using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class NPCMovementAnimator : MonoBehaviour
{
    [SerializeField] private Animator animator;
    [SerializeField] private NavMeshAgent agent;

    private void Update()
    {
        var speed = agent.velocity.magnitude / 3f;
        speed = Mathf.Clamp(speed, 0f, 1f);
        animator.SetFloat("Speed",speed);
    }
}
