using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Weapon : MonoBehaviour
{
    [SerializeField] private Transform firePoint;
    [SerializeField] private GameObject bulletPrefab;
    public WeaponMagazine Magazine;

    public void Fire()
    {
        if (Magazine == null || Magazine.CurrentAmmo <= 0) return;

        Magazine.CurrentAmmo -= 1;
        
        var inst = Instantiate(bulletPrefab, firePoint.position, Quaternion.identity);
        var rig = inst.AddComponent<Rigidbody>();
        rig.AddForce(firePoint.forward * 500f);
    }

    public void UnloadMagazine()
    {
        Magazine = null;
    }

    public void LoadMagazine(WeaponMagazine magazine)
    {
        Magazine = magazine;
    }
}
