using System;
using System.Collections;
using System.Collections.Generic;
using FIMSpace;
using UnityEngine;

public class WeaponVRInput : MonoBehaviour
{
    
    [SerializeField] private bool isGrabbed;

    private bool isPressed;
    
    public void OnGrabbed()
    {
        isGrabbed = true;
    }

    public void OnUnGrabbed()
    {
        isGrabbed = false;
    }

    private void Update()
    {

    }
}
