//$ Copyright 2015-22, Code Respawn Technologies Pvt Ltd - All Rights Reserved $// using UnityEngine; using DungeonArchitect.RoadNetworks; namespace DungeonArchitect.Builders.CircularCity { public enum CircularCityCellType { Road, House, Park, CityWallPadding, UserDefined, Empty } public class CircularCityCell { public IntVector Position; public CircularCityCellType CellType; public Quaternion Rotation; public Vector3 BlockSize = new Vector3(1, 0, 1); public string MarkerNameOverride; } public class CircularCityDungeonModel : DungeonModel { [HideInInspector] public CircularCityDungeonConfig Config; //[HideInInspector] public RoadGraph roadGraph; //[HideInInspector] public RoadGraph layoutGraph; } }