#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include struct VirtualActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, invokeData.method); } }; template struct VirtualActionInvoker1 { typedef void (*Action)(void*, T1, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, invokeData.method); } }; template struct VirtualActionInvoker2 { typedef void (*Action)(void*, T1, T2, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1, T2 p2) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); ((Action)invokeData.methodPtr)(obj, p1, p2, invokeData.method); } }; // System.Action`1 struct Action_1_tB93AB717F9D419A1BEC832FF76E74EAA32184CC1; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_tABE19B9C5C52F1DE14F0D3287B2696E7D7419180; // System.Func`3 struct Func_3_tC721DF8CDD07ED66A4833A19A2ED2302608C906C; // System.Func`3 struct Func_3_t6F6D9932638EA1A5A45303C6626C818C25D164E5; // System.Collections.Generic.List`1 struct List_1_t22B6AE59B095268F44B72F67D547A0C9A244CA78; // System.Collections.Generic.List`1 struct List_1_tE1890F7CDC1FECF10176B6F3E6AFB782F6422015; // UnityEngine.UI.CoroutineTween.TweenRunner`1 struct TweenRunner_1_t5BB0582F926E75E2FE795492679A6CF55A4B4BC4; // UnityEngine.Events.UnityEvent`1 struct UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46; // TMPro.TMP_TextProcessingStack`1[] struct TMP_TextProcessingStack_1U5BU5D_t08293E0BB072311BB96170F351D1083BCA97B9B2; // System.Char[] struct CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB; // UnityEngine.Color32[] struct Color32U5BU5D_t38116C3E91765C4C5726CE12C77FAD7F9F737259; // System.Decimal[] struct DecimalU5BU5D_t93BA0C88FA80728F73B792EE1A5199D0C060B615; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // TMPro.FontWeight[] struct FontWeightU5BU5D_t2A406B5BAB0DD0F06E7F1773DB062E4AF98067BA; // HurricaneVR.Framework.Weapons.Guns.HVRGunPart[] struct HVRGunPartU5BU5D_t6822E6C472B309408A7529C3339525A04BF44982; // TMPro.HighlightState[] struct HighlightStateU5BU5D_tA878A0AF1F4F52882ACD29515AADC277EE135622; // TMPro.HorizontalAlignmentOptions[] struct HorizontalAlignmentOptionsU5BU5D_t4D185662282BFB910D8B9A8199E91578E9422658; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // System.IntPtr[] struct IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832; // UnityEngine.Material[] struct MaterialU5BU5D_t2B1D11C42DB07A4400C0535F92DBB87A2E346D3D; // TMPro.MaterialReference[] struct MaterialReferenceU5BU5D_t7491D335AB3E3E13CE9C0F5E931F396F6A02E1F2; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // TMPro.RichTextTagAttribute[] struct RichTextTagAttributeU5BU5D_t5816316EFD8F59DBC30B9F88E15828C564E47B6D; // System.Single[] struct SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C; // System.Diagnostics.StackTrace[] struct StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF; // TMPro.TMP_CharacterInfo[] struct TMP_CharacterInfoU5BU5D_t297D56FCF66DAA99D8FEA7C30F9F3926902C5B99; // TMPro.TMP_ColorGradient[] struct TMP_ColorGradientU5BU5D_t2F65E8C42F268DFF33BB1392D94BCF5B5087308A; // System.UInt32[] struct UInt32U5BU5D_t02FBD658AD156A17574ECE6106CF1FBFCC9807FA; // UnityEngine.Vector2[] struct Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA; // UnityEngine.Vector3[] struct Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C; // TMPro.WordWrapState[] struct WordWrapStateU5BU5D_t473D59C9DBCC949CE72EF1EB471CBA152A6CEAC9; // TMPro.TMP_Text/UnicodeChar[] struct UnicodeCharU5BU5D_t67F27D09F8EB28D2C42DFF16FE60054F157012F5; // UnityEngine.Animator struct Animator_t8A52E42AE54F76681838FE9E632683EF3952E883; // UnityEngine.Canvas struct Canvas_t2DB4CEFDFF732884866C83F11ABF75F5AE8FFB26; // UnityEngine.CanvasRenderer struct CanvasRenderer_tAB9A55A976C4E3B2B37D0CE5616E5685A8B43860; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // UnityEngine.Coroutine struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B; // DamageHandler struct DamageHandler_tC2A7C6BE14670457704DBCE6508609CFDF24BD48; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // Zero.ExtGunBase struct ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C; // Zero.ExtGunShotgun struct ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F; // HurricaneVR.Framework.Weapons.GunHitEvent struct GunHitEvent_tAE31A03E5D2E5628D093C1540352CD81F2DB12FE; // HurricaneVR.Framework.Weapons.HVRAmmo struct HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150; // HurricaneVR.Framework.Weapons.Guns.HVRCockingHandle struct HVRCockingHandle_tF73704597F673487FF78E157D13A89EB0401BD0C; // HurricaneVR.Framework.Components.HVRDamageHandlerBase struct HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12; // HurricaneVR.Framework.Components.HVRDamageProvider struct HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235; // HurricaneVR.Framework.Core.HVRGrabbable struct HVRGrabbable_tC5E7380624392C1F4EB5BEA99BF9C187D151C0DE; // HurricaneVR.Framework.Weapons.Guns.HVRGunBase struct HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D; // HurricaneVR.Framework.Weapons.Guns.HVRGunBolt struct HVRGunBolt_t2B3586FA4388FE53D9819A42C606B7AF5AA3EED0; // HurricaneVR.Framework.Weapons.Guns.HVRGunEmitterBase struct HVRGunEmitterBase_t296F5D0E8DCA75FE7805E58E997AF21AD97BFB70; // HurricaneVR.Framework.Weapons.Guns.HVRGunHaptics struct HVRGunHaptics_t6E6B3EEFAA984B3D0F561AD2DF9AAD7D94F8EFFF; // HurricaneVR.Framework.Weapons.HVRGunSounds struct HVRGunSounds_t0511CE4A3C6E5D1ED28CACAF934002BC2C0FF570; // HurricaneVR.Framework.Weapons.HVRRecoil struct HVRRecoil_tA8189F947FB46731DF67C21BFAAEE31F703861BC; // HurricaneVR.Framework.Weapons.HVRShotgunMagazine struct HVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B; // HurricaneVR.Framework.Core.Grabbers.HVRSocket struct HVRSocket_t863A2296A651DF5DF7F79E91E87DD1FA9C49C418; // HurricaneVR.Framework.Weapons.Guns.HVRTriggerAnimator struct HVRTriggerAnimator_t10BDBEFB102A525A8AE3702522E4EF1BC533C5AA; // System.Collections.IDictionary struct IDictionary_t6D03155AF1FA9083817AA5B6AD7DEEACC26AB220; // System.Collections.IEnumerator struct IEnumerator_t7B609C2FFA6EB5167D9C62A0C32A21DE2F666DAA; // TMPro.ITextPreprocessor struct ITextPreprocessor_tDBB49C8B68D7B80E8D233B9D9666C43981EFAAB9; // UnityEngine.Events.InvokableCallList struct InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382; // UnityEngine.UI.LayoutElement struct LayoutElement_tB1F24CC11AF4AA87015C8D8EE06D22349C5BF40A; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.MonoBehaviour struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71; // System.NotSupportedException struct NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1; // UnityEngine.Events.PersistentCallGroup struct PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25; // UnityEngine.UI.RectMask2D struct RectMask2D_tACF92BE999C791A665BD1ADEABF5BCEB82846670; // UnityEngine.RectTransform struct RectTransform_t6C5DA5E41A89E0F488B001E45E58963480E543A5; // System.Runtime.Serialization.SafeSerializationManager struct SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6; // System.String struct String_t; // TMPro.TMP_Character struct TMP_Character_t7D37A55EF1A9FF6D0BFE6D50E86A00F80E7FAF35; // TMPro.TMP_ColorGradient struct TMP_ColorGradient_t17B51752B4E9499A1FF7D875DCEC1D15A0F4AEBB; // TMPro.TMP_FontAsset struct TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160; // TMPro.TMP_SpriteAnimator struct TMP_SpriteAnimator_t2E0F016A61CA343E3222FF51E7CF0E53F9F256E4; // TMPro.TMP_SpriteAsset struct TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39; // TMPro.TMP_Style struct TMP_Style_tA9E5B1B35EBFE24EF980CEA03251B638282E120C; // TMPro.TMP_StyleSheet struct TMP_StyleSheet_t70C71699F5CB2D855C361DBB78A44C901236C859; // TMPro.TMP_Text struct TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9; // TMPro.TMP_TextElement struct TMP_TextElement_t262A55214F712D4274485ABE5676E5254B84D0A5; // TMPro.TMP_TextInfo struct TMP_TextInfo_t09A8E906329422C3F0C059876801DD695B8D524D; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // UnityEngine.Events.UnityAction struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7; // UnityEngine.Events.UnityEvent struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977; // UnityEngine.UI.VertexHelper struct VertexHelper_tB905FCB02AE67CBEE5F265FE37A5938FC5D136FE; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.WaitForSeconds struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3; // Zero.WeaponAmmo struct WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9; // Zero.ExtGunBase/d__8 struct U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E; // UnityEngine.UI.MaskableGraphic/CullStateChangedEvent struct CullStateChangedEvent_t6073CD0D951EC1256BF74B8F9107D68FC89B99B8; IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisHVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B_mE48B88C993DFCF22B20DF48287D32C80175460DD_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1_m5C3C1AA51E25BAFDD8D40BA1EDC7DA8871AF29AA_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* U3CSmokeDisableU3Ed__8_System_Collections_IEnumerator_Reset_m107C82CB9FD9859B16FE151A82BA38270144B589_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017_RuntimeMethod_var; IL2CPP_EXTERN_C const RuntimeMethod* WeaponAmmo_AmmoChanged_mB50F447583AAF2CDE8626ACEF10E44340A2A2EF2_RuntimeMethod_var; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct Exception_t_marshaled_com; struct Exception_t_marshaled_pinvoke; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t77CDBB7151BFD81BA38D83DEFD3A7AC5F3230C5F { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // UnityEngine.Events.UnityEventBase struct UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 : public RuntimeObject { // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls InvokableCallList_t309E1C8C7CE885A0D2F98C84CEA77A8935688382* ___m_Calls_0; // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls PersistentCallGroup_tB826EDF15DC80F71BCBCD8E410FD959A04C33F25* ___m_PersistentCalls_1; // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty bool ___m_CallsDirty_2; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // UnityEngine.YieldInstruction struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D : public RuntimeObject { }; // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.YieldInstruction struct YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com { }; // Zero.ExtGunBase/d__8 struct U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E : public RuntimeObject { // System.Int32 Zero.ExtGunBase/d__8::<>1__state int32_t ___U3CU3E1__state_0; // System.Object Zero.ExtGunBase/d__8::<>2__current RuntimeObject* ___U3CU3E2__current_1; // Zero.ExtGunBase Zero.ExtGunBase/d__8::<>4__this ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* ___U3CU3E4__this_2; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_tA5C8CED87DD9E73F6359E23B334FFB5B6F813FD4 { // T[] TMPro.TMP_TextProcessingStack`1::itemStack FontWeightU5BU5D_t2A406B5BAB0DD0F06E7F1773DB062E4AF98067BA* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem int32_t ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_t243EA1B5D7FD2295D6533B953F0BBE8F52EFB8A0 { // T[] TMPro.TMP_TextProcessingStack`1::itemStack HorizontalAlignmentOptionsU5BU5D_t4D185662282BFB910D8B9A8199E91578E9422658* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem int32_t ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C { // T[] TMPro.TMP_TextProcessingStack`1::itemStack Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem int32_t ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 { // T[] TMPro.TMP_TextProcessingStack`1::itemStack SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem float ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_tC8FAEB17246D3B171EFD11165A5761AE39B40D0C { // T[] TMPro.TMP_TextProcessingStack`1::itemStack TMP_ColorGradientU5BU5D_t2F65E8C42F268DFF33BB1392D94BCF5B5087308A* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem TMP_ColorGradient_t17B51752B4E9499A1FF7D875DCEC1D15A0F4AEBB* ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // UnityEngine.Events.UnityEvent`1 struct UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46 : public UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 { // System.Object[] UnityEngine.Events.UnityEvent`1::m_InvokeArray ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___m_InvokeArray_3; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // UnityEngine.Color struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F { // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; }; // UnityEngine.Color32 struct Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B { union { #pragma pack(push, tp, 1) struct { // System.Int32 UnityEngine.Color32::rgba int32_t ___rgba_0; }; #pragma pack(pop, tp) struct { int32_t ___rgba_0_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { // System.Byte UnityEngine.Color32::r uint8_t ___r_1; }; #pragma pack(pop, tp) struct { uint8_t ___r_1_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___g_2_OffsetPadding[1]; // System.Byte UnityEngine.Color32::g uint8_t ___g_2; }; #pragma pack(pop, tp) struct { char ___g_2_OffsetPadding_forAlignmentOnly[1]; uint8_t ___g_2_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___b_3_OffsetPadding[2]; // System.Byte UnityEngine.Color32::b uint8_t ___b_3; }; #pragma pack(pop, tp) struct { char ___b_3_OffsetPadding_forAlignmentOnly[2]; uint8_t ___b_3_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___a_4_OffsetPadding[3]; // System.Byte UnityEngine.Color32::a uint8_t ___a_4; }; #pragma pack(pop, tp) struct { char ___a_4_OffsetPadding_forAlignmentOnly[3]; uint8_t ___a_4_forAlignmentOnly; }; }; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // TMPro.MaterialReference struct MaterialReference_tFD98FFFBBDF168028E637446C6676507186F4D0B { // System.Int32 TMPro.MaterialReference::index int32_t ___index_0; // TMPro.TMP_FontAsset TMPro.MaterialReference::fontAsset TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; // TMPro.TMP_SpriteAsset TMPro.MaterialReference::spriteAsset TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___spriteAsset_2; // UnityEngine.Material TMPro.MaterialReference::material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_3; // System.Boolean TMPro.MaterialReference::isDefaultMaterial bool ___isDefaultMaterial_4; // System.Boolean TMPro.MaterialReference::isFallbackMaterial bool ___isFallbackMaterial_5; // UnityEngine.Material TMPro.MaterialReference::fallbackMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___fallbackMaterial_6; // System.Single TMPro.MaterialReference::padding float ___padding_7; // System.Int32 TMPro.MaterialReference::referenceCount int32_t ___referenceCount_8; }; // Native definition for P/Invoke marshalling of TMPro.MaterialReference struct MaterialReference_tFD98FFFBBDF168028E637446C6676507186F4D0B_marshaled_pinvoke { int32_t ___index_0; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___spriteAsset_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_3; int32_t ___isDefaultMaterial_4; int32_t ___isFallbackMaterial_5; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___fallbackMaterial_6; float ___padding_7; int32_t ___referenceCount_8; }; // Native definition for COM marshalling of TMPro.MaterialReference struct MaterialReference_tFD98FFFBBDF168028E637446C6676507186F4D0B_marshaled_com { int32_t ___index_0; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___spriteAsset_2; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_3; int32_t ___isDefaultMaterial_4; int32_t ___isFallbackMaterial_5; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___fallbackMaterial_6; float ___padding_7; int32_t ___referenceCount_8; }; // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 { // System.Single UnityEngine.Matrix4x4::m00 float ___m00_0; // System.Single UnityEngine.Matrix4x4::m10 float ___m10_1; // System.Single UnityEngine.Matrix4x4::m20 float ___m20_2; // System.Single UnityEngine.Matrix4x4::m30 float ___m30_3; // System.Single UnityEngine.Matrix4x4::m01 float ___m01_4; // System.Single UnityEngine.Matrix4x4::m11 float ___m11_5; // System.Single UnityEngine.Matrix4x4::m21 float ___m21_6; // System.Single UnityEngine.Matrix4x4::m31 float ___m31_7; // System.Single UnityEngine.Matrix4x4::m02 float ___m02_8; // System.Single UnityEngine.Matrix4x4::m12 float ___m12_9; // System.Single UnityEngine.Matrix4x4::m22 float ___m22_10; // System.Single UnityEngine.Matrix4x4::m32 float ___m32_11; // System.Single UnityEngine.Matrix4x4::m03 float ___m03_12; // System.Single UnityEngine.Matrix4x4::m13 float ___m13_13; // System.Single UnityEngine.Matrix4x4::m23 float ___m23_14; // System.Single UnityEngine.Matrix4x4::m33 float ___m33_15; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // TMPro.TMP_FontStyleStack struct TMP_FontStyleStack_t52885F172FADBC21346C835B5302167BDA8020DC { // System.Byte TMPro.TMP_FontStyleStack::bold uint8_t ___bold_0; // System.Byte TMPro.TMP_FontStyleStack::italic uint8_t ___italic_1; // System.Byte TMPro.TMP_FontStyleStack::underline uint8_t ___underline_2; // System.Byte TMPro.TMP_FontStyleStack::strikethrough uint8_t ___strikethrough_3; // System.Byte TMPro.TMP_FontStyleStack::highlight uint8_t ___highlight_4; // System.Byte TMPro.TMP_FontStyleStack::superscript uint8_t ___superscript_5; // System.Byte TMPro.TMP_FontStyleStack::subscript uint8_t ___subscript_6; // System.Byte TMPro.TMP_FontStyleStack::uppercase uint8_t ___uppercase_7; // System.Byte TMPro.TMP_FontStyleStack::lowercase uint8_t ___lowercase_8; // System.Byte TMPro.TMP_FontStyleStack::smallcaps uint8_t ___smallcaps_9; }; // TMPro.TMP_Offset struct TMP_Offset_t2262BE4E87D9662487777FF8FFE1B17B0E4438C6 { // System.Single TMPro.TMP_Offset::m_Left float ___m_Left_0; // System.Single TMPro.TMP_Offset::m_Right float ___m_Right_1; // System.Single TMPro.TMP_Offset::m_Top float ___m_Top_2; // System.Single TMPro.TMP_Offset::m_Bottom float ___m_Bottom_3; }; // UnityEngine.Events.UnityEvent struct UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977 : public UnityEventBase_t4968A4C72559F35C0923E4BD9C042C3A842E1DB8 { // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___m_InvokeArray_3; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 { // System.Single UnityEngine.Vector4::x float ___x_1; // System.Single UnityEngine.Vector4::y float ___y_2; // System.Single UnityEngine.Vector4::z float ___z_3; // System.Single UnityEngine.Vector4::w float ___w_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.WaitForSeconds struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3 : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D { // System.Single UnityEngine.WaitForSeconds::m_Seconds float ___m_Seconds_0; }; // Native definition for P/Invoke marshalling of UnityEngine.WaitForSeconds struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_marshaled_pinvoke : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke { float ___m_Seconds_0; }; // Native definition for COM marshalling of UnityEngine.WaitForSeconds struct WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_marshaled_com : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com { float ___m_Seconds_0; }; // UnityEngine.ParticleSystem/MainModule struct MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 { // UnityEngine.ParticleSystem UnityEngine.ParticleSystem/MainModule::m_ParticleSystem ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // Native definition for P/Invoke marshalling of UnityEngine.ParticleSystem/MainModule struct MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9_marshaled_pinvoke { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // Native definition for COM marshalling of UnityEngine.ParticleSystem/MainModule struct MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9_marshaled_com { ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___m_ParticleSystem_0; }; // TMPro.TMP_Text/SpecialCharacter struct SpecialCharacter_t6C1DBE8C490706D1620899BAB7F0B8091AD26777 { // TMPro.TMP_Character TMPro.TMP_Text/SpecialCharacter::character TMP_Character_t7D37A55EF1A9FF6D0BFE6D50E86A00F80E7FAF35* ___character_0; // TMPro.TMP_FontAsset TMPro.TMP_Text/SpecialCharacter::fontAsset TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; // UnityEngine.Material TMPro.TMP_Text/SpecialCharacter::material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_2; // System.Int32 TMPro.TMP_Text/SpecialCharacter::materialIndex int32_t ___materialIndex_3; }; // Native definition for P/Invoke marshalling of TMPro.TMP_Text/SpecialCharacter struct SpecialCharacter_t6C1DBE8C490706D1620899BAB7F0B8091AD26777_marshaled_pinvoke { TMP_Character_t7D37A55EF1A9FF6D0BFE6D50E86A00F80E7FAF35* ___character_0; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_2; int32_t ___materialIndex_3; }; // Native definition for COM marshalling of TMPro.TMP_Text/SpecialCharacter struct SpecialCharacter_t6C1DBE8C490706D1620899BAB7F0B8091AD26777_marshaled_com { TMP_Character_t7D37A55EF1A9FF6D0BFE6D50E86A00F80E7FAF35* ___character_0; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___fontAsset_1; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___material_2; int32_t ___materialIndex_3; }; // TMPro.TMP_Text/TextBackingContainer struct TextBackingContainer_t33D1CE628E7B26C45EDAC1D87BEF2DD22A5C6361 { // System.UInt32[] TMPro.TMP_Text/TextBackingContainer::m_Array UInt32U5BU5D_t02FBD658AD156A17574ECE6106CF1FBFCC9807FA* ___m_Array_0; // System.Int32 TMPro.TMP_Text/TextBackingContainer::m_Count int32_t ___m_Count_1; }; // Native definition for P/Invoke marshalling of TMPro.TMP_Text/TextBackingContainer struct TextBackingContainer_t33D1CE628E7B26C45EDAC1D87BEF2DD22A5C6361_marshaled_pinvoke { Il2CppSafeArray/*NONE*/* ___m_Array_0; int32_t ___m_Count_1; }; // Native definition for COM marshalling of TMPro.TMP_Text/TextBackingContainer struct TextBackingContainer_t33D1CE628E7B26C45EDAC1D87BEF2DD22A5C6361_marshaled_com { Il2CppSafeArray/*NONE*/* ___m_Array_0; int32_t ___m_Count_1; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 { // T[] TMPro.TMP_TextProcessingStack`1::itemStack Color32U5BU5D_t38116C3E91765C4C5726CE12C77FAD7F9F737259* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_tB03E08F69415B281A5A81138F09E49EE58402DF9 { // T[] TMPro.TMP_TextProcessingStack`1::itemStack MaterialReferenceU5BU5D_t7491D335AB3E3E13CE9C0F5E931F396F6A02E1F2* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem MaterialReference_tFD98FFFBBDF168028E637446C6676507186F4D0B ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // UnityEngine.Coroutine struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D { // System.IntPtr UnityEngine.Coroutine::m_Ptr intptr_t ___m_Ptr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Coroutine struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B_marshaled_pinvoke : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_pinvoke { intptr_t ___m_Ptr_0; }; // Native definition for COM marshalling of UnityEngine.Coroutine struct Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B_marshaled_com : public YieldInstruction_tFCE35FD0907950EFEE9BC2890AC664E41C53728D_marshaled_com { intptr_t ___m_Ptr_0; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // System.Exception struct Exception_t : public RuntimeObject { // System.String System.Exception::_className String_t* ____className_1; // System.String System.Exception::_message String_t* ____message_2; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_3; // System.Exception System.Exception::_innerException Exception_t* ____innerException_4; // System.String System.Exception::_helpURL String_t* ____helpURL_5; // System.Object System.Exception::_stackTrace RuntimeObject* ____stackTrace_6; // System.String System.Exception::_stackTraceString String_t* ____stackTraceString_7; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_8; // System.Int32 System.Exception::_remoteStackIndex int32_t ____remoteStackIndex_9; // System.Object System.Exception::_dynamicMethods RuntimeObject* ____dynamicMethods_10; // System.Int32 System.Exception::_HResult int32_t ____HResult_11; // System.String System.Exception::_source String_t* ____source_12; // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; // System.Diagnostics.StackTrace[] System.Exception::captured_traces StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; // System.IntPtr[] System.Exception::native_trace_ips IntPtrU5BU5D_tFD177F8C806A6921AD7150264CCC62FA00CAD832* ___native_trace_ips_15; // System.Int32 System.Exception::caught_in_unmanaged int32_t ___caught_in_unmanaged_16; }; // Native definition for P/Invoke marshalling of System.Exception struct Exception_t_marshaled_pinvoke { char* ____className_1; char* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_pinvoke* ____innerException_4; char* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; char* ____stackTraceString_7; char* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; char* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // Native definition for COM marshalling of System.Exception struct Exception_t_marshaled_com { Il2CppChar* ____className_1; Il2CppChar* ____message_2; RuntimeObject* ____data_3; Exception_t_marshaled_com* ____innerException_4; Il2CppChar* ____helpURL_5; Il2CppIUnknown* ____stackTrace_6; Il2CppChar* ____stackTraceString_7; Il2CppChar* ____remoteStackTraceString_8; int32_t ____remoteStackIndex_9; Il2CppIUnknown* ____dynamicMethods_10; int32_t ____HResult_11; Il2CppChar* ____source_12; SafeSerializationManager_tCBB85B95DFD1634237140CD892E82D06ECB3F5E6* ____safeSerializationManager_13; StackTraceU5BU5D_t32FBCB20930EAF5BAE3F450FF75228E5450DA0DF* ___captured_traces_14; Il2CppSafeArray/*NONE*/* ___native_trace_ips_15; int32_t ___caught_in_unmanaged_16; }; // TMPro.Extents struct Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 { // UnityEngine.Vector2 TMPro.Extents::min Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___min_2; // UnityEngine.Vector2 TMPro.Extents::max Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___max_3; }; // TMPro.HighlightState struct HighlightState_tE4F50287E5E2E91D42AB77DEA281D88D3AD6A28B { // UnityEngine.Color32 TMPro.HighlightState::color Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___color_0; // TMPro.TMP_Offset TMPro.HighlightState::padding TMP_Offset_t2262BE4E87D9662487777FF8FFE1B17B0E4438C6 ___padding_1; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // Unity.Profiling.ProfilerMarker struct ProfilerMarker_tA256E18DA86EDBC5528CE066FC91C96EE86501AD { // System.IntPtr Unity.Profiling.ProfilerMarker::m_Ptr intptr_t ___m_Ptr_0; }; // UnityEngine.RaycastHit struct RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 { // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; }; // TMPro.VertexGradient struct VertexGradient_t2C057B53C0EA6E987C2B7BAB0305E686DA1C9A8F { // UnityEngine.Color TMPro.VertexGradient::topLeft Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___topLeft_0; // UnityEngine.Color TMPro.VertexGradient::topRight Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___topRight_1; // UnityEngine.Color TMPro.VertexGradient::bottomLeft Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___bottomLeft_2; // UnityEngine.Color TMPro.VertexGradient::bottomRight Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___bottomRight_3; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_t57AECDCC936A7FF1D6CF66CA11560B28A675648D { // T[] TMPro.TMP_TextProcessingStack`1::itemStack HighlightStateU5BU5D_tA878A0AF1F4F52882ACD29515AADC277EE135622* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem HighlightState_tE4F50287E5E2E91D42AB77DEA281D88D3AD6A28B ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // System.SystemException struct SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 : public Exception_t { }; // TMPro.TMP_LineInfo struct TMP_LineInfo_tB75C1965B58DB7B3A046C8CA55AD6AB92B6B17B3 { // System.Int32 TMPro.TMP_LineInfo::controlCharacterCount int32_t ___controlCharacterCount_0; // System.Int32 TMPro.TMP_LineInfo::characterCount int32_t ___characterCount_1; // System.Int32 TMPro.TMP_LineInfo::visibleCharacterCount int32_t ___visibleCharacterCount_2; // System.Int32 TMPro.TMP_LineInfo::spaceCount int32_t ___spaceCount_3; // System.Int32 TMPro.TMP_LineInfo::wordCount int32_t ___wordCount_4; // System.Int32 TMPro.TMP_LineInfo::firstCharacterIndex int32_t ___firstCharacterIndex_5; // System.Int32 TMPro.TMP_LineInfo::firstVisibleCharacterIndex int32_t ___firstVisibleCharacterIndex_6; // System.Int32 TMPro.TMP_LineInfo::lastCharacterIndex int32_t ___lastCharacterIndex_7; // System.Int32 TMPro.TMP_LineInfo::lastVisibleCharacterIndex int32_t ___lastVisibleCharacterIndex_8; // System.Single TMPro.TMP_LineInfo::length float ___length_9; // System.Single TMPro.TMP_LineInfo::lineHeight float ___lineHeight_10; // System.Single TMPro.TMP_LineInfo::ascender float ___ascender_11; // System.Single TMPro.TMP_LineInfo::baseline float ___baseline_12; // System.Single TMPro.TMP_LineInfo::descender float ___descender_13; // System.Single TMPro.TMP_LineInfo::maxAdvance float ___maxAdvance_14; // System.Single TMPro.TMP_LineInfo::width float ___width_15; // System.Single TMPro.TMP_LineInfo::marginLeft float ___marginLeft_16; // System.Single TMPro.TMP_LineInfo::marginRight float ___marginRight_17; // TMPro.HorizontalAlignmentOptions TMPro.TMP_LineInfo::alignment int32_t ___alignment_18; // TMPro.Extents TMPro.TMP_LineInfo::lineExtents Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___lineExtents_19; }; // UnityEngine.Behaviour struct Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // System.NotSupportedException struct NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A : public SystemException_tCC48D868298F4C0705279823E34B00F4FBDB7295 { }; // UnityEngine.ParticleSystem struct ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Events.UnityAction struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7 : public MulticastDelegate_t { }; // TMPro.WordWrapState struct WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A { // System.Int32 TMPro.WordWrapState::previous_WordBreak int32_t ___previous_WordBreak_0; // System.Int32 TMPro.WordWrapState::total_CharacterCount int32_t ___total_CharacterCount_1; // System.Int32 TMPro.WordWrapState::visible_CharacterCount int32_t ___visible_CharacterCount_2; // System.Int32 TMPro.WordWrapState::visible_SpriteCount int32_t ___visible_SpriteCount_3; // System.Int32 TMPro.WordWrapState::visible_LinkCount int32_t ___visible_LinkCount_4; // System.Int32 TMPro.WordWrapState::firstCharacterIndex int32_t ___firstCharacterIndex_5; // System.Int32 TMPro.WordWrapState::firstVisibleCharacterIndex int32_t ___firstVisibleCharacterIndex_6; // System.Int32 TMPro.WordWrapState::lastCharacterIndex int32_t ___lastCharacterIndex_7; // System.Int32 TMPro.WordWrapState::lastVisibleCharIndex int32_t ___lastVisibleCharIndex_8; // System.Int32 TMPro.WordWrapState::lineNumber int32_t ___lineNumber_9; // System.Single TMPro.WordWrapState::maxCapHeight float ___maxCapHeight_10; // System.Single TMPro.WordWrapState::maxAscender float ___maxAscender_11; // System.Single TMPro.WordWrapState::maxDescender float ___maxDescender_12; // System.Single TMPro.WordWrapState::startOfLineAscender float ___startOfLineAscender_13; // System.Single TMPro.WordWrapState::maxLineAscender float ___maxLineAscender_14; // System.Single TMPro.WordWrapState::maxLineDescender float ___maxLineDescender_15; // System.Single TMPro.WordWrapState::pageAscender float ___pageAscender_16; // TMPro.HorizontalAlignmentOptions TMPro.WordWrapState::horizontalAlignment int32_t ___horizontalAlignment_17; // System.Single TMPro.WordWrapState::marginLeft float ___marginLeft_18; // System.Single TMPro.WordWrapState::marginRight float ___marginRight_19; // System.Single TMPro.WordWrapState::xAdvance float ___xAdvance_20; // System.Single TMPro.WordWrapState::preferredWidth float ___preferredWidth_21; // System.Single TMPro.WordWrapState::preferredHeight float ___preferredHeight_22; // System.Single TMPro.WordWrapState::previousLineScale float ___previousLineScale_23; // System.Int32 TMPro.WordWrapState::wordCount int32_t ___wordCount_24; // TMPro.FontStyles TMPro.WordWrapState::fontStyle int32_t ___fontStyle_25; // System.Int32 TMPro.WordWrapState::italicAngle int32_t ___italicAngle_26; // System.Single TMPro.WordWrapState::fontScaleMultiplier float ___fontScaleMultiplier_27; // System.Single TMPro.WordWrapState::currentFontSize float ___currentFontSize_28; // System.Single TMPro.WordWrapState::baselineOffset float ___baselineOffset_29; // System.Single TMPro.WordWrapState::lineOffset float ___lineOffset_30; // System.Boolean TMPro.WordWrapState::isDrivenLineSpacing bool ___isDrivenLineSpacing_31; // System.Single TMPro.WordWrapState::glyphHorizontalAdvanceAdjustment float ___glyphHorizontalAdvanceAdjustment_32; // System.Single TMPro.WordWrapState::cSpace float ___cSpace_33; // System.Single TMPro.WordWrapState::mSpace float ___mSpace_34; // TMPro.TMP_TextInfo TMPro.WordWrapState::textInfo TMP_TextInfo_t09A8E906329422C3F0C059876801DD695B8D524D* ___textInfo_35; // TMPro.TMP_LineInfo TMPro.WordWrapState::lineInfo TMP_LineInfo_tB75C1965B58DB7B3A046C8CA55AD6AB92B6B17B3 ___lineInfo_36; // UnityEngine.Color32 TMPro.WordWrapState::vertexColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___vertexColor_37; // UnityEngine.Color32 TMPro.WordWrapState::underlineColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___underlineColor_38; // UnityEngine.Color32 TMPro.WordWrapState::strikethroughColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___strikethroughColor_39; // UnityEngine.Color32 TMPro.WordWrapState::highlightColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___highlightColor_40; // TMPro.TMP_FontStyleStack TMPro.WordWrapState::basicStyleStack TMP_FontStyleStack_t52885F172FADBC21346C835B5302167BDA8020DC ___basicStyleStack_41; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::italicAngleStack TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___italicAngleStack_42; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::colorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___colorStack_43; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::underlineColorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___underlineColorStack_44; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::strikethroughColorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___strikethroughColorStack_45; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::highlightColorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___highlightColorStack_46; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::highlightStateStack TMP_TextProcessingStack_1_t57AECDCC936A7FF1D6CF66CA11560B28A675648D ___highlightStateStack_47; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::colorGradientStack TMP_TextProcessingStack_1_tC8FAEB17246D3B171EFD11165A5761AE39B40D0C ___colorGradientStack_48; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::sizeStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___sizeStack_49; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::indentStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___indentStack_50; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::fontWeightStack TMP_TextProcessingStack_1_tA5C8CED87DD9E73F6359E23B334FFB5B6F813FD4 ___fontWeightStack_51; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::styleStack TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___styleStack_52; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::baselineStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___baselineStack_53; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::actionStack TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___actionStack_54; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::materialReferenceStack TMP_TextProcessingStack_1_tB03E08F69415B281A5A81138F09E49EE58402DF9 ___materialReferenceStack_55; // TMPro.TMP_TextProcessingStack`1 TMPro.WordWrapState::lineJustificationStack TMP_TextProcessingStack_1_t243EA1B5D7FD2295D6533B953F0BBE8F52EFB8A0 ___lineJustificationStack_56; // System.Int32 TMPro.WordWrapState::spriteAnimationID int32_t ___spriteAnimationID_57; // TMPro.TMP_FontAsset TMPro.WordWrapState::currentFontAsset TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___currentFontAsset_58; // TMPro.TMP_SpriteAsset TMPro.WordWrapState::currentSpriteAsset TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___currentSpriteAsset_59; // UnityEngine.Material TMPro.WordWrapState::currentMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___currentMaterial_60; // System.Int32 TMPro.WordWrapState::currentMaterialIndex int32_t ___currentMaterialIndex_61; // TMPro.Extents TMPro.WordWrapState::meshExtents Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___meshExtents_62; // System.Boolean TMPro.WordWrapState::tagNoParsing bool ___tagNoParsing_63; // System.Boolean TMPro.WordWrapState::isNonBreakingSpace bool ___isNonBreakingSpace_64; }; // Native definition for P/Invoke marshalling of TMPro.WordWrapState struct WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A_marshaled_pinvoke { int32_t ___previous_WordBreak_0; int32_t ___total_CharacterCount_1; int32_t ___visible_CharacterCount_2; int32_t ___visible_SpriteCount_3; int32_t ___visible_LinkCount_4; int32_t ___firstCharacterIndex_5; int32_t ___firstVisibleCharacterIndex_6; int32_t ___lastCharacterIndex_7; int32_t ___lastVisibleCharIndex_8; int32_t ___lineNumber_9; float ___maxCapHeight_10; float ___maxAscender_11; float ___maxDescender_12; float ___startOfLineAscender_13; float ___maxLineAscender_14; float ___maxLineDescender_15; float ___pageAscender_16; int32_t ___horizontalAlignment_17; float ___marginLeft_18; float ___marginRight_19; float ___xAdvance_20; float ___preferredWidth_21; float ___preferredHeight_22; float ___previousLineScale_23; int32_t ___wordCount_24; int32_t ___fontStyle_25; int32_t ___italicAngle_26; float ___fontScaleMultiplier_27; float ___currentFontSize_28; float ___baselineOffset_29; float ___lineOffset_30; int32_t ___isDrivenLineSpacing_31; float ___glyphHorizontalAdvanceAdjustment_32; float ___cSpace_33; float ___mSpace_34; TMP_TextInfo_t09A8E906329422C3F0C059876801DD695B8D524D* ___textInfo_35; TMP_LineInfo_tB75C1965B58DB7B3A046C8CA55AD6AB92B6B17B3 ___lineInfo_36; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___vertexColor_37; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___underlineColor_38; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___strikethroughColor_39; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___highlightColor_40; TMP_FontStyleStack_t52885F172FADBC21346C835B5302167BDA8020DC ___basicStyleStack_41; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___italicAngleStack_42; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___colorStack_43; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___underlineColorStack_44; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___strikethroughColorStack_45; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___highlightColorStack_46; TMP_TextProcessingStack_1_t57AECDCC936A7FF1D6CF66CA11560B28A675648D ___highlightStateStack_47; TMP_TextProcessingStack_1_tC8FAEB17246D3B171EFD11165A5761AE39B40D0C ___colorGradientStack_48; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___sizeStack_49; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___indentStack_50; TMP_TextProcessingStack_1_tA5C8CED87DD9E73F6359E23B334FFB5B6F813FD4 ___fontWeightStack_51; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___styleStack_52; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___baselineStack_53; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___actionStack_54; TMP_TextProcessingStack_1_tB03E08F69415B281A5A81138F09E49EE58402DF9 ___materialReferenceStack_55; TMP_TextProcessingStack_1_t243EA1B5D7FD2295D6533B953F0BBE8F52EFB8A0 ___lineJustificationStack_56; int32_t ___spriteAnimationID_57; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___currentFontAsset_58; TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___currentSpriteAsset_59; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___currentMaterial_60; int32_t ___currentMaterialIndex_61; Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___meshExtents_62; int32_t ___tagNoParsing_63; int32_t ___isNonBreakingSpace_64; }; // Native definition for COM marshalling of TMPro.WordWrapState struct WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A_marshaled_com { int32_t ___previous_WordBreak_0; int32_t ___total_CharacterCount_1; int32_t ___visible_CharacterCount_2; int32_t ___visible_SpriteCount_3; int32_t ___visible_LinkCount_4; int32_t ___firstCharacterIndex_5; int32_t ___firstVisibleCharacterIndex_6; int32_t ___lastCharacterIndex_7; int32_t ___lastVisibleCharIndex_8; int32_t ___lineNumber_9; float ___maxCapHeight_10; float ___maxAscender_11; float ___maxDescender_12; float ___startOfLineAscender_13; float ___maxLineAscender_14; float ___maxLineDescender_15; float ___pageAscender_16; int32_t ___horizontalAlignment_17; float ___marginLeft_18; float ___marginRight_19; float ___xAdvance_20; float ___preferredWidth_21; float ___preferredHeight_22; float ___previousLineScale_23; int32_t ___wordCount_24; int32_t ___fontStyle_25; int32_t ___italicAngle_26; float ___fontScaleMultiplier_27; float ___currentFontSize_28; float ___baselineOffset_29; float ___lineOffset_30; int32_t ___isDrivenLineSpacing_31; float ___glyphHorizontalAdvanceAdjustment_32; float ___cSpace_33; float ___mSpace_34; TMP_TextInfo_t09A8E906329422C3F0C059876801DD695B8D524D* ___textInfo_35; TMP_LineInfo_tB75C1965B58DB7B3A046C8CA55AD6AB92B6B17B3 ___lineInfo_36; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___vertexColor_37; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___underlineColor_38; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___strikethroughColor_39; Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___highlightColor_40; TMP_FontStyleStack_t52885F172FADBC21346C835B5302167BDA8020DC ___basicStyleStack_41; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___italicAngleStack_42; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___colorStack_43; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___underlineColorStack_44; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___strikethroughColorStack_45; TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___highlightColorStack_46; TMP_TextProcessingStack_1_t57AECDCC936A7FF1D6CF66CA11560B28A675648D ___highlightStateStack_47; TMP_TextProcessingStack_1_tC8FAEB17246D3B171EFD11165A5761AE39B40D0C ___colorGradientStack_48; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___sizeStack_49; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___indentStack_50; TMP_TextProcessingStack_1_tA5C8CED87DD9E73F6359E23B334FFB5B6F813FD4 ___fontWeightStack_51; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___styleStack_52; TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___baselineStack_53; TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___actionStack_54; TMP_TextProcessingStack_1_tB03E08F69415B281A5A81138F09E49EE58402DF9 ___materialReferenceStack_55; TMP_TextProcessingStack_1_t243EA1B5D7FD2295D6533B953F0BBE8F52EFB8A0 ___lineJustificationStack_56; int32_t ___spriteAnimationID_57; TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___currentFontAsset_58; TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___currentSpriteAsset_59; Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___currentMaterial_60; int32_t ___currentMaterialIndex_61; Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___meshExtents_62; int32_t ___tagNoParsing_63; int32_t ___isNonBreakingSpace_64; }; // TMPro.TMP_TextProcessingStack`1 struct TMP_TextProcessingStack_1_t2DDA00FFC64AF6E3AFD475AB2086D16C34787E0F { // T[] TMPro.TMP_TextProcessingStack`1::itemStack WordWrapStateU5BU5D_t473D59C9DBCC949CE72EF1EB471CBA152A6CEAC9* ___itemStack_0; // System.Int32 TMPro.TMP_TextProcessingStack`1::index int32_t ___index_1; // T TMPro.TMP_TextProcessingStack`1::m_DefaultItem WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_DefaultItem_2; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Capacity int32_t ___m_Capacity_3; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_RolloverSize int32_t ___m_RolloverSize_4; // System.Int32 TMPro.TMP_TextProcessingStack`1::m_Count int32_t ___m_Count_5; }; // UnityEngine.MonoBehaviour struct MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 : public Behaviour_t01970CFBBA658497AE30F311C447DB0440BAB7FA { }; // HurricaneVR.Framework.Components.HVRDamageHandlerBase struct HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { }; // HurricaneVR.Framework.Components.HVRDamageProvider struct HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235 : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { // System.Single HurricaneVR.Framework.Components.HVRDamageProvider::Damage float ___Damage_4; // System.Single HurricaneVR.Framework.Components.HVRDamageProvider::Force float ___Force_5; // UnityEngine.Transform HurricaneVR.Framework.Components.HVRDamageProvider::Player Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___Player_6; }; // UnityEngine.EventSystems.UIBehaviour struct UIBehaviour_tB9D4295827BD2EEDEF0749200C6CA7090C742A9D : public MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71 { }; // DamageHandler struct DamageHandler_tC2A7C6BE14670457704DBCE6508609CFDF24BD48 : public HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12 { // UnityEngine.Events.UnityEvent`1 DamageHandler::onDamage UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* ___onDamage_4; }; // UnityEngine.UI.Graphic struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931 : public UIBehaviour_tB9D4295827BD2EEDEF0749200C6CA7090C742A9D { // UnityEngine.Material UnityEngine.UI.Graphic::m_Material Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_Material_6; // UnityEngine.Color UnityEngine.UI.Graphic::m_Color Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_Color_7; // System.Boolean UnityEngine.UI.Graphic::m_SkipLayoutUpdate bool ___m_SkipLayoutUpdate_8; // System.Boolean UnityEngine.UI.Graphic::m_SkipMaterialUpdate bool ___m_SkipMaterialUpdate_9; // System.Boolean UnityEngine.UI.Graphic::m_RaycastTarget bool ___m_RaycastTarget_10; // System.Boolean UnityEngine.UI.Graphic::m_RaycastTargetCache bool ___m_RaycastTargetCache_11; // UnityEngine.Vector4 UnityEngine.UI.Graphic::m_RaycastPadding Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_RaycastPadding_12; // UnityEngine.RectTransform UnityEngine.UI.Graphic::m_RectTransform RectTransform_t6C5DA5E41A89E0F488B001E45E58963480E543A5* ___m_RectTransform_13; // UnityEngine.CanvasRenderer UnityEngine.UI.Graphic::m_CanvasRenderer CanvasRenderer_tAB9A55A976C4E3B2B37D0CE5616E5685A8B43860* ___m_CanvasRenderer_14; // UnityEngine.Canvas UnityEngine.UI.Graphic::m_Canvas Canvas_t2DB4CEFDFF732884866C83F11ABF75F5AE8FFB26* ___m_Canvas_15; // System.Boolean UnityEngine.UI.Graphic::m_VertsDirty bool ___m_VertsDirty_16; // System.Boolean UnityEngine.UI.Graphic::m_MaterialDirty bool ___m_MaterialDirty_17; // UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyLayoutCallback UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyLayoutCallback_18; // UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyVertsCallback UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyVertsCallback_19; // UnityEngine.Events.UnityAction UnityEngine.UI.Graphic::m_OnDirtyMaterialCallback UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___m_OnDirtyMaterialCallback_20; // UnityEngine.Mesh UnityEngine.UI.Graphic::m_CachedMesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_CachedMesh_23; // UnityEngine.Vector2[] UnityEngine.UI.Graphic::m_CachedUvs Vector2U5BU5D_tFEBBC94BCC6C9C88277BA04047D2B3FDB6ED7FDA* ___m_CachedUvs_24; // UnityEngine.UI.CoroutineTween.TweenRunner`1 UnityEngine.UI.Graphic::m_ColorTweenRunner TweenRunner_1_t5BB0582F926E75E2FE795492679A6CF55A4B4BC4* ___m_ColorTweenRunner_25; // System.Boolean UnityEngine.UI.Graphic::k__BackingField bool ___U3CuseLegacyMeshGenerationU3Ek__BackingField_26; }; // HurricaneVR.Framework.Weapons.HVRAmmo struct HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150 : public HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235 { // System.Int32 HurricaneVR.Framework.Weapons.HVRAmmo::StartingCount int32_t ___StartingCount_7; // System.Int32 HurricaneVR.Framework.Weapons.HVRAmmo::MaxCount int32_t ___MaxCount_8; // System.Single HurricaneVR.Framework.Weapons.HVRAmmo::MaxRange float ___MaxRange_9; // System.Boolean HurricaneVR.Framework.Weapons.HVRAmmo::DestroyIfEmpty bool ___DestroyIfEmpty_10; // System.Single HurricaneVR.Framework.Weapons.HVRAmmo::EmptyDestroyTimer float ___EmptyDestroyTimer_11; // System.Int32 HurricaneVR.Framework.Weapons.HVRAmmo::CurrentCount int32_t ___CurrentCount_12; }; // HurricaneVR.Framework.Weapons.Guns.HVRGunBase struct HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D : public HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235 { // HurricaneVR.Framework.Core.HVRGrabbable HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField HVRGrabbable_tC5E7380624392C1F4EB5BEA99BF9C187D151C0DE* ___U3CGrabbableU3Ek__BackingField_7; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::TriggerPullThreshold float ___TriggerPullThreshold_8; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::TriggerResetThreshold float ___TriggerResetThreshold_9; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Cooldown float ___Cooldown_10; // UnityEngine.LayerMask HurricaneVR.Framework.Weapons.Guns.HVRGunBase::HitLayerMask LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB ___HitLayerMask_11; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::MuzzleFlashTime float ___MuzzleFlashTime_12; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BarrelRange float ___BarrelRange_13; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::RequiresAmmo bool ___RequiresAmmo_14; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::RequiresChamberedBullet bool ___RequiresChamberedBullet_15; // HurricaneVR.Framework.Weapons.FireType HurricaneVR.Framework.Weapons.Guns.HVRGunBase::FireType int32_t ___FireType_16; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BulletSpeed float ___BulletSpeed_17; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::AmmoEjectVelocity float ___AmmoEjectVelocity_18; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::MuzzleSmokeTime float ___MuzzleSmokeTime_19; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::ChambersAfterFiring bool ___ChambersAfterFiring_20; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::EjectCasingAfterFiring bool ___EjectCasingAfterFiring_21; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BoltPushedBackAfterEmpty bool ___BoltPushedBackAfterEmpty_22; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::UseAmmoProperties bool ___UseAmmoProperties_23; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::NoAmmoRange float ___NoAmmoRange_24; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::AddForceOnHit bool ___AddForceOnHit_25; // HurricaneVR.Framework.Weapons.Guns.HVRGunHaptics HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Haptics HVRGunHaptics_t6E6B3EEFAA984B3D0F561AD2DF9AAD7D94F8EFFF* ___Haptics_26; // System.Collections.Generic.List`1 HurricaneVR.Framework.Weapons.Guns.HVRGunBase::HapticGrabbables List_1_t22B6AE59B095268F44B72F67D547A0C9A244CA78* ___HapticGrabbables_27; // UnityEngine.GameObject HurricaneVR.Framework.Weapons.Guns.HVRGunBase::MuzzleFlashObject GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___MuzzleFlashObject_28; // UnityEngine.GameObject HurricaneVR.Framework.Weapons.Guns.HVRGunBase::MuzzleSmoke GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___MuzzleSmoke_29; // UnityEngine.GameObject HurricaneVR.Framework.Weapons.Guns.HVRGunBase::ChamberedRound GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___ChamberedRound_30; // UnityEngine.GameObject HurricaneVR.Framework.Weapons.Guns.HVRGunBase::ChamberedCasing GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___ChamberedCasing_31; // UnityEngine.Transform HurricaneVR.Framework.Weapons.Guns.HVRGunBase::AmmoEjectDirection Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___AmmoEjectDirection_32; // UnityEngine.Transform HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BulletOrigin Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___BulletOrigin_33; // HurricaneVR.Framework.Weapons.Guns.HVRGunEmitterBase HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BulletEmitter HVRGunEmitterBase_t296F5D0E8DCA75FE7805E58E997AF21AD97BFB70* ___BulletEmitter_34; // HurricaneVR.Framework.Weapons.Guns.HVRGunEmitterBase HurricaneVR.Framework.Weapons.Guns.HVRGunBase::CasingEmitter HVRGunEmitterBase_t296F5D0E8DCA75FE7805E58E997AF21AD97BFB70* ___CasingEmitter_35; // HurricaneVR.Framework.Weapons.Guns.HVRCockingHandle HurricaneVR.Framework.Weapons.Guns.HVRGunBase::CockingHandle HVRCockingHandle_tF73704597F673487FF78E157D13A89EB0401BD0C* ___CockingHandle_36; // HurricaneVR.Framework.Weapons.Guns.HVRGunBolt HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Bolt HVRGunBolt_t2B3586FA4388FE53D9819A42C606B7AF5AA3EED0* ___Bolt_37; // HurricaneVR.Framework.Core.HVRGrabbable HurricaneVR.Framework.Weapons.Guns.HVRGunBase::StabilizerGrabbable HVRGrabbable_tC5E7380624392C1F4EB5BEA99BF9C187D151C0DE* ___StabilizerGrabbable_38; // HurricaneVR.Framework.Weapons.HVRRecoil HurricaneVR.Framework.Weapons.Guns.HVRGunBase::RecoilComponent HVRRecoil_tA8189F947FB46731DF67C21BFAAEE31F703861BC* ___RecoilComponent_39; // HurricaneVR.Framework.Core.Grabbers.HVRSocket HurricaneVR.Framework.Weapons.Guns.HVRGunBase::AmmoSocket HVRSocket_t863A2296A651DF5DF7F79E91E87DD1FA9C49C418* ___AmmoSocket_40; // HurricaneVR.Framework.Weapons.HVRGunSounds HurricaneVR.Framework.Weapons.Guns.HVRGunBase::GunSounds HVRGunSounds_t0511CE4A3C6E5D1ED28CACAF934002BC2C0FF570* ___GunSounds_41; // HurricaneVR.Framework.Weapons.Guns.HVRTriggerAnimator HurricaneVR.Framework.Weapons.Guns.HVRGunBase::TriggerAnimator HVRTriggerAnimator_t10BDBEFB102A525A8AE3702522E4EF1BC533C5AA* ___TriggerAnimator_42; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::CyclingTime float ___CyclingTime_43; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::AnimateGun bool ___AnimateGun_44; // UnityEngine.Animator HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Animator Animator_t8A52E42AE54F76681838FE9E632683EF3952E883* ___Animator_45; // System.String HurricaneVR.Framework.Weapons.Guns.HVRGunBase::FireParameter String_t* ___FireParameter_46; // System.Int32 HurricaneVR.Framework.Weapons.Guns.HVRGunBase::MaxPooledBullets int32_t ___MaxPooledBullets_47; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::SlowMotionBulletOnly bool ___SlowMotionBulletOnly_48; // UnityEngine.GameObject HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BulletPrefab GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___BulletPrefab_49; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::BulletLife float ___BulletLife_50; // System.Collections.Generic.List`1 HurricaneVR.Framework.Weapons.Guns.HVRGunBase::_objects List_1_tE1890F7CDC1FECF10176B6F3E6AFB782F6422015* ____objects_51; // HurricaneVR.Framework.Weapons.Guns.HVRGunPart[] HurricaneVR.Framework.Weapons.Guns.HVRGunBase::_animatableGunParts HVRGunPartU5BU5D_t6822E6C472B309408A7529C3339525A04BF44982* ____animatableGunParts_52; // UnityEngine.Coroutine HurricaneVR.Framework.Weapons.Guns.HVRGunBase::_animationRoutine Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ____animationRoutine_53; // UnityEngine.Events.UnityEvent HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Fired UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___Fired_54; // HurricaneVR.Framework.Weapons.GunHitEvent HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Hit GunHitEvent_tAE31A03E5D2E5628D093C1540352CD81F2DB12FE* ___Hit_55; // System.Single HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField float ___U3CTimeOfLastShotU3Ek__BackingField_56; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField bool ___U3CIsBulletChamberedU3Ek__BackingField_57; // HurricaneVR.Framework.Weapons.HVRAmmo HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* ___U3CAmmoU3Ek__BackingField_58; // HurricaneVR.Framework.Core.HVRGrabbable HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField HVRGrabbable_tC5E7380624392C1F4EB5BEA99BF9C187D151C0DE* ___U3CAmmoGrabbableU3Ek__BackingField_59; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField bool ___U3CIsFiringU3Ek__BackingField_60; // System.Int32 HurricaneVR.Framework.Weapons.Guns.HVRGunBase::k__BackingField int32_t ___U3CRoundsFiredU3Ek__BackingField_61; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::IsTriggerReset bool ___IsTriggerReset_62; // System.Boolean HurricaneVR.Framework.Weapons.Guns.HVRGunBase::IsTriggerPulled bool ___IsTriggerPulled_63; }; // Zero.ExtGunBase struct ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C : public HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D { // System.Boolean Zero.ExtGunBase::smokeIsParticles bool ___smokeIsParticles_64; // UnityEngine.ParticleSystem Zero.ExtGunBase::smokeParticles ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* ___smokeParticles_65; // UnityEngine.Coroutine Zero.ExtGunBase::smokeToDisable Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___smokeToDisable_66; }; // HurricaneVR.Framework.Weapons.HVRShotgunMagazine struct HVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B : public HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150 { }; // UnityEngine.UI.MaskableGraphic struct MaskableGraphic_tFC5B6BE351C90DE53744DF2A70940242774B361E : public Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931 { // System.Boolean UnityEngine.UI.MaskableGraphic::m_ShouldRecalculateStencil bool ___m_ShouldRecalculateStencil_27; // UnityEngine.Material UnityEngine.UI.MaskableGraphic::m_MaskMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_MaskMaterial_28; // UnityEngine.UI.RectMask2D UnityEngine.UI.MaskableGraphic::m_ParentMask RectMask2D_tACF92BE999C791A665BD1ADEABF5BCEB82846670* ___m_ParentMask_29; // System.Boolean UnityEngine.UI.MaskableGraphic::m_Maskable bool ___m_Maskable_30; // System.Boolean UnityEngine.UI.MaskableGraphic::m_IsMaskingGraphic bool ___m_IsMaskingGraphic_31; // System.Boolean UnityEngine.UI.MaskableGraphic::m_IncludeForMasking bool ___m_IncludeForMasking_32; // UnityEngine.UI.MaskableGraphic/CullStateChangedEvent UnityEngine.UI.MaskableGraphic::m_OnCullStateChanged CullStateChangedEvent_t6073CD0D951EC1256BF74B8F9107D68FC89B99B8* ___m_OnCullStateChanged_33; // System.Boolean UnityEngine.UI.MaskableGraphic::m_ShouldRecalculate bool ___m_ShouldRecalculate_34; // System.Int32 UnityEngine.UI.MaskableGraphic::m_StencilValue int32_t ___m_StencilValue_35; // UnityEngine.Vector3[] UnityEngine.UI.MaskableGraphic::m_Corners Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* ___m_Corners_36; }; // Zero.WeaponAmmo struct WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9 : public HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150 { // UnityEngine.Events.UnityEvent Zero.WeaponAmmo::OnAmmoChange UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* ___OnAmmoChange_13; // TMPro.TMP_Text Zero.WeaponAmmo::ammoCountText TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9* ___ammoCountText_14; // UnityEngine.GameObject Zero.WeaponAmmo::bulletModel GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___bulletModel_15; }; // Zero.ExtGunShotgun struct ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F : public ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C { // System.Int32 Zero.ExtGunShotgun::NumberOfPellets int32_t ___NumberOfPellets_67; // System.Single Zero.ExtGunShotgun::ShotRadius float ___ShotRadius_68; }; // TMPro.TMP_Text struct TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9 : public MaskableGraphic_tFC5B6BE351C90DE53744DF2A70940242774B361E { // System.String TMPro.TMP_Text::m_text String_t* ___m_text_37; // System.Boolean TMPro.TMP_Text::m_IsTextBackingStringDirty bool ___m_IsTextBackingStringDirty_38; // TMPro.ITextPreprocessor TMPro.TMP_Text::m_TextPreprocessor RuntimeObject* ___m_TextPreprocessor_39; // System.Boolean TMPro.TMP_Text::m_isRightToLeft bool ___m_isRightToLeft_40; // TMPro.TMP_FontAsset TMPro.TMP_Text::m_fontAsset TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___m_fontAsset_41; // TMPro.TMP_FontAsset TMPro.TMP_Text::m_currentFontAsset TMP_FontAsset_t923BF2F78D7C5AC36376E168A1193B7CB4855160* ___m_currentFontAsset_42; // System.Boolean TMPro.TMP_Text::m_isSDFShader bool ___m_isSDFShader_43; // UnityEngine.Material TMPro.TMP_Text::m_sharedMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_sharedMaterial_44; // UnityEngine.Material TMPro.TMP_Text::m_currentMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_currentMaterial_45; // System.Int32 TMPro.TMP_Text::m_currentMaterialIndex int32_t ___m_currentMaterialIndex_49; // UnityEngine.Material[] TMPro.TMP_Text::m_fontSharedMaterials MaterialU5BU5D_t2B1D11C42DB07A4400C0535F92DBB87A2E346D3D* ___m_fontSharedMaterials_50; // UnityEngine.Material TMPro.TMP_Text::m_fontMaterial Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___m_fontMaterial_51; // UnityEngine.Material[] TMPro.TMP_Text::m_fontMaterials MaterialU5BU5D_t2B1D11C42DB07A4400C0535F92DBB87A2E346D3D* ___m_fontMaterials_52; // System.Boolean TMPro.TMP_Text::m_isMaterialDirty bool ___m_isMaterialDirty_53; // UnityEngine.Color32 TMPro.TMP_Text::m_fontColor32 Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_fontColor32_54; // UnityEngine.Color TMPro.TMP_Text::m_fontColor Color_tD001788D726C3A7F1379BEED0260B9591F440C1F ___m_fontColor_55; // UnityEngine.Color32 TMPro.TMP_Text::m_underlineColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_underlineColor_57; // UnityEngine.Color32 TMPro.TMP_Text::m_strikethroughColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_strikethroughColor_58; // System.Boolean TMPro.TMP_Text::m_enableVertexGradient bool ___m_enableVertexGradient_59; // TMPro.ColorMode TMPro.TMP_Text::m_colorMode int32_t ___m_colorMode_60; // TMPro.VertexGradient TMPro.TMP_Text::m_fontColorGradient VertexGradient_t2C057B53C0EA6E987C2B7BAB0305E686DA1C9A8F ___m_fontColorGradient_61; // TMPro.TMP_ColorGradient TMPro.TMP_Text::m_fontColorGradientPreset TMP_ColorGradient_t17B51752B4E9499A1FF7D875DCEC1D15A0F4AEBB* ___m_fontColorGradientPreset_62; // TMPro.TMP_SpriteAsset TMPro.TMP_Text::m_spriteAsset TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___m_spriteAsset_63; // System.Boolean TMPro.TMP_Text::m_tintAllSprites bool ___m_tintAllSprites_64; // System.Boolean TMPro.TMP_Text::m_tintSprite bool ___m_tintSprite_65; // UnityEngine.Color32 TMPro.TMP_Text::m_spriteColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_spriteColor_66; // TMPro.TMP_StyleSheet TMPro.TMP_Text::m_StyleSheet TMP_StyleSheet_t70C71699F5CB2D855C361DBB78A44C901236C859* ___m_StyleSheet_67; // TMPro.TMP_Style TMPro.TMP_Text::m_TextStyle TMP_Style_tA9E5B1B35EBFE24EF980CEA03251B638282E120C* ___m_TextStyle_68; // System.Int32 TMPro.TMP_Text::m_TextStyleHashCode int32_t ___m_TextStyleHashCode_69; // System.Boolean TMPro.TMP_Text::m_overrideHtmlColors bool ___m_overrideHtmlColors_70; // UnityEngine.Color32 TMPro.TMP_Text::m_faceColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_faceColor_71; // UnityEngine.Color32 TMPro.TMP_Text::m_outlineColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_outlineColor_72; // System.Single TMPro.TMP_Text::m_outlineWidth float ___m_outlineWidth_73; // System.Single TMPro.TMP_Text::m_fontSize float ___m_fontSize_74; // System.Single TMPro.TMP_Text::m_currentFontSize float ___m_currentFontSize_75; // System.Single TMPro.TMP_Text::m_fontSizeBase float ___m_fontSizeBase_76; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_sizeStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___m_sizeStack_77; // TMPro.FontWeight TMPro.TMP_Text::m_fontWeight int32_t ___m_fontWeight_78; // TMPro.FontWeight TMPro.TMP_Text::m_FontWeightInternal int32_t ___m_FontWeightInternal_79; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_FontWeightStack TMP_TextProcessingStack_1_tA5C8CED87DD9E73F6359E23B334FFB5B6F813FD4 ___m_FontWeightStack_80; // System.Boolean TMPro.TMP_Text::m_enableAutoSizing bool ___m_enableAutoSizing_81; // System.Single TMPro.TMP_Text::m_maxFontSize float ___m_maxFontSize_82; // System.Single TMPro.TMP_Text::m_minFontSize float ___m_minFontSize_83; // System.Int32 TMPro.TMP_Text::m_AutoSizeIterationCount int32_t ___m_AutoSizeIterationCount_84; // System.Int32 TMPro.TMP_Text::m_AutoSizeMaxIterationCount int32_t ___m_AutoSizeMaxIterationCount_85; // System.Boolean TMPro.TMP_Text::m_IsAutoSizePointSizeSet bool ___m_IsAutoSizePointSizeSet_86; // System.Single TMPro.TMP_Text::m_fontSizeMin float ___m_fontSizeMin_87; // System.Single TMPro.TMP_Text::m_fontSizeMax float ___m_fontSizeMax_88; // TMPro.FontStyles TMPro.TMP_Text::m_fontStyle int32_t ___m_fontStyle_89; // TMPro.FontStyles TMPro.TMP_Text::m_FontStyleInternal int32_t ___m_FontStyleInternal_90; // TMPro.TMP_FontStyleStack TMPro.TMP_Text::m_fontStyleStack TMP_FontStyleStack_t52885F172FADBC21346C835B5302167BDA8020DC ___m_fontStyleStack_91; // System.Boolean TMPro.TMP_Text::m_isUsingBold bool ___m_isUsingBold_92; // TMPro.HorizontalAlignmentOptions TMPro.TMP_Text::m_HorizontalAlignment int32_t ___m_HorizontalAlignment_93; // TMPro.VerticalAlignmentOptions TMPro.TMP_Text::m_VerticalAlignment int32_t ___m_VerticalAlignment_94; // TMPro.TextAlignmentOptions TMPro.TMP_Text::m_textAlignment int32_t ___m_textAlignment_95; // TMPro.HorizontalAlignmentOptions TMPro.TMP_Text::m_lineJustification int32_t ___m_lineJustification_96; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_lineJustificationStack TMP_TextProcessingStack_1_t243EA1B5D7FD2295D6533B953F0BBE8F52EFB8A0 ___m_lineJustificationStack_97; // UnityEngine.Vector3[] TMPro.TMP_Text::m_textContainerLocalCorners Vector3U5BU5D_tFF1859CCE176131B909E2044F76443064254679C* ___m_textContainerLocalCorners_98; // System.Single TMPro.TMP_Text::m_characterSpacing float ___m_characterSpacing_99; // System.Single TMPro.TMP_Text::m_cSpacing float ___m_cSpacing_100; // System.Single TMPro.TMP_Text::m_monoSpacing float ___m_monoSpacing_101; // System.Single TMPro.TMP_Text::m_wordSpacing float ___m_wordSpacing_102; // System.Single TMPro.TMP_Text::m_lineSpacing float ___m_lineSpacing_103; // System.Single TMPro.TMP_Text::m_lineSpacingDelta float ___m_lineSpacingDelta_104; // System.Single TMPro.TMP_Text::m_lineHeight float ___m_lineHeight_105; // System.Boolean TMPro.TMP_Text::m_IsDrivenLineSpacing bool ___m_IsDrivenLineSpacing_106; // System.Single TMPro.TMP_Text::m_lineSpacingMax float ___m_lineSpacingMax_107; // System.Single TMPro.TMP_Text::m_paragraphSpacing float ___m_paragraphSpacing_108; // System.Single TMPro.TMP_Text::m_charWidthMaxAdj float ___m_charWidthMaxAdj_109; // System.Single TMPro.TMP_Text::m_charWidthAdjDelta float ___m_charWidthAdjDelta_110; // System.Boolean TMPro.TMP_Text::m_enableWordWrapping bool ___m_enableWordWrapping_111; // System.Boolean TMPro.TMP_Text::m_isCharacterWrappingEnabled bool ___m_isCharacterWrappingEnabled_112; // System.Boolean TMPro.TMP_Text::m_isNonBreakingSpace bool ___m_isNonBreakingSpace_113; // System.Boolean TMPro.TMP_Text::m_isIgnoringAlignment bool ___m_isIgnoringAlignment_114; // System.Single TMPro.TMP_Text::m_wordWrappingRatios float ___m_wordWrappingRatios_115; // TMPro.TextOverflowModes TMPro.TMP_Text::m_overflowMode int32_t ___m_overflowMode_116; // System.Int32 TMPro.TMP_Text::m_firstOverflowCharacterIndex int32_t ___m_firstOverflowCharacterIndex_117; // TMPro.TMP_Text TMPro.TMP_Text::m_linkedTextComponent TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9* ___m_linkedTextComponent_118; // TMPro.TMP_Text TMPro.TMP_Text::parentLinkedComponent TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9* ___parentLinkedComponent_119; // System.Boolean TMPro.TMP_Text::m_isTextTruncated bool ___m_isTextTruncated_120; // System.Boolean TMPro.TMP_Text::m_enableKerning bool ___m_enableKerning_121; // System.Single TMPro.TMP_Text::m_GlyphHorizontalAdvanceAdjustment float ___m_GlyphHorizontalAdvanceAdjustment_122; // System.Boolean TMPro.TMP_Text::m_enableExtraPadding bool ___m_enableExtraPadding_123; // System.Boolean TMPro.TMP_Text::checkPaddingRequired bool ___checkPaddingRequired_124; // System.Boolean TMPro.TMP_Text::m_isRichText bool ___m_isRichText_125; // System.Boolean TMPro.TMP_Text::m_parseCtrlCharacters bool ___m_parseCtrlCharacters_126; // System.Boolean TMPro.TMP_Text::m_isOverlay bool ___m_isOverlay_127; // System.Boolean TMPro.TMP_Text::m_isOrthographic bool ___m_isOrthographic_128; // System.Boolean TMPro.TMP_Text::m_isCullingEnabled bool ___m_isCullingEnabled_129; // System.Boolean TMPro.TMP_Text::m_isMaskingEnabled bool ___m_isMaskingEnabled_130; // System.Boolean TMPro.TMP_Text::isMaskUpdateRequired bool ___isMaskUpdateRequired_131; // System.Boolean TMPro.TMP_Text::m_ignoreCulling bool ___m_ignoreCulling_132; // TMPro.TextureMappingOptions TMPro.TMP_Text::m_horizontalMapping int32_t ___m_horizontalMapping_133; // TMPro.TextureMappingOptions TMPro.TMP_Text::m_verticalMapping int32_t ___m_verticalMapping_134; // System.Single TMPro.TMP_Text::m_uvLineOffset float ___m_uvLineOffset_135; // TMPro.TextRenderFlags TMPro.TMP_Text::m_renderMode int32_t ___m_renderMode_136; // TMPro.VertexSortingOrder TMPro.TMP_Text::m_geometrySortingOrder int32_t ___m_geometrySortingOrder_137; // System.Boolean TMPro.TMP_Text::m_IsTextObjectScaleStatic bool ___m_IsTextObjectScaleStatic_138; // System.Boolean TMPro.TMP_Text::m_VertexBufferAutoSizeReduction bool ___m_VertexBufferAutoSizeReduction_139; // System.Int32 TMPro.TMP_Text::m_firstVisibleCharacter int32_t ___m_firstVisibleCharacter_140; // System.Int32 TMPro.TMP_Text::m_maxVisibleCharacters int32_t ___m_maxVisibleCharacters_141; // System.Int32 TMPro.TMP_Text::m_maxVisibleWords int32_t ___m_maxVisibleWords_142; // System.Int32 TMPro.TMP_Text::m_maxVisibleLines int32_t ___m_maxVisibleLines_143; // System.Boolean TMPro.TMP_Text::m_useMaxVisibleDescender bool ___m_useMaxVisibleDescender_144; // System.Int32 TMPro.TMP_Text::m_pageToDisplay int32_t ___m_pageToDisplay_145; // System.Boolean TMPro.TMP_Text::m_isNewPage bool ___m_isNewPage_146; // UnityEngine.Vector4 TMPro.TMP_Text::m_margin Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___m_margin_147; // System.Single TMPro.TMP_Text::m_marginLeft float ___m_marginLeft_148; // System.Single TMPro.TMP_Text::m_marginRight float ___m_marginRight_149; // System.Single TMPro.TMP_Text::m_marginWidth float ___m_marginWidth_150; // System.Single TMPro.TMP_Text::m_marginHeight float ___m_marginHeight_151; // System.Single TMPro.TMP_Text::m_width float ___m_width_152; // TMPro.TMP_TextInfo TMPro.TMP_Text::m_textInfo TMP_TextInfo_t09A8E906329422C3F0C059876801DD695B8D524D* ___m_textInfo_153; // System.Boolean TMPro.TMP_Text::m_havePropertiesChanged bool ___m_havePropertiesChanged_154; // System.Boolean TMPro.TMP_Text::m_isUsingLegacyAnimationComponent bool ___m_isUsingLegacyAnimationComponent_155; // UnityEngine.Transform TMPro.TMP_Text::m_transform Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* ___m_transform_156; // UnityEngine.RectTransform TMPro.TMP_Text::m_rectTransform RectTransform_t6C5DA5E41A89E0F488B001E45E58963480E543A5* ___m_rectTransform_157; // UnityEngine.Vector2 TMPro.TMP_Text::m_PreviousRectTransformSize Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_PreviousRectTransformSize_158; // UnityEngine.Vector2 TMPro.TMP_Text::m_PreviousPivotPosition Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_PreviousPivotPosition_159; // System.Boolean TMPro.TMP_Text::k__BackingField bool ___U3CautoSizeTextContainerU3Ek__BackingField_160; // System.Boolean TMPro.TMP_Text::m_autoSizeTextContainer bool ___m_autoSizeTextContainer_161; // UnityEngine.Mesh TMPro.TMP_Text::m_mesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___m_mesh_162; // System.Boolean TMPro.TMP_Text::m_isVolumetricText bool ___m_isVolumetricText_163; // System.Action`1 TMPro.TMP_Text::OnPreRenderText Action_1_tB93AB717F9D419A1BEC832FF76E74EAA32184CC1* ___OnPreRenderText_166; // TMPro.TMP_SpriteAnimator TMPro.TMP_Text::m_spriteAnimator TMP_SpriteAnimator_t2E0F016A61CA343E3222FF51E7CF0E53F9F256E4* ___m_spriteAnimator_167; // System.Single TMPro.TMP_Text::m_flexibleHeight float ___m_flexibleHeight_168; // System.Single TMPro.TMP_Text::m_flexibleWidth float ___m_flexibleWidth_169; // System.Single TMPro.TMP_Text::m_minWidth float ___m_minWidth_170; // System.Single TMPro.TMP_Text::m_minHeight float ___m_minHeight_171; // System.Single TMPro.TMP_Text::m_maxWidth float ___m_maxWidth_172; // System.Single TMPro.TMP_Text::m_maxHeight float ___m_maxHeight_173; // UnityEngine.UI.LayoutElement TMPro.TMP_Text::m_LayoutElement LayoutElement_tB1F24CC11AF4AA87015C8D8EE06D22349C5BF40A* ___m_LayoutElement_174; // System.Single TMPro.TMP_Text::m_preferredWidth float ___m_preferredWidth_175; // System.Single TMPro.TMP_Text::m_renderedWidth float ___m_renderedWidth_176; // System.Boolean TMPro.TMP_Text::m_isPreferredWidthDirty bool ___m_isPreferredWidthDirty_177; // System.Single TMPro.TMP_Text::m_preferredHeight float ___m_preferredHeight_178; // System.Single TMPro.TMP_Text::m_renderedHeight float ___m_renderedHeight_179; // System.Boolean TMPro.TMP_Text::m_isPreferredHeightDirty bool ___m_isPreferredHeightDirty_180; // System.Boolean TMPro.TMP_Text::m_isCalculatingPreferredValues bool ___m_isCalculatingPreferredValues_181; // System.Int32 TMPro.TMP_Text::m_layoutPriority int32_t ___m_layoutPriority_182; // System.Boolean TMPro.TMP_Text::m_isLayoutDirty bool ___m_isLayoutDirty_183; // System.Boolean TMPro.TMP_Text::m_isAwake bool ___m_isAwake_184; // System.Boolean TMPro.TMP_Text::m_isWaitingOnResourceLoad bool ___m_isWaitingOnResourceLoad_185; // TMPro.TMP_Text/TextInputSources TMPro.TMP_Text::m_inputSource int32_t ___m_inputSource_186; // System.Single TMPro.TMP_Text::m_fontScaleMultiplier float ___m_fontScaleMultiplier_187; // System.Single TMPro.TMP_Text::tag_LineIndent float ___tag_LineIndent_191; // System.Single TMPro.TMP_Text::tag_Indent float ___tag_Indent_192; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_indentStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___m_indentStack_193; // System.Boolean TMPro.TMP_Text::tag_NoParsing bool ___tag_NoParsing_194; // System.Boolean TMPro.TMP_Text::m_isParsingText bool ___m_isParsingText_195; // UnityEngine.Matrix4x4 TMPro.TMP_Text::m_FXMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___m_FXMatrix_196; // System.Boolean TMPro.TMP_Text::m_isFXMatrixSet bool ___m_isFXMatrixSet_197; // TMPro.TMP_Text/UnicodeChar[] TMPro.TMP_Text::m_TextProcessingArray UnicodeCharU5BU5D_t67F27D09F8EB28D2C42DFF16FE60054F157012F5* ___m_TextProcessingArray_198; // System.Int32 TMPro.TMP_Text::m_InternalTextProcessingArraySize int32_t ___m_InternalTextProcessingArraySize_199; // TMPro.TMP_CharacterInfo[] TMPro.TMP_Text::m_internalCharacterInfo TMP_CharacterInfoU5BU5D_t297D56FCF66DAA99D8FEA7C30F9F3926902C5B99* ___m_internalCharacterInfo_200; // System.Int32 TMPro.TMP_Text::m_totalCharacterCount int32_t ___m_totalCharacterCount_201; // System.Int32 TMPro.TMP_Text::m_characterCount int32_t ___m_characterCount_208; // System.Int32 TMPro.TMP_Text::m_firstCharacterOfLine int32_t ___m_firstCharacterOfLine_209; // System.Int32 TMPro.TMP_Text::m_firstVisibleCharacterOfLine int32_t ___m_firstVisibleCharacterOfLine_210; // System.Int32 TMPro.TMP_Text::m_lastCharacterOfLine int32_t ___m_lastCharacterOfLine_211; // System.Int32 TMPro.TMP_Text::m_lastVisibleCharacterOfLine int32_t ___m_lastVisibleCharacterOfLine_212; // System.Int32 TMPro.TMP_Text::m_lineNumber int32_t ___m_lineNumber_213; // System.Int32 TMPro.TMP_Text::m_lineVisibleCharacterCount int32_t ___m_lineVisibleCharacterCount_214; // System.Int32 TMPro.TMP_Text::m_pageNumber int32_t ___m_pageNumber_215; // System.Single TMPro.TMP_Text::m_PageAscender float ___m_PageAscender_216; // System.Single TMPro.TMP_Text::m_maxTextAscender float ___m_maxTextAscender_217; // System.Single TMPro.TMP_Text::m_maxCapHeight float ___m_maxCapHeight_218; // System.Single TMPro.TMP_Text::m_ElementAscender float ___m_ElementAscender_219; // System.Single TMPro.TMP_Text::m_ElementDescender float ___m_ElementDescender_220; // System.Single TMPro.TMP_Text::m_maxLineAscender float ___m_maxLineAscender_221; // System.Single TMPro.TMP_Text::m_maxLineDescender float ___m_maxLineDescender_222; // System.Single TMPro.TMP_Text::m_startOfLineAscender float ___m_startOfLineAscender_223; // System.Single TMPro.TMP_Text::m_startOfLineDescender float ___m_startOfLineDescender_224; // System.Single TMPro.TMP_Text::m_lineOffset float ___m_lineOffset_225; // TMPro.Extents TMPro.TMP_Text::m_meshExtents Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___m_meshExtents_226; // UnityEngine.Color32 TMPro.TMP_Text::m_htmlColor Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___m_htmlColor_227; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_colorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___m_colorStack_228; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_underlineColorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___m_underlineColorStack_229; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_strikethroughColorStack TMP_TextProcessingStack_1_tF2CD5BE59E5EB22EA9E3EE3043A004EA918C4BB3 ___m_strikethroughColorStack_230; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_HighlightStateStack TMP_TextProcessingStack_1_t57AECDCC936A7FF1D6CF66CA11560B28A675648D ___m_HighlightStateStack_231; // TMPro.TMP_ColorGradient TMPro.TMP_Text::m_colorGradientPreset TMP_ColorGradient_t17B51752B4E9499A1FF7D875DCEC1D15A0F4AEBB* ___m_colorGradientPreset_232; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_colorGradientStack TMP_TextProcessingStack_1_tC8FAEB17246D3B171EFD11165A5761AE39B40D0C ___m_colorGradientStack_233; // System.Boolean TMPro.TMP_Text::m_colorGradientPresetIsTinted bool ___m_colorGradientPresetIsTinted_234; // System.Single TMPro.TMP_Text::m_tabSpacing float ___m_tabSpacing_235; // System.Single TMPro.TMP_Text::m_spacing float ___m_spacing_236; // TMPro.TMP_TextProcessingStack`1[] TMPro.TMP_Text::m_TextStyleStacks TMP_TextProcessingStack_1U5BU5D_t08293E0BB072311BB96170F351D1083BCA97B9B2* ___m_TextStyleStacks_237; // System.Int32 TMPro.TMP_Text::m_TextStyleStackDepth int32_t ___m_TextStyleStackDepth_238; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_ItalicAngleStack TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___m_ItalicAngleStack_239; // System.Int32 TMPro.TMP_Text::m_ItalicAngle int32_t ___m_ItalicAngle_240; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_actionStack TMP_TextProcessingStack_1_tFBA719426D68CE1F2B5849D97AF5E5D65846290C ___m_actionStack_241; // System.Single TMPro.TMP_Text::m_padding float ___m_padding_242; // System.Single TMPro.TMP_Text::m_baselineOffset float ___m_baselineOffset_243; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_baselineOffsetStack TMP_TextProcessingStack_1_t138EC06BE7F101AA0A3C8D2DC951E55AACE085E9 ___m_baselineOffsetStack_244; // System.Single TMPro.TMP_Text::m_xAdvance float ___m_xAdvance_245; // TMPro.TMP_TextElementType TMPro.TMP_Text::m_textElementType int32_t ___m_textElementType_246; // TMPro.TMP_TextElement TMPro.TMP_Text::m_cached_TextElement TMP_TextElement_t262A55214F712D4274485ABE5676E5254B84D0A5* ___m_cached_TextElement_247; // TMPro.TMP_Text/SpecialCharacter TMPro.TMP_Text::m_Ellipsis SpecialCharacter_t6C1DBE8C490706D1620899BAB7F0B8091AD26777 ___m_Ellipsis_248; // TMPro.TMP_Text/SpecialCharacter TMPro.TMP_Text::m_Underline SpecialCharacter_t6C1DBE8C490706D1620899BAB7F0B8091AD26777 ___m_Underline_249; // TMPro.TMP_SpriteAsset TMPro.TMP_Text::m_defaultSpriteAsset TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___m_defaultSpriteAsset_250; // TMPro.TMP_SpriteAsset TMPro.TMP_Text::m_currentSpriteAsset TMP_SpriteAsset_t81F779E6F705CE190DC0D1F93A954CB8B1774B39* ___m_currentSpriteAsset_251; // System.Int32 TMPro.TMP_Text::m_spriteCount int32_t ___m_spriteCount_252; // System.Int32 TMPro.TMP_Text::m_spriteIndex int32_t ___m_spriteIndex_253; // System.Int32 TMPro.TMP_Text::m_spriteAnimationID int32_t ___m_spriteAnimationID_254; // System.Boolean TMPro.TMP_Text::m_ignoreActiveState bool ___m_ignoreActiveState_257; // TMPro.TMP_Text/TextBackingContainer TMPro.TMP_Text::m_TextBackingArray TextBackingContainer_t33D1CE628E7B26C45EDAC1D87BEF2DD22A5C6361 ___m_TextBackingArray_258; // System.Decimal[] TMPro.TMP_Text::k_Power DecimalU5BU5D_t93BA0C88FA80728F73B792EE1A5199D0C060B615* ___k_Power_259; }; // // // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // UnityEngine.Events.UnityEventBase // UnityEngine.Events.UnityEventBase // System.ValueType // System.ValueType // UnityEngine.YieldInstruction // UnityEngine.YieldInstruction // Zero.ExtGunBase/d__8 // Zero.ExtGunBase/d__8 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // UnityEngine.Events.UnityEvent`1 // UnityEngine.Events.UnityEvent`1 // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // UnityEngine.Color // UnityEngine.Color // UnityEngine.Color32 // UnityEngine.Color32 // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // System.IntPtr // UnityEngine.LayerMask // UnityEngine.LayerMask // TMPro.MaterialReference // TMPro.MaterialReference // UnityEngine.Matrix4x4 struct Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6_StaticFields { // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::zeroMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___zeroMatrix_16; // UnityEngine.Matrix4x4 UnityEngine.Matrix4x4::identityMatrix Matrix4x4_tDB70CF134A14BA38190C59AA700BCE10E2AED3E6 ___identityMatrix_17; }; // UnityEngine.Matrix4x4 // System.Single // System.Single // TMPro.TMP_FontStyleStack // TMPro.TMP_FontStyleStack // TMPro.TMP_Offset struct TMP_Offset_t2262BE4E87D9662487777FF8FFE1B17B0E4438C6_StaticFields { // TMPro.TMP_Offset TMPro.TMP_Offset::k_ZeroOffset TMP_Offset_t2262BE4E87D9662487777FF8FFE1B17B0E4438C6 ___k_ZeroOffset_4; }; // TMPro.TMP_Offset // UnityEngine.Events.UnityEvent // UnityEngine.Events.UnityEvent // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7_StaticFields { // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___zeroVector_2; // UnityEngine.Vector2 UnityEngine.Vector2::oneVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___oneVector_3; // UnityEngine.Vector2 UnityEngine.Vector2::upVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___upVector_4; // UnityEngine.Vector2 UnityEngine.Vector2::downVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___downVector_5; // UnityEngine.Vector2 UnityEngine.Vector2::leftVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___leftVector_6; // UnityEngine.Vector2 UnityEngine.Vector2::rightVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___rightVector_7; // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___positiveInfinityVector_8; // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___negativeInfinityVector_9; }; // UnityEngine.Vector2 // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // UnityEngine.Vector4 struct Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3_StaticFields { // UnityEngine.Vector4 UnityEngine.Vector4::zeroVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___zeroVector_5; // UnityEngine.Vector4 UnityEngine.Vector4::oneVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___oneVector_6; // UnityEngine.Vector4 UnityEngine.Vector4::positiveInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___positiveInfinityVector_7; // UnityEngine.Vector4 UnityEngine.Vector4::negativeInfinityVector Vector4_t58B63D32F48C0DBF50DE2C60794C4676C80EDBE3 ___negativeInfinityVector_8; }; // UnityEngine.Vector4 // System.Void // System.Void // UnityEngine.WaitForSeconds // UnityEngine.WaitForSeconds // UnityEngine.ParticleSystem/MainModule // UnityEngine.ParticleSystem/MainModule // TMPro.TMP_Text/SpecialCharacter // TMPro.TMP_Text/SpecialCharacter // TMPro.TMP_Text/TextBackingContainer // TMPro.TMP_Text/TextBackingContainer // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // UnityEngine.Coroutine // UnityEngine.Coroutine // System.Delegate // System.Delegate // System.Exception struct Exception_t_StaticFields { // System.Object System.Exception::s_EDILock RuntimeObject* ___s_EDILock_0; }; // System.Exception // TMPro.Extents struct Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8_StaticFields { // TMPro.Extents TMPro.Extents::zero Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___zero_0; // TMPro.Extents TMPro.Extents::uninitialized Extents_tA2D2F95811D0A18CB7AC3570D2D8F8CD3AF4C4A8 ___uninitialized_1; }; // TMPro.Extents // TMPro.HighlightState // TMPro.HighlightState // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // UnityEngine.Object // Unity.Profiling.ProfilerMarker // Unity.Profiling.ProfilerMarker // UnityEngine.RaycastHit // UnityEngine.RaycastHit // TMPro.VertexGradient // TMPro.VertexGradient // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // UnityEngine.Component // UnityEngine.Component // UnityEngine.GameObject // UnityEngine.GameObject // System.MulticastDelegate // System.MulticastDelegate // System.SystemException // System.SystemException // TMPro.TMP_LineInfo // TMPro.TMP_LineInfo // UnityEngine.Behaviour // UnityEngine.Behaviour // System.NotSupportedException // System.NotSupportedException // UnityEngine.ParticleSystem // UnityEngine.ParticleSystem // UnityEngine.Transform // UnityEngine.Transform // UnityEngine.Events.UnityAction // UnityEngine.Events.UnityAction // TMPro.WordWrapState // TMPro.WordWrapState // TMPro.TMP_TextProcessingStack`1 // TMPro.TMP_TextProcessingStack`1 // UnityEngine.MonoBehaviour // UnityEngine.MonoBehaviour // HurricaneVR.Framework.Components.HVRDamageHandlerBase // HurricaneVR.Framework.Components.HVRDamageHandlerBase // HurricaneVR.Framework.Components.HVRDamageProvider // HurricaneVR.Framework.Components.HVRDamageProvider // UnityEngine.EventSystems.UIBehaviour // UnityEngine.EventSystems.UIBehaviour // DamageHandler // DamageHandler // UnityEngine.UI.Graphic struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931_StaticFields { // UnityEngine.Material UnityEngine.UI.Graphic::s_DefaultUI Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3* ___s_DefaultUI_4; // UnityEngine.Texture2D UnityEngine.UI.Graphic::s_WhiteTexture Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___s_WhiteTexture_5; // UnityEngine.Mesh UnityEngine.UI.Graphic::s_Mesh Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4* ___s_Mesh_21; // UnityEngine.UI.VertexHelper UnityEngine.UI.Graphic::s_VertexHelper VertexHelper_tB905FCB02AE67CBEE5F265FE37A5938FC5D136FE* ___s_VertexHelper_22; }; // UnityEngine.UI.Graphic // HurricaneVR.Framework.Weapons.HVRAmmo // HurricaneVR.Framework.Weapons.HVRAmmo // HurricaneVR.Framework.Weapons.Guns.HVRGunBase // HurricaneVR.Framework.Weapons.Guns.HVRGunBase // Zero.ExtGunBase // Zero.ExtGunBase // HurricaneVR.Framework.Weapons.HVRShotgunMagazine // HurricaneVR.Framework.Weapons.HVRShotgunMagazine // UnityEngine.UI.MaskableGraphic // UnityEngine.UI.MaskableGraphic // Zero.WeaponAmmo // Zero.WeaponAmmo // Zero.ExtGunShotgun // Zero.ExtGunShotgun // TMPro.TMP_Text struct TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9_StaticFields { // TMPro.MaterialReference[] TMPro.TMP_Text::m_materialReferences MaterialReferenceU5BU5D_t7491D335AB3E3E13CE9C0F5E931F396F6A02E1F2* ___m_materialReferences_46; // System.Collections.Generic.Dictionary`2 TMPro.TMP_Text::m_materialReferenceIndexLookup Dictionary_2_tABE19B9C5C52F1DE14F0D3287B2696E7D7419180* ___m_materialReferenceIndexLookup_47; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_materialReferenceStack TMP_TextProcessingStack_1_tB03E08F69415B281A5A81138F09E49EE58402DF9 ___m_materialReferenceStack_48; // UnityEngine.Color32 TMPro.TMP_Text::s_colorWhite Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B ___s_colorWhite_56; // System.Func`3 TMPro.TMP_Text::OnFontAssetRequest Func_3_tC721DF8CDD07ED66A4833A19A2ED2302608C906C* ___OnFontAssetRequest_164; // System.Func`3 TMPro.TMP_Text::OnSpriteAssetRequest Func_3_t6F6D9932638EA1A5A45303C6626C818C25D164E5* ___OnSpriteAssetRequest_165; // System.Char[] TMPro.TMP_Text::m_htmlTag CharU5BU5D_t799905CF001DD5F13F7DBB310181FC4D8B7D0AAB* ___m_htmlTag_188; // TMPro.RichTextTagAttribute[] TMPro.TMP_Text::m_xmlAttribute RichTextTagAttributeU5BU5D_t5816316EFD8F59DBC30B9F88E15828C564E47B6D* ___m_xmlAttribute_189; // System.Single[] TMPro.TMP_Text::m_attributeParameterValues SingleU5BU5D_t89DEFE97BCEDB5857010E79ECE0F52CF6E93B87C* ___m_attributeParameterValues_190; // TMPro.WordWrapState TMPro.TMP_Text::m_SavedWordWrapState WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_SavedWordWrapState_202; // TMPro.WordWrapState TMPro.TMP_Text::m_SavedLineState WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_SavedLineState_203; // TMPro.WordWrapState TMPro.TMP_Text::m_SavedEllipsisState WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_SavedEllipsisState_204; // TMPro.WordWrapState TMPro.TMP_Text::m_SavedLastValidState WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_SavedLastValidState_205; // TMPro.WordWrapState TMPro.TMP_Text::m_SavedSoftLineBreakState WordWrapState_t80F67D8CAA9B1A0A3D5266521E23A9F3100EDD0A ___m_SavedSoftLineBreakState_206; // TMPro.TMP_TextProcessingStack`1 TMPro.TMP_Text::m_EllipsisInsertionCandidateStack TMP_TextProcessingStack_1_t2DDA00FFC64AF6E3AFD475AB2086D16C34787E0F ___m_EllipsisInsertionCandidateStack_207; // Unity.Profiling.ProfilerMarker TMPro.TMP_Text::k_ParseTextMarker ProfilerMarker_tA256E18DA86EDBC5528CE066FC91C96EE86501AD ___k_ParseTextMarker_255; // Unity.Profiling.ProfilerMarker TMPro.TMP_Text::k_InsertNewLineMarker ProfilerMarker_tA256E18DA86EDBC5528CE066FC91C96EE86501AD ___k_InsertNewLineMarker_256; // UnityEngine.Vector2 TMPro.TMP_Text::k_LargePositiveVector2 Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___k_LargePositiveVector2_260; // UnityEngine.Vector2 TMPro.TMP_Text::k_LargeNegativeVector2 Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___k_LargeNegativeVector2_261; // System.Single TMPro.TMP_Text::k_LargePositiveFloat float ___k_LargePositiveFloat_262; // System.Single TMPro.TMP_Text::k_LargeNegativeFloat float ___k_LargeNegativeFloat_263; // System.Int32 TMPro.TMP_Text::k_LargePositiveInt int32_t ___k_LargePositiveInt_264; // System.Int32 TMPro.TMP_Text::k_LargeNegativeInt int32_t ___k_LargeNegativeInt_265; }; // TMPro.TMP_Text #ifdef __clang__ #pragma clang diagnostic pop #endif // System.Void UnityEngine.Events.UnityEvent`1::Invoke(T0) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017_gshared (UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* __this, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 ___0_arg0, const RuntimeMethod* method) ; // T UnityEngine.GameObject::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ; // T UnityEngine.Component::GetComponent() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityEvent`1::Invoke(T0) inline void UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017 (UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* __this, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 ___0_arg0, const RuntimeMethod* method) { (( void (*) (UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46*, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5, const RuntimeMethod*))UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017_gshared)(__this, ___0_arg0, method); } // System.Void HurricaneVR.Framework.Components.HVRDamageHandlerBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRDamageHandlerBase__ctor_mADD36E643B4253D268FDC43A882CC133B1BAA87A (HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRGunBase_Awake_mE052D5BD9F20CE378B3615C458CB04A34C035465 (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, const RuntimeMethod* method) ; // T UnityEngine.GameObject::GetComponent() inline ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* GameObject_GetComponent_TisParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1_m5C3C1AA51E25BAFDD8D40BA1EDC7DA8871AF29AA (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) { return (( ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared)(__this, method); } // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::OnHit(UnityEngine.GameObject,UnityEngine.RaycastHit,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRGunBase_OnHit_m1BCB92512397798EC6E13CDB067491F07F99676F (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___0_bullet, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 ___1_hit, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, const RuntimeMethod* method) ; // T UnityEngine.GameObject::GetComponent() inline HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12* GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) { return (( HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12* (*) (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_m6EAED4AA356F0F48288F67899E5958792395563B_gshared)(__this, method); } // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A (Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* ___0_exists, const RuntimeMethod* method) ; // HurricaneVR.Framework.Components.HVRDamageProvider HurricaneVR.Framework.Weapons.Guns.HVRGunBase::get_DamageProvider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235* HVRGunBase_get_DamageProvider_m87FA322083AE29E892E0F079F1C7AE13041A3B76 (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.GameObject::SetActive(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Boolean UnityEngine.GameObject::get_activeSelf() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368 (GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem::Play() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ParticleSystem_Play_mD943E601BFE16CB9BB5D1F5E6AED5C36F5F11EF5 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, const RuntimeMethod* method) ; // UnityEngine.ParticleSystem/MainModule UnityEngine.ParticleSystem::get_main() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 ParticleSystem_get_main_mD86DFCD96150E2CE760CD2F37052BB3BCA33C189 (ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.ParticleSystem/MainModule::set_loop(System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MainModule_set_loop_mB3FC83A6DA8D248D15C53388D6B9B7711ADD89BE (MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9* __this, bool ___0_value, const RuntimeMethod* method) ; // System.Void UnityEngine.MonoBehaviour::StopCoroutine(UnityEngine.Coroutine) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_StopCoroutine_mB0FC91BE84203BD8E360B3FBAE5B958B4C5ED22A (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* ___0_routine, const RuntimeMethod* method) ; // System.Collections.IEnumerator Zero.ExtGunBase::SmokeDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* ExtGunBase_SmokeDisable_m31990CC54F0B543C6329A5185D92183C504AACFE (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) ; // UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.Collections.IEnumerator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812 (MonoBehaviour_t532A11E69716D348D8AA7F854AFCBFCB8AD17F71* __this, RuntimeObject* ___0_routine, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Smoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRGunBase_Smoke_m0DAE62FAEE76066579EF22D08A6B964C24CC84A6 (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, const RuntimeMethod* method) ; // System.Void Zero.ExtGunBase/d__8::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CSmokeDisableU3Ed__8__ctor_m17D5E18BFC5D66A04B42DB1F36133AF999B1D577 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, int32_t ___0_U3CU3E1__state, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRGunBase__ctor_m1C18BE969942BDA76D70B7984DA32E8F5103FC3D (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, const RuntimeMethod* method) ; // System.Void System.Object::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2 (RuntimeObject* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.WaitForSeconds::.ctor(System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForSeconds__ctor_m579F95BADEDBAB4B3A7E302C6EE3995926EF2EFC (WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3* __this, float ___0_seconds, const RuntimeMethod* method) ; // System.Void System.NotSupportedException::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* __this, const RuntimeMethod* method) ; // System.Void Zero.ExtGunBase::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_Awake_mE546ADA7E954D8FE9942BD62F2B5AB27E6D01144 (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) ; // T UnityEngine.Component::GetComponent() inline HVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B* Component_GetComponent_TisHVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B_mE48B88C993DFCF22B20DF48287D32C80175460DD (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) { return (( HVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B* (*) (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3*, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m7181F81CAEC2CF53F5D2BC79B7425C16E1F80D33_gshared)(__this, method); } // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::set_Ammo(HurricaneVR.Framework.Weapons.HVRAmmo) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void HVRGunBase_set_Ammo_m2FC382AB68411C63502B882653837234383D12F1_inline (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* ___0_value, const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Random::get_insideUnitCircle() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Random_get_insideUnitCircle_mB2FE9BAA7DDF7FED2AA53EA4667F864747E20DA2 (const RuntimeMethod* method) ; // UnityEngine.Vector2 UnityEngine.Vector2::op_Multiply(UnityEngine.Vector2,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) ; // UnityEngine.Transform UnityEngine.Component::get_transform() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371 (Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector2_op_Implicit_m6D9CABB2C791A192867D7A4559D132BE86DD3EB7_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Transform::TransformDirection(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Transform_TransformDirection_m9BE1261DF2D48B7A4A27D31EE24D2D97F89E7757 (Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_direction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Addition_m78C0EC70CB66E8DCAC225743D82B268DAEE92067_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_b, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::OnCockingHandleEjected() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRGunBase_OnCockingHandleEjected_m8D236EF3A00C63E439B3E83DB759FDA9A124549F (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, const RuntimeMethod* method) ; // System.Void Zero.ExtGunBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase__ctor_mF03B03B5E7E0D5C8D9D7C1C1585DD691B6E37D86 (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_mC53E20D6B66E0D5688CD81B88DBB34F5A58B7131 (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* __this, RuntimeObject* ___0_object, intptr_t ___1_method, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m8AA4287C16628486B41DA41CA5E7A856A706D302 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* ___0_call, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.HVRAmmo::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRAmmo_Awake_m57FDEE672AAEEA4F6E101903BA0C678CD527B7FF (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Events.UnityEvent::Invoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* __this, const RuntimeMethod* method) ; // System.String System.Int32::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5 (int32_t* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.HVRAmmo::AddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRAmmo_AddBullet_m19852C98AB9F0E8445FAB4AB6A253E57373AEFF1 (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Boolean HurricaneVR.Framework.Weapons.HVRAmmo::CanAddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool HVRAmmo_CanAddBullet_m6644EC3BB16EE49B38A8E8F262360AC794027892 (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Boolean HurricaneVR.Framework.Weapons.HVRAmmo::TryAddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool HVRAmmo_TryAddBullet_m207A0FB1A343C4BC12491C445AA2954DACAF85BC (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.HVRAmmo::RemoveBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRAmmo_RemoveBullet_m5BC60F814B63A903DFD3699B616266D39D35548F (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.HVRAmmo::StartDestroy() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRAmmo_StartDestroy_m87880B6FE7C2F31A2A7267E9FAF9DCD177C62206 (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Components.HVRDamageProvider::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRDamageProvider_Start_m62736213950BC833C3639324644D84A2296C71AE (HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235* __this, const RuntimeMethod* method) ; // System.Void HurricaneVR.Framework.Weapons.HVRAmmo::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void HVRAmmo__ctor_m92329A7113E64B8CEBAD5C1AC9AF747F4F5E5038 (HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void DamageHandler::HandleRayCastHit(HurricaneVR.Framework.Components.HVRDamageProvider,UnityEngine.RaycastHit) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DamageHandler_HandleRayCastHit_m590F097EAA2FCB9AED41AA7A3FBDC29B9D36B68B (DamageHandler_tC2A7C6BE14670457704DBCE6508609CFDF24BD48* __this, HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235* ___0_damageProvider, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 ___1_hit, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* G_B2_0 = NULL; UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* G_B1_0 = NULL; { // onDamage?.Invoke(hit); UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* L_0 = __this->___onDamage_4; UnityEvent_1_t610F565F9492DEE34815C98A383A88174BCBAF46* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_000b; } } { return; } IL_000b: { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_2 = ___1_hit; NullCheck(G_B2_0); UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017(G_B2_0, L_2, UnityEvent_1_Invoke_m8A007D136ADC73DC79B213F3CCA7A9A0A83FD017_RuntimeMethod_var); // } return; } } // System.Void DamageHandler::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void DamageHandler__ctor_m784D920A9D82C09FA42131FCA0586DBA1DFA5FDD (DamageHandler_tC2A7C6BE14670457704DBCE6508609CFDF24BD48* __this, const RuntimeMethod* method) { { HVRDamageHandlerBase__ctor_mADD36E643B4253D268FDC43A882CC133B1BAA87A(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Zero.ExtGunBase::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_Awake_mE546ADA7E954D8FE9942BD62F2B5AB27E6D01144 (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1_m5C3C1AA51E25BAFDD8D40BA1EDC7DA8871AF29AA_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // base.Awake(); HVRGunBase_Awake_mE052D5BD9F20CE378B3615C458CB04A34C035465(__this, NULL); // if (smokeIsParticles) bool L_0 = __this->___smokeIsParticles_64; if (!L_0) { goto IL_001f; } } { // smokeParticles = MuzzleSmoke.GetComponent(); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___MuzzleSmoke_29; NullCheck(L_1); ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_2; L_2 = GameObject_GetComponent_TisParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1_m5C3C1AA51E25BAFDD8D40BA1EDC7DA8871AF29AA(L_1, GameObject_GetComponent_TisParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1_m5C3C1AA51E25BAFDD8D40BA1EDC7DA8871AF29AA_RuntimeMethod_var); __this->___smokeParticles_65 = L_2; Il2CppCodeGenWriteBarrier((void**)(&__this->___smokeParticles_65), (void*)L_2); } IL_001f: { // } return; } } // System.Void Zero.ExtGunBase::OnHit(UnityEngine.GameObject,UnityEngine.RaycastHit,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_OnHit_mA47A22A18A92825DEEAAE64A2FB5B462246B5D5B (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___0_bullet, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 ___1_hit, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___2_direction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // base.OnHit(bullet, hit, direction); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = ___0_bullet; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_1 = ___1_hit; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___2_direction; HVRGunBase_OnHit_m1BCB92512397798EC6E13CDB067491F07F99676F(__this, L_0, L_1, L_2, NULL); // if (bullet.GetComponent()) GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ___0_bullet; NullCheck(L_3); HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12* L_4; L_4 = GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610(L_3, GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610_RuntimeMethod_var); il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_5; L_5 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_4, NULL); if (!L_5) { goto IL_0028; } } { // bullet.GetComponent().HandleRayCastHit(DamageProvider, hit); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_6 = ___0_bullet; NullCheck(L_6); HVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12* L_7; L_7 = GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610(L_6, GameObject_GetComponent_TisHVRDamageHandlerBase_t4BC7286FC8B522DFD8B87480FFBAE1139C036E12_m6B040B570F29EEB2BDBA328FEAA5E0F54CCEB610_RuntimeMethod_var); HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235* L_8; L_8 = HVRGunBase_get_DamageProvider_m87FA322083AE29E892E0F079F1C7AE13041A3B76(__this, NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 L_9 = ___1_hit; NullCheck(L_7); VirtualActionInvoker2< HVRDamageProvider_t644E715C78F99085A4CE9EF098C0FC4BC5BFD235*, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 >::Invoke(6 /* System.Void HurricaneVR.Framework.Components.HVRDamageHandlerBase::HandleRayCastHit(HurricaneVR.Framework.Components.HVRDamageProvider,UnityEngine.RaycastHit) */, L_7, L_8, L_9); } IL_0028: { // } return; } } // System.Void Zero.ExtGunBase::OnDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_OnDisable_m088AD2E4D496D66362FC053655A201A63F7B5D89 (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { { // if (smokeIsParticles) bool L_0 = __this->___smokeIsParticles_64; if (!L_0) { goto IL_0014; } } { // MuzzleSmoke.SetActive(false); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___MuzzleSmoke_29; NullCheck(L_1); GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_1, (bool)0, NULL); } IL_0014: { // smokeToDisable = null; __this->___smokeToDisable_66 = (Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)NULL; Il2CppCodeGenWriteBarrier((void**)(&__this->___smokeToDisable_66), (void*)(Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)NULL); // } return; } } // System.Void Zero.ExtGunBase::CallShoot() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_CallShoot_mDBE5781B48FC331651EB191995F2967C8C20ABCE (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { { // Shoot(); VirtualActionInvoker0::Invoke(37 /* System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::Shoot() */, __this); // } return; } } // System.Void Zero.ExtGunBase::Smoke() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase_Smoke_mB2D7BDD9686533CDB4C2B338875973F5A161886A (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 V_0; memset((&V_0), 0, sizeof(V_0)); { // if (smokeIsParticles) bool L_0 = __this->___smokeIsParticles_64; if (!L_0) { goto IL_0066; } } { // var play = !MuzzleSmoke.activeSelf; GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_1 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___MuzzleSmoke_29; NullCheck(L_1); bool L_2; L_2 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_1, NULL); // MuzzleSmoke.SetActive(true); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_3 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___MuzzleSmoke_29; NullCheck(L_3); GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_3, (bool)1, NULL); // smokeParticles.Play(); ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_4 = __this->___smokeParticles_65; NullCheck(L_4); ParticleSystem_Play_mD943E601BFE16CB9BB5D1F5E6AED5C36F5F11EF5(L_4, NULL); // var main = smokeParticles.main; ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_5 = __this->___smokeParticles_65; NullCheck(L_5); MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 L_6; L_6 = ParticleSystem_get_main_mD86DFCD96150E2CE760CD2F37052BB3BCA33C189(L_5, NULL); V_0 = L_6; // main.loop = true; MainModule_set_loop_mB3FC83A6DA8D248D15C53388D6B9B7711ADD89BE((&V_0), (bool)1, NULL); // if (smokeToDisable != null) Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_7 = __this->___smokeToDisable_66; if (!L_7) { goto IL_0053; } } { // StopCoroutine(smokeToDisable); Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_8 = __this->___smokeToDisable_66; MonoBehaviour_StopCoroutine_mB0FC91BE84203BD8E360B3FBAE5B958B4C5ED22A(__this, L_8, NULL); } IL_0053: { // smokeToDisable = StartCoroutine(SmokeDisable()); RuntimeObject* L_9; L_9 = ExtGunBase_SmokeDisable_m31990CC54F0B543C6329A5185D92183C504AACFE(__this, NULL); Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B* L_10; L_10 = MonoBehaviour_StartCoroutine_m4CAFF732AA28CD3BDC5363B44A863575530EC812(__this, L_9, NULL); __this->___smokeToDisable_66 = L_10; Il2CppCodeGenWriteBarrier((void**)(&__this->___smokeToDisable_66), (void*)L_10); return; } IL_0066: { // base.Smoke(); HVRGunBase_Smoke_m0DAE62FAEE76066579EF22D08A6B964C24CC84A6(__this, NULL); // } return; } } // System.Collections.IEnumerator Zero.ExtGunBase::SmokeDisable() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* ExtGunBase_SmokeDisable_m31990CC54F0B543C6329A5185D92183C504AACFE (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* L_0 = (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E*)il2cpp_codegen_object_new(U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E_il2cpp_TypeInfo_var); NullCheck(L_0); U3CSmokeDisableU3Ed__8__ctor_m17D5E18BFC5D66A04B42DB1F36133AF999B1D577(L_0, 0, NULL); U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* L_1 = L_0; NullCheck(L_1); L_1->___U3CU3E4__this_2 = __this; Il2CppCodeGenWriteBarrier((void**)(&L_1->___U3CU3E4__this_2), (void*)__this); return L_1; } } // System.Void Zero.ExtGunBase::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunBase__ctor_mF03B03B5E7E0D5C8D9D7C1C1585DD691B6E37D86 (ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* __this, const RuntimeMethod* method) { { HVRGunBase__ctor_m1C18BE969942BDA76D70B7984DA32E8F5103FC3D(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Zero.ExtGunBase/d__8::.ctor(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CSmokeDisableU3Ed__8__ctor_m17D5E18BFC5D66A04B42DB1F36133AF999B1D577 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, int32_t ___0_U3CU3E1__state, const RuntimeMethod* method) { { Object__ctor_mE837C6B9FA8C6D5D109F4B2EC885D79919AC0EA2(__this, NULL); int32_t L_0 = ___0_U3CU3E1__state; __this->___U3CU3E1__state_0 = L_0; return; } } // System.Void Zero.ExtGunBase/d__8::System.IDisposable.Dispose() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CSmokeDisableU3Ed__8_System_IDisposable_Dispose_mAC72C8A35C4BCA701831156F74D50EF6B289D259 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, const RuntimeMethod* method) { { return; } } // System.Boolean Zero.ExtGunBase/d__8::MoveNext() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3CSmokeDisableU3Ed__8_MoveNext_mD32A65E5FECA9165ED206D2F6B57115622D105B5 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } int32_t V_0 = 0; ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* V_1 = NULL; MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 V_2; memset((&V_2), 0, sizeof(V_2)); { int32_t L_0 = __this->___U3CU3E1__state_0; V_0 = L_0; ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_1 = __this->___U3CU3E4__this_2; V_1 = L_1; int32_t L_2 = V_0; switch (L_2) { case 0: { goto IL_0022; } case 1: { goto IL_0050; } case 2: { goto IL_0085; } } } { return (bool)0; } IL_0022: { __this->___U3CU3E1__state_0 = (-1); // yield return new WaitForSeconds(Cooldown + Cooldown * 0.1f); ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_3 = V_1; NullCheck(L_3); float L_4 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)L_3)->___Cooldown_10; ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_5 = V_1; NullCheck(L_5); float L_6 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)L_5)->___Cooldown_10; WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3* L_7 = (WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3*)il2cpp_codegen_object_new(WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var); NullCheck(L_7); WaitForSeconds__ctor_m579F95BADEDBAB4B3A7E302C6EE3995926EF2EFC(L_7, ((float)il2cpp_codegen_add(L_4, ((float)il2cpp_codegen_multiply(L_6, (0.100000001f))))), NULL); __this->___U3CU3E2__current_1 = L_7; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_7); __this->___U3CU3E1__state_0 = 1; return (bool)1; } IL_0050: { __this->___U3CU3E1__state_0 = (-1); // var main = smokeParticles.main; ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_8 = V_1; NullCheck(L_8); ParticleSystem_tB19986EE308BD63D36FB6025EEEAFBEDB97C67C1* L_9 = L_8->___smokeParticles_65; NullCheck(L_9); MainModule_tC7ECD8330C14B0808478A748048988A6085CE2A9 L_10; L_10 = ParticleSystem_get_main_mD86DFCD96150E2CE760CD2F37052BB3BCA33C189(L_9, NULL); V_2 = L_10; // main.loop = false; MainModule_set_loop_mB3FC83A6DA8D248D15C53388D6B9B7711ADD89BE((&V_2), (bool)0, NULL); // yield return new WaitForSeconds(MuzzleSmokeTime); ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_11 = V_1; NullCheck(L_11); float L_12 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)L_11)->___MuzzleSmokeTime_19; WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3* L_13 = (WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3*)il2cpp_codegen_object_new(WaitForSeconds_tF179DF251655B8DF044952E70A60DF4B358A3DD3_il2cpp_TypeInfo_var); NullCheck(L_13); WaitForSeconds__ctor_m579F95BADEDBAB4B3A7E302C6EE3995926EF2EFC(L_13, L_12, NULL); __this->___U3CU3E2__current_1 = L_13; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CU3E2__current_1), (void*)L_13); __this->___U3CU3E1__state_0 = 2; return (bool)1; } IL_0085: { __this->___U3CU3E1__state_0 = (-1); // MuzzleSmoke.SetActive(false); ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_14 = V_1; NullCheck(L_14); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_15 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)L_14)->___MuzzleSmoke_29; NullCheck(L_15); GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_15, (bool)0, NULL); // smokeToDisable = null; ExtGunBase_t9706330BF6070A6D41F878663F99E9A060AF477C* L_16 = V_1; NullCheck(L_16); L_16->___smokeToDisable_66 = (Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)NULL; Il2CppCodeGenWriteBarrier((void**)(&L_16->___smokeToDisable_66), (void*)(Coroutine_t85EA685566A254C23F3FD77AB5BDFFFF8799596B*)NULL); // } return (bool)0; } } // System.Object Zero.ExtGunBase/d__8::System.Collections.Generic.IEnumerator.get_Current() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CSmokeDisableU3Ed__8_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m131BD89CC9E303E302379B666FD79087D42ECCF7 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, const RuntimeMethod* method) { { RuntimeObject* L_0 = __this->___U3CU3E2__current_1; return L_0; } } // System.Void Zero.ExtGunBase/d__8::System.Collections.IEnumerator.Reset() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3CSmokeDisableU3Ed__8_System_Collections_IEnumerator_Reset_m107C82CB9FD9859B16FE151A82BA38270144B589 (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, const RuntimeMethod* method) { { NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A* L_0 = (NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A*)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_t1429765983D409BD2986508963C98D214E4EBF4A_il2cpp_TypeInfo_var))); NullCheck(L_0); NotSupportedException__ctor_m1398D0CDE19B36AA3DE9392879738C1EA2439CDF(L_0, NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3CSmokeDisableU3Ed__8_System_Collections_IEnumerator_Reset_m107C82CB9FD9859B16FE151A82BA38270144B589_RuntimeMethod_var))); } } // System.Object Zero.ExtGunBase/d__8::System.Collections.IEnumerator.get_Current() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* U3CSmokeDisableU3Ed__8_System_Collections_IEnumerator_get_Current_m8A3956A1BB93A28A01EE6C4C16DC55E198B6AAEF (U3CSmokeDisableU3Ed__8_t707CC8423751024819F3435F35EC34783543502E* __this, const RuntimeMethod* method) { { RuntimeObject* L_0 = __this->___U3CU3E2__current_1; return L_0; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Zero.ExtGunShotgun::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunShotgun_Awake_m33479A5FD2C12B5B9088931ED174022B5C8F6C7C (ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisHVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B_mE48B88C993DFCF22B20DF48287D32C80175460DD_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } { // base.Awake(); ExtGunBase_Awake_mE546ADA7E954D8FE9942BD62F2B5AB27E6D01144(__this, NULL); // Ammo = GetComponent(); HVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B* L_0; L_0 = Component_GetComponent_TisHVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B_mE48B88C993DFCF22B20DF48287D32C80175460DD(__this, Component_GetComponent_TisHVRShotgunMagazine_t52AFA870102D2AD2797B08E1946B36087CDA166B_mE48B88C993DFCF22B20DF48287D32C80175460DD_RuntimeMethod_var); HVRGunBase_set_Ammo_m2FC382AB68411C63502B882653837234383D12F1_inline(__this, L_0, NULL); // } return; } } // System.Void Zero.ExtGunShotgun::OnFire(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunShotgun_OnFire_mE3E97FE416636F6AFDA00F736D00ABF4D13D0B3E (ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_direction, const RuntimeMethod* method) { int32_t V_0 = 0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_1; memset((&V_1), 0, sizeof(V_1)); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); { // for (int i = 0; i < NumberOfPellets; i++) V_0 = 0; goto IL_0038; } IL_0004: { // var xy = Random.insideUnitCircle * ShotRadius; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0; L_0 = Random_get_insideUnitCircle_mB2FE9BAA7DDF7FED2AA53EA4667F864747E20DA2(NULL); float L_1 = __this->___ShotRadius_68; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2; L_2 = Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline(L_0, L_1, NULL); V_1 = L_2; // var newDirection = direction + transform.TransformDirection(xy); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_direction; Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1* L_4; L_4 = Component_get_transform_m2919A1D81931E6932C7F06D4C2F0AB8DDA9A5371(__this, NULL); Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_5 = V_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector2_op_Implicit_m6D9CABB2C791A192867D7A4559D132BE86DD3EB7_inline(L_5, NULL); NullCheck(L_4); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7; L_7 = Transform_TransformDirection_m9BE1261DF2D48B7A4A27D31EE24D2D97F89E7757(L_4, L_6, NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8; L_8 = Vector3_op_Addition_m78C0EC70CB66E8DCAC225743D82B268DAEE92067_inline(L_3, L_7, NULL); V_2 = L_8; // FireBullet(newDirection); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9 = V_2; VirtualActionInvoker1< Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 >::Invoke(51 /* System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::FireBullet(UnityEngine.Vector3) */, __this, L_9); // for (int i = 0; i < NumberOfPellets; i++) int32_t L_10 = V_0; V_0 = ((int32_t)il2cpp_codegen_add(L_10, 1)); } IL_0038: { // for (int i = 0; i < NumberOfPellets; i++) int32_t L_11 = V_0; int32_t L_12 = __this->___NumberOfPellets_67; if ((((int32_t)L_11) < ((int32_t)L_12))) { goto IL_0004; } } { // } return; } } // System.Void Zero.ExtGunShotgun::OnCockingHandleEjected() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunShotgun_OnCockingHandleEjected_m6E4D17851604F24DB063975D64DF429739167268 (ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // base.OnCockingHandleEjected(); HVRGunBase_OnCockingHandleEjected_m8D236EF3A00C63E439B3E83DB759FDA9A124549F(__this, NULL); // if (ChamberedCasing && ChamberedCasing.activeSelf) GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_0 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___ChamberedCasing_31; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_0, NULL); if (!L_1) { goto IL_0026; } } { GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_2 = ((HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D*)__this)->___ChamberedCasing_31; NullCheck(L_2); bool L_3; L_3 = GameObject_get_activeSelf_m4F3E5240E138B66AAA080EA30759A3D0517DA368(L_2, NULL); if (!L_3) { goto IL_0026; } } { // EjectCasing(); VirtualActionInvoker0::Invoke(57 /* System.Void HurricaneVR.Framework.Weapons.Guns.HVRGunBase::EjectCasing() */, __this); } IL_0026: { // } return; } } // System.Void Zero.ExtGunShotgun::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ExtGunShotgun__ctor_m429CF70F10A8828388325CF640645CCEC7446221 (ExtGunShotgun_t91C7B347AB01531646DD3BC13AC84C6A0C80D11F* __this, const RuntimeMethod* method) { { // public int NumberOfPellets = 5; __this->___NumberOfPellets_67 = 5; // public float ShotRadius = 0.05f; __this->___ShotRadius_68 = (0.0500000007f); ExtGunBase__ctor_mF03B03B5E7E0D5C8D9D7C1C1585DD691B6E37D86(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void Zero.WeaponAmmo::Awake() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_Awake_m99A1B96196E330CACC50B69036B46E62D8C6B860 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WeaponAmmo_AmmoChanged_mB50F447583AAF2CDE8626ACEF10E44340A2A2EF2_RuntimeMethod_var); s_Il2CppMethodInitialized = true; } UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B2_0 = NULL; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B1_0 = NULL; { // OnAmmoChange.AddListener(AmmoChanged); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnAmmoChange_13; UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7* L_1 = (UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7*)il2cpp_codegen_object_new(UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7_il2cpp_TypeInfo_var); NullCheck(L_1); UnityAction__ctor_mC53E20D6B66E0D5688CD81B88DBB34F5A58B7131(L_1, __this, (intptr_t)((void*)WeaponAmmo_AmmoChanged_mB50F447583AAF2CDE8626ACEF10E44340A2A2EF2_RuntimeMethod_var), NULL); NullCheck(L_0); UnityEvent_AddListener_m8AA4287C16628486B41DA41CA5E7A856A706D302(L_0, L_1, NULL); // base.Awake(); HVRAmmo_Awake_m57FDEE672AAEEA4F6E101903BA0C678CD527B7FF(__this, NULL); // OnAmmoChange?.Invoke(); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_2 = __this->___OnAmmoChange_13; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_3 = L_2; G_B1_0 = L_3; if (L_3) { G_B2_0 = L_3; goto IL_0028; } } { return; } IL_0028: { NullCheck(G_B2_0); UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(G_B2_0, NULL); // } return; } } // System.Void Zero.WeaponAmmo::AmmoChanged() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_AmmoChanged_mB50F447583AAF2CDE8626ACEF10E44340A2A2EF2 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } { // if (ammoCountText) TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9* L_0 = __this->___ammoCountText_14; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_1; L_1 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_0, NULL); if (!L_1) { goto IL_0023; } } { // ammoCountText.text = CurrentCount.ToString(); TMP_Text_tE8D677872D43AD4B2AAF0D6101692A17D0B251A9* L_2 = __this->___ammoCountText_14; int32_t* L_3 = (&((HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150*)__this)->___CurrentCount_12); String_t* L_4; L_4 = Int32_ToString_m030E01C24E294D6762FB0B6F37CB541581F55CA5(L_3, NULL); NullCheck(L_2); VirtualActionInvoker1< String_t* >::Invoke(66 /* System.Void TMPro.TMP_Text::set_text(System.String) */, L_2, L_4); } IL_0023: { // if (bulletModel) GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_5 = __this->___bulletModel_15; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); bool L_6; L_6 = Object_op_Implicit_m93896EF7D68FA113C42D3FE2BC6F661FC7EF514A(L_5, NULL); if (!L_6) { goto IL_0044; } } { // bulletModel.SetActive(CurrentCount > 0); GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* L_7 = __this->___bulletModel_15; int32_t L_8 = ((HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150*)__this)->___CurrentCount_12; NullCheck(L_7); GameObject_SetActive_m638E92E1E75E519E5B24CF150B08CA8E0CDFAB92(L_7, (bool)((((int32_t)L_8) > ((int32_t)0))? 1 : 0), NULL); } IL_0044: { // } return; } } // System.Void Zero.WeaponAmmo::AddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_AddBullet_m1CD628555D5659EF3CEBD66558DD1D8E5CE78D6A (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B2_0 = NULL; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B1_0 = NULL; { // base.AddBullet(); HVRAmmo_AddBullet_m19852C98AB9F0E8445FAB4AB6A253E57373AEFF1(__this, NULL); // OnAmmoChange?.Invoke(); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnAmmoChange_13; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_0011; } } { return; } IL_0011: { NullCheck(G_B2_0); UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(G_B2_0, NULL); // } return; } } // System.Boolean Zero.WeaponAmmo::CanAddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool WeaponAmmo_CanAddBullet_m7076DB84428CE4341AFB735D9055B25140B672F6 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { { // return base.CanAddBullet(); bool L_0; L_0 = HVRAmmo_CanAddBullet_m6644EC3BB16EE49B38A8E8F262360AC794027892(__this, NULL); return L_0; } } // System.Boolean Zero.WeaponAmmo::TryAddBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool WeaponAmmo_TryAddBullet_m239DABC168CF64A827193B89A073203D7F2B5422 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { { // return base.TryAddBullet(); bool L_0; L_0 = HVRAmmo_TryAddBullet_m207A0FB1A343C4BC12491C445AA2954DACAF85BC(__this, NULL); return L_0; } } // System.Void Zero.WeaponAmmo::RemoveBullet() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_RemoveBullet_m6B52641F0945CF0772CD4AE17A7F2625D5BD2ABD (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B2_0 = NULL; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B1_0 = NULL; { // base.RemoveBullet(); HVRAmmo_RemoveBullet_m5BC60F814B63A903DFD3699B616266D39D35548F(__this, NULL); // OnAmmoChange?.Invoke(); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnAmmoChange_13; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_0011; } } { return; } IL_0011: { NullCheck(G_B2_0); UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(G_B2_0, NULL); // } return; } } // System.Void Zero.WeaponAmmo::StartDestroy() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_StartDestroy_mD83DBEFD388BA1D9185DA4825EAA1E699441B636 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B2_0 = NULL; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B1_0 = NULL; { // base.StartDestroy(); HVRAmmo_StartDestroy_m87880B6FE7C2F31A2A7267E9FAF9DCD177C62206(__this, NULL); // OnAmmoChange?.Invoke(); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnAmmoChange_13; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_0011; } } { return; } IL_0011: { NullCheck(G_B2_0); UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(G_B2_0, NULL); // } return; } } // System.Void Zero.WeaponAmmo::Start() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo_Start_mEC0ED07B4140E0DE7AF79B4EB28B129DDA0D5AB0 (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B2_0 = NULL; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* G_B1_0 = NULL; { // base.Start(); HVRDamageProvider_Start_m62736213950BC833C3639324644D84A2296C71AE(__this, NULL); // OnAmmoChange?.Invoke(); UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_0 = __this->___OnAmmoChange_13; UnityEvent_tDC2C3548799DBC91D1E3F3DE60083A66F4751977* L_1 = L_0; G_B1_0 = L_1; if (L_1) { G_B2_0 = L_1; goto IL_0011; } } { return; } IL_0011: { NullCheck(G_B2_0); UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2(G_B2_0, NULL); // } return; } } // System.Void Zero.WeaponAmmo::.ctor() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WeaponAmmo__ctor_m01CD713B86461302F7D82B5C611230973226D3FB (WeaponAmmo_t970F1B46B1E96177BFAD5373C671844306E831F9* __this, const RuntimeMethod* method) { { HVRAmmo__ctor_m92329A7113E64B8CEBAD5C1AC9AF747F4F5E5038(__this, NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void HVRGunBase_set_Ammo_m2FC382AB68411C63502B882653837234383D12F1_inline (HVRGunBase_t38023244180FDB31FB991F0878A57531605E2A6D* __this, HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* ___0_value, const RuntimeMethod* method) { { // public HVRAmmo Ammo { get; set; } HVRAmmo_t994932DC6B6353DE34CF1B4F4F43968BCDDA2150* L_0 = ___0_value; __this->___U3CAmmoU3Ek__BackingField_58 = L_0; Il2CppCodeGenWriteBarrier((void**)(&__this->___U3CAmmoU3Ek__BackingField_58), (void*)L_0); return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 Vector2_op_Multiply_m2D984B613020089BF5165BA4CA10988E2DC771FE_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_a; float L_1 = L_0.___x_0; float L_2 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_3 = ___0_a; float L_4 = L_3.___y_1; float L_5 = ___1_d; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_6; memset((&L_6), 0, sizeof(L_6)); Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline((&L_6), ((float)il2cpp_codegen_multiply(L_1, L_2)), ((float)il2cpp_codegen_multiply(L_4, L_5)), /*hidden argument*/NULL); V_0 = L_6; goto IL_0019; } IL_0019: { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector2_op_Implicit_m6D9CABB2C791A192867D7A4559D132BE86DD3EB7_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___0_v, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_0 = ___0_v; float L_1 = L_0.___x_0; Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 L_2 = ___0_v; float L_3 = L_2.___y_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4; memset((&L_4), 0, sizeof(L_4)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_4), L_1, L_3, (0.0f), /*hidden argument*/NULL); V_0 = L_4; goto IL_001a; } IL_001a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5 = V_0; return L_5; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Addition_m78C0EC70CB66E8DCAC225743D82B268DAEE92067_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_b, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_b; float L_3 = L_2.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_a; float L_5 = L_4.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___1_b; float L_7 = L_6.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___0_a; float L_9 = L_8.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___1_b; float L_11 = L_10.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_12; memset((&L_12), 0, sizeof(L_12)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_12), ((float)il2cpp_codegen_add(L_1, L_3)), ((float)il2cpp_codegen_add(L_5, L_7)), ((float)il2cpp_codegen_add(L_9, L_11)), /*hidden argument*/NULL); V_0 = L_12; goto IL_0030; } IL_0030: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9525B79969AFFE3254B303A40997A56DEEB6F548_inline (Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7* __this, float ___0_x, float ___1_y, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_0 = L_0; float L_1 = ___1_y; __this->___y_1 = L_1; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } }