Using pre-set license Built from '2021.3/staging' branch; Version is '2021.3.0f1 (6eacc8284459) revision 7253192'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22000) 64bit Professional' Language: 'ru' Physical Memory: 32710 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.0f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker15 -projectPath C:/Projects/URP_VR_Test -logFile Logs/AssetImportWorker15.log -srvPort 23282 Successfully changed project path to: C:/Projects/URP_VR_Test C:/Projects/URP_VR_Test [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Refreshing native plugins compatible for Editor in 129.77 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.0f1 (6eacc8284459) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Projects/URP_VR_Test/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: NVIDIA VRAM: 12108 MB Driver: 30.0.14.9729 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56996 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006003 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 96.20 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 0.587 seconds Domain Reload Profiling: ReloadAssembly (588ms) BeginReloadAssembly (66ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (435ms) LoadAssemblies (64ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (82ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (27ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (44ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (96ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (94ms) ProcessInitializeOnLoadMethodAttributes (38ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.007719 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found Refreshing native plugins compatible for Editor in 107.94 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] Mono: successfully reloaded assembly - Completed reload, in 1.466 seconds Domain Reload Profiling: ReloadAssembly (1466ms) BeginReloadAssembly (209ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (125ms) EndReloadAssembly (1172ms) LoadAssemblies (121ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (221ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (99ms) SetupLoadedEditorAssemblies (689ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (108ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (342ms) ProcessInitializeOnLoadMethodAttributes (117ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.11 seconds Refreshing native plugins compatible for Editor in 2.04 ms, found 9 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 6492 Unused Serialized files (Serialized files now loaded: 0) Unloading 103 unused Assets / (0.9 MB). Loaded Objects now: 6935. Memory consumption went from 285.0 MB to 284.1 MB. Total: 4.653000 ms (FindLiveObjects: 0.609700 ms CreateObjectMapping: 0.538400 ms MarkObjects: 3.143500 ms DeleteObjects: 0.360800 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:video-codec-MediaFoundation-h265: e54d7ab0439102e2317fc1e4b246158d -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0