using UnityEngine;

public class PlayerTargetPosition : MonoBehaviour
{
    [SerializeField] private CharacterController character;
    [SerializeField] private Transform bulletTargetTransform;

    public Transform GetTarget() => bulletTargetTransform;

    private void Update()
    {
        var height = character.height;
        bulletTargetTransform.localPosition = new Vector3(0, height - height / 5, 0f);
    }
}
