using FMODUnity; using HurricaneVR.Framework.Core.Utils; using UnityEngine; public class TargetReload : MonoBehaviour { [SerializeField] private GameObject targetsPrefab; [SerializeField] private EventReference startSound; private GameObject instTargets; public void StartGame() { SFXPlayer.Instance.PlaySFX(startSound, transform.position); if (instTargets) { Destroy(instTargets); } instTargets = Instantiate(targetsPrefab); } }