using System.Collections;
using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;


namespace NodeCanvas.Tasks.Actions
{
    [Name("Timer")]
    [Category("Kilosoft/Timer")]
    public class TimerAction : ActionTask
    {
        public BBParameter<float> TimerTime;

        protected override void OnExecute()
        {
            
        }

        protected override void OnUpdate()
        {
            if (elapsedTime >= TimerTime.value)
            {
                EndAction();
            }
        }
    }
}