[Ll]ibrary/ [Tt]emp/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ .idea/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb *.VC.db # Unity3D generated meta files *.pidb.meta *.pdb.meta # Unity3D Generated File On Crash Reports sysinfo.txt # Builds *.apk ump/.vscode # Never ignore DLLs in the FMOD subfolder. !/[Aa]ssets/Plugins/FMOD/**/lib/* # Don't ignore images and gizmos used by FMOD in the Unity Editor. !/[Aa]ssets/Gizmos/FMOD/* !/[Aa]ssets/Editor Default Resources/FMOD/* # Ignore the Cache folder since it is updated locally. /[Aa]ssets/Plugins/FMOD/Cache/* /[Ff]modProject/.cache/* # Ignore bank files in the StreamingAssets folder. /[Aa]ssets/StreamingAssets/**/*.bank /[Aa]ssets/StreamingAssets/**/*.bank.meta # If the source bank files are kept outside of the StreamingAssets folder then these can be ignored. # Log files can be ignored. fmod_editor.log