using System.Collections;
using System.Collections.Generic;
using FMODUnity;
using HurricaneVR.Framework.Core.Utils;
using UnityEngine;

public class TargetReload : MonoBehaviour
{
    
    [SerializeField] private GameObject targetsPrefab;
    [SerializeField] private EventReference startSound;
    private GameObject instTargets;

    public void StartGame()
    {
        SFXPlayer.Instance.PlaySFX(startSound, transform.position);
        if (instTargets)
        {
            Destroy(instTargets);
        }

        instTargets = Instantiate(targetsPrefab);
    }
}
