using System;
using RootMotion.FinalIK;
using UnityEngine;

public class NpcRagdollController : MonoBehaviour
{
    [SerializeField] private RagdollUtility ragdoll;
    
    private void Start()
    {
        ragdoll.DisableRagdoll();
    }

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            EnableRagdoll();    
        }
    }

    public void EnableRagdoll()
    {
        ragdoll.EnableRagdoll();
    }
}
