using HurricaneVR.Framework.Components;
using UnityEngine;

public class DestroyedInstance : MonoBehaviour
{
    public HVRDamageHandler handler;
    public GameObject prefab;
    public float timerToDestroyPrefab;

    private void Awake()
    {
        handler = GetComponent<HVRDamageHandler>();
    }

    private void OnDestroy()
    {
        if (!handler) return;
        if (handler.Life > 0) return;

        var inst= Instantiate(prefab, transform.position, Quaternion.identity);
        Destroy(inst, timerToDestroyPrefab);
    }
}
