﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Dissolver : MonoBehaviour
{
    private Material mat;
    private float time;
    private bool isEnabled; 
    
    private void Start()
    {
        mat = GetComponent<Renderer>().material;
    }

    private void Update()
    {
        if (time <= 1f && isEnabled)
        {
            time += Time.deltaTime/ 2f;
            mat.SetFloat("_DissolveAmount", time);
        }
    }

    public void Enabled()
    {
        isEnabled = true;
    }
}