using System;
using System.Collections;
using System.Collections.Generic;
using HurricaneVR.Framework.Components;
using HurricaneVR.Framework.Weapons.Guns;
using UnityEngine;

public class WeaponHitEffect : MonoBehaviour
{
    [SerializeField] private HVRGunBase gun;

    private void Start()
    {
        gun.Hit.AddListener(Hit);
    }

    private void Hit(HVRDamageHandlerBase handler)
    {
        
    }
}
