direction), (&___4_orientation), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Internal_BoxCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_BoxCast_mE2056DF773CF7D52E153804C2CBDB4F4D68B4CE6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___4_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, float ___6_maxDistance, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); bool V_3 = false; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___4_direction), NULL); V_0 = L_0; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___5_hitInfo; il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5)); float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_003c; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___4_direction; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_physicsScene; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___1_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = ___2_halfExtents; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_2; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_11 = ___3_orientation; float L_12 = ___6_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_13 = ___5_hitInfo; int32_t L_14 = ___7_layerMask; int32_t L_15 = ___8_queryTriggerInteraction; bool L_16; L_16 = PhysicsScene_Query_BoxCast_m8B3C7AFDF3D96DB8B60E68930DBE83FB60269923(L_7, L_8, L_9, L_10, L_11, L_12, L_13, L_14, L_15, NULL); V_3 = L_16; goto IL_0040; } IL_003c: { V_3 = (bool)0; goto IL_0040; } IL_0040: { bool L_17 = V_3; return L_17; } } // System.Boolean UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { bool V_0 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_3 = ___4_orientation; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___2_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_5 = ___3_hitInfo; float L_6 = ___5_maxDistance; int32_t L_7 = ___6_layerMask; int32_t L_8 = ___7_queryTriggerInteraction; bool L_9; L_9 = PhysicsScene_Internal_BoxCast_mE2056DF773CF7D52E153804C2CBDB4F4D68B4CE6(L_0, L_1, L_2, L_3, L_4, L_5, L_6, L_7, L_8, NULL); V_0 = L_9; goto IL_001c; } IL_001c: { bool L_10 = V_0; return L_10; } } IL2CPP_EXTERN_C bool PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hitInfo, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_BoxCast_mD138F894448712F882AF7F95B2AD9052DC548D12(_thisAdjusted, ___0_center, ___1_halfExtents, ___2_direction, ___3_hitInfo, ___4_orientation, ___5_maxDistance, ___6_layerMask, ___7_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_m77221087DFD7FCCF0242F82671A6F180DDE52326 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, int32_t ___5_mask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { { ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_0 = ___3_results; int32_t L_1 = ___5_mask; int32_t L_2 = ___6_queryTriggerInteraction; int32_t L_3; L_3 = PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C((&___0_physicsScene), (&___1_center), (&___2_halfExtents), L_0, (&___4_orientation), L_1, L_2, NULL); return L_3; } } // System.Int32 UnityEngine.PhysicsScene::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { int32_t V_0 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_halfExtents; ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* L_3 = ___2_results; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_4 = ___3_orientation; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_OverlapBoxNonAlloc_Internal_m77221087DFD7FCCF0242F82671A6F180DDE52326(L_0, L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_0 = L_7; goto IL_0018; } IL_0018: { int32_t L_8 = V_0; return L_8; } } IL2CPP_EXTERN_C int32_t PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___2_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___3_orientation, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_OverlapBox_mF98FE9D367F5938A0E23C60684BED711EB69CA03(_thisAdjusted, ___0_center, ___1_halfExtents, ___2_results, ___3_orientation, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_m721584532E1F33DB93475FA5F89BD13422E1BFC3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___3_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___4_raycastHits, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___5_orientation, float ___6_maxDistance, int32_t ___7_mask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_0 = ___4_raycastHits; float L_1 = ___6_maxDistance; int32_t L_2 = ___7_mask; int32_t L_3 = ___8_queryTriggerInteraction; int32_t L_4; L_4 = PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075((&___0_physicsScene), (&___1_center), (&___2_halfExtents), (&___3_direction), L_0, (&___5_orientation), L_1, L_2, L_3, NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; int32_t V_2 = 0; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___2_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_0031; } } { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_3 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_center; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = ___1_halfExtents; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___2_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___3_results; Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 L_8 = ___4_orientation; float L_9 = ___5_maxDistance; int32_t L_10 = ___6_layerMask; int32_t L_11 = ___7_queryTriggerInteraction; int32_t L_12; L_12 = PhysicsScene_Internal_BoxCastNonAlloc_m721584532E1F33DB93475FA5F89BD13422E1BFC3(L_3, L_4, L_5, L_6, L_7, L_8, L_9, L_10, L_11, NULL); V_2 = L_12; goto IL_0036; } IL_0031: { V_2 = 0; goto IL_0036; } IL_0036: { int32_t L_13 = V_2; return L_13; } } IL2CPP_EXTERN_C int32_t PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___4_orientation, float ___5_maxDistance, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_BoxCast_m5010295997A4CBDDA261F825837A35789B4461E0(_thisAdjusted, ___0_center, ___1_halfExtents, ___2_direction, ___3_results, ___4_orientation, ___5_maxDistance, ___6_layerMask, ___7_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::IsValid_Internal_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, const RuntimeMethod* method) { typedef bool (*PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*); static PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_IsValid_Internal_Injected_m49DCA66EF92A47D23B746D0D292AB11D88C2C0ED_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::IsValid_Internal_Injected(UnityEngine.PhysicsScene&)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t); static PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_hit, ___4_layerMask, ___5_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_raycastHits, ___3_maxDistance, ___4_mask, ___5_queryTriggerInteraction); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_point1, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_point2, float ___3_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___4_direction, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_hitInfo, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t); static PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_CapsuleCast_Injected_m3A9CC7AB617D70C2284C49E982163F37EB0B27B0_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_CapsuleCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_point1, ___2_point2, ___3_radius, ___4_direction, ___5_maxDistance, ___6_hitInfo, ___7_layerMask, ___8_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_point0, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_point1, float ___3_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___4_results, int32_t ___5_layerMask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787*, int32_t, int32_t); static PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapCapsuleNonAlloc_Internal_Injected_mF8B5563CB6D620B1269EF5D2D7127F252D2CB358_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapCapsuleNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_point0, ___2_point1, ___3_radius, ___4_results, ___5_layerMask, ___6_queryTriggerInteraction); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_origin, float ___2_radius, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, float ___4_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___5_hitInfo, int32_t ___6_layerMask, int32_t ___7_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t); static PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_m660DCB273A7D7AC02A4CACC69BBC38DF397E0D9A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_origin, ___2_radius, ___3_direction, ___4_maxDistance, ___5_hitInfo, ___6_layerMask, ___7_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_position, float ___2_radius, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, float, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787*, int32_t, int32_t); static PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapSphereNonAlloc_Internal_Injected_m43D86F83F62FE2AF946A23B7C37AAB852106D737_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapSphereNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_position, ___2_radius, ___3_results, ___4_layerMask, ___5_queryTriggerInteraction); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, float ___5_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___6_outHit, int32_t ___7_layerMask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t); static PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Query_BoxCast_Injected_mB8A1A4B228295D1C888EB08255182EA83FC4733D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_BoxCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_center, ___2_halfExtents, ___3_direction, ___4_orientation, ___5_maxDistance, ___6_outHit, ___7_layerMask, ___8_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787* ___3_results, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___4_orientation, int32_t ___5_mask, int32_t ___6_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, ColliderU5BU5D_t94A9D70F63D095AFF2A9B4613012A5F7F3141787*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, int32_t, int32_t); static PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_OverlapBoxNonAlloc_Internal_Injected_mD2053028D905149928623868D4463157E1F1AB4C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::OverlapBoxNonAlloc_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Collider[],UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_center, ___2_halfExtents, ___3_results, ___4_orientation, ___5_mask, ___6_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___1_center, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___2_halfExtents, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___3_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___4_raycastHits, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___5_orientation, float ___6_maxDistance, int32_t ___7_mask, int32_t ___8_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*, float, int32_t, int32_t); static PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_BoxCastNonAlloc_Injected_m9E40CADBA19328EC192BE3A33747889EFE5B2075_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_BoxCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.RaycastHit[],UnityEngine.Quaternion&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_center, ___2_halfExtents, ___3_direction, ___4_raycastHits, ___5_orientation, ___6_maxDistance, ___7_mask, ___8_queryTriggerInteraction); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PhysicsScene UnityEngine.PhysicsSceneExtensions::GetPhysicsScene(UnityEngine.SceneManagement.Scene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE PhysicsSceneExtensions_GetPhysicsScene_mC7D6FE0FA798195A3BA3B3BA6D41F4D947D037AD (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___0_scene, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_3; memset((&V_3), 0, sizeof(V_3)); { bool L_0; L_0 = Scene_IsValid_m0D5200731D3E26ECBBB55803F9242965A14A4599((&___0_scene), NULL); V_1 = (bool)((((int32_t)L_0) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_001f; } } { ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263* L_2 = (ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&ArgumentException_tAD90411542A20A9C72D5CDA3A84181D8B947A263_il2cpp_TypeInfo_var))); NullCheck(L_2); ArgumentException__ctor_m8F9D40CE19D19B698A70F9A258640EB52DB39B62(L_2, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral9778181C93792412AF8E6CC5568FF0705E44FB2E)), ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral6E651D43A8CF7AA546CAE5214C19769E2368D899)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&PhysicsSceneExtensions_GetPhysicsScene_mC7D6FE0FA798195A3BA3B3BA6D41F4D947D037AD_RuntimeMethod_var))); } IL_001f: { Scene_tA1DC762B79745EB5140F054C884855B922318356 L_3 = ___0_scene; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_4; L_4 = PhysicsSceneExtensions_GetPhysicsScene_Internal_m47C05DB774E72E24AB4ECBF75A98652C544923F9(L_3, NULL); V_0 = L_4; bool L_5; L_5 = PhysicsScene_IsValid_m74353C7AC7756A4E6B2F768551CA2D373EE28478((&V_0), NULL); V_2 = L_5; bool L_6 = V_2; if (!L_6) { goto IL_0035; } } { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = V_0; V_3 = L_7; goto IL_0040; } IL_0035: { Exception_t* L_8 = (Exception_t*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&Exception_t_il2cpp_TypeInfo_var))); NullCheck(L_8); Exception__ctor_m9B2BD92CD68916245A75109105D9071C9D430E7F(L_8, ((String_t*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&_stringLiteral90CA3F6592E7F182C721D09C867F73468B8F8B5A)), NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_8, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&PhysicsSceneExtensions_GetPhysicsScene_mC7D6FE0FA798195A3BA3B3BA6D41F4D947D037AD_RuntimeMethod_var))); } IL_0040: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_9 = V_3; return L_9; } } // UnityEngine.PhysicsScene UnityEngine.PhysicsSceneExtensions::GetPhysicsScene_Internal(UnityEngine.SceneManagement.Scene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE PhysicsSceneExtensions_GetPhysicsScene_Internal_m47C05DB774E72E24AB4ECBF75A98652C544923F9 (Scene_tA1DC762B79745EB5140F054C884855B922318356 ___0_scene, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); { PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57((&___0_scene), (&V_0), NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = V_0; return L_0; } } // System.Void UnityEngine.PhysicsSceneExtensions::GetPhysicsScene_Internal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57 (Scene_tA1DC762B79745EB5140F054C884855B922318356* ___0_scene, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___1_ret, const RuntimeMethod* method) { typedef void (*PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57_ftn) (Scene_tA1DC762B79745EB5140F054C884855B922318356*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*); static PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsSceneExtensions_GetPhysicsScene_Internal_Injected_m2A4EE29C6BD1AA0EB6BF7683EA8E5B6783A6FA57_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsSceneExtensions::GetPhysicsScene_Internal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___0_scene, ___1_ret); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.SoftJointLimitSpring::set_spring(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimitSpring_set_spring_m9A216142953ECC1CEE5080D603D18F9D1BD0A6EA (SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Spring_0 = L_0; return; } } IL2CPP_EXTERN_C void SoftJointLimitSpring_set_spring_m9A216142953ECC1CEE5080D603D18F9D1BD0A6EA_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SoftJointLimitSpring_set_spring_m9A216142953ECC1CEE5080D603D18F9D1BD0A6EA(_thisAdjusted, ___0_value, method); } // System.Void UnityEngine.SoftJointLimitSpring::set_damper(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SoftJointLimitSpring_set_damper_mA86F8E250BA84A6DC3E84DC1A40319A39CD5CFD6 (SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Damper_1 = L_0; return; } } IL2CPP_EXTERN_C void SoftJointLimitSpring_set_damper_mA86F8E250BA84A6DC3E84DC1A40319A39CD5CFD6_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { SoftJointLimitSpring_tCC7B05E1EEE2AF16BA14115986AE287DF068A1B0* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); SoftJointLimitSpring_set_damper_mA86F8E250BA84A6DC3E84DC1A40319A39CD5CFD6(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single UnityEngine.JointLimits::get_min() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float JointLimits_get_min_m3E8D3C572B30DA53262849D4D5BFFD9A77276FC8 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Min_0; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float JointLimits_get_min_m3E8D3C572B30DA53262849D4D5BFFD9A77276FC8_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = JointLimits_get_min_m3E8D3C572B30DA53262849D4D5BFFD9A77276FC8(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.JointLimits::set_min(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointLimits_set_min_m6DCC6F92E715577794E36CD524989509D2A001AF (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Min_0 = L_0; return; } } IL2CPP_EXTERN_C void JointLimits_set_min_m6DCC6F92E715577794E36CD524989509D2A001AF_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); JointLimits_set_min_m6DCC6F92E715577794E36CD524989509D2A001AF(_thisAdjusted, ___0_value, method); } // System.Single UnityEngine.JointLimits::get_max() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float JointLimits_get_max_m4E6BC6E5D320C4E2E7599852B19F4524D9549638 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Max_1; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float JointLimits_get_max_m4E6BC6E5D320C4E2E7599852B19F4524D9549638_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = JointLimits_get_max_m4E6BC6E5D320C4E2E7599852B19F4524D9549638(_thisAdjusted, method); return _returnValue; } // System.Void UnityEngine.JointLimits::set_max(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void JointLimits_set_max_m192F8B77417D548BF0162E651049DB1C4C1D81A0 (JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* __this, float ___0_value, const RuntimeMethod* method) { { float L_0 = ___0_value; __this->___m_Max_1 = L_0; return; } } IL2CPP_EXTERN_C void JointLimits_set_max_m192F8B77417D548BF0162E651049DB1C4C1D81A0_AdjustorThunk (RuntimeObject* __this, float ___0_value, const RuntimeMethod* method) { JointLimits_tB79BCEF381B77F069150A1A961C05DD9838B998A* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); JointLimits_set_max_m192F8B77417D548BF0162E651049DB1C4C1D81A0(_thisAdjusted, ___0_value, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) { { intptr_t L_0 = *__this; return (void*)(L_0); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Subtraction_mE42023FF80067CB44A1D4A27EB7CF2B24CABB828_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_b, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_b; float L_3 = L_2.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_a; float L_5 = L_4.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___1_b; float L_7 = L_6.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___0_a; float L_9 = L_8.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___1_b; float L_11 = L_10.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12; memset((&L_12), 0, sizeof(L_12)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), ((float)il2cpp_codegen_subtract(L_1, L_3)), ((float)il2cpp_codegen_subtract(L_5, L_7)), ((float)il2cpp_codegen_subtract(L_9, L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0030; } IL_0030: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { float L_0 = __this->___x_2; float L_1 = __this->___x_2; float L_2 = __this->___y_3; float L_3 = __this->___y_3; float L_4 = __this->___z_4; float L_5 = __this->___z_4; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_6; L_6 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_0, L_1)), ((float)il2cpp_codegen_multiply(L_2, L_3)))), ((float)il2cpp_codegen_multiply(L_4, L_5)))))); V_0 = ((float)L_6); goto IL_0034; } IL_0034: { float L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; float L_2 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a; float L_4 = L_3.___y_3; float L_5 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a; float L_7 = L_6.___z_4; float L_8 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)(L_1/L_2)), ((float)(L_4/L_5)), ((float)(L_7/L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline(L_0, NULL); V_0 = L_1; goto IL_000f; } IL_000f: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (RuntimeObject*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*); ((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, ___0_arg1, ___1_arg2, reinterpret_cast(__this->___method_3)); } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; float L_1; L_1 = Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline(L_0, NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_001e; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_value; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; goto IL_0026; } IL_001e: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7; L_7 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); V_2 = L_7; goto IL_0026; } IL_0026: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2; return L_8; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_vector; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_vector; float L_3 = L_2.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_vector; float L_5 = L_4.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_vector; float L_7 = L_6.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___0_vector; float L_9 = L_8.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___0_vector; float L_11 = L_10.___z_4; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_12; L_12 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11)))))); V_0 = ((float)L_12); goto IL_0034; } IL_0034: { float L_13 = V_0; return L_13; } }