using HurricaneVR.Framework.Components; using UnityEngine; using UnityEngine.Events; public class DamageHandler : HVRDamageHandlerBase { [SerializeField] private UnityEvent onDamage; public override void HandleRayCastHit(HVRDamageProvider damageProvider, RaycastHit hit) { onDamage?.Invoke(damageProvider, hit); } }