#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif // System.Action`1 struct Action_1_tA4CC4B05C836AB92F811D67AC960A6ED20CCCB7B; // System.Action`1 struct Action_1_t6F9EB113EB3F16226AEF811A2744F4111C116C87; // System.Action`2 struct Action_2_t6A27AF0A3585FFCF87D39ADE472BCFD2F2930F19; // System.Action`2 struct Action_2_tB79528C85CFEF7DFF52C575DDAA398D2FE6BC333; // System.Action`2 struct Action_2_t4943DD8C32CAB983950535CEF3BABA85DF8C9AAA; // System.Action`2 struct Action_2_t4D6C6A84A6B44BE6193A1F64753F6E48558FBE9D; // System.Action`3 struct Action_3_tE646D5EE2107669AE49025C0E3DC04C831ACCAE0; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t645C7B1DAE2D839B52A5E387C165CE13D5465B00; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t41165BF747F041590086BE39A59BE164430A3CEF; // System.Collections.Generic.Dictionary`2 struct Dictionary_2_t6682243BDABA638FCBE4F1D9875B5B1455A7686E; // System.Func`1 struct Func_1_t97C6124008260D65F78265F8B3965ACA776F0671; // System.Func`1 struct Func_1_tDA541B7DA4A420B40B4B478F5E87E4650478F778; // System.Func`2 struct Func_2_t2A7432CC4F64D0DF6D8629208B154CF139B39AF2; // System.Func`3 struct Func_3_t42E9F5CDEF4CF174C35D943F427EF585FE829937; // System.Func`3 struct Func_3_t3E644C82345CE04737DA5CDE018481FE0A88F821; // System.Collections.Generic.HashSet`1 struct HashSet_1_t03A441EC1493E313B17FAEAEFD9B0BEBFA3F6206; // System.Collections.Generic.IComparer`1 struct IComparer_1_tFAD3AE9FE3CE1FB3CBB781C55DC57C986D71521E; // System.Collections.Generic.IEqualityComparer`1 struct IEqualityComparer_1_tF175EE4608832085A0EE2A97DAE545B83F097888; // UnityEngine.InputSystem.LowLevel.InputStateHistory`1 struct InputStateHistory_1_tFE6497AA1E7DC5B54CA3C00976576A7E88C77798; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tC24A74EF64A292F5C6BA77D0B04CD6620D2DE3AC; // System.Collections.Generic.List`1 struct List_1_t69E782A68CBD7638FDD931EED91DE4B05E917059; // System.Collections.Generic.List`1 struct List_1_tB951CE80B58D1BF9650862451D8DAD8C231F207B; // System.Collections.Generic.List`1 struct List_1_tA37ACEEC391DF2176605268C00FB1F4E08F92BCA; // System.Collections.Generic.List`1 struct List_1_t8FBA271E5F5173BEF3A23836630DAC61AF72033A; // System.Collections.Generic.List`1 struct List_1_t05915E9237850A58106982B7FE4BC5DA4E872E73; // System.Collections.Generic.List`1 struct List_1_t09630CC02FA21D368A6F17E496E9DAE8995D5B19; // System.Collections.Generic.List`1 struct List_1_t47EB84D8D3371AC1E55BEA64B4C70F2067B2961E; // System.Collections.Generic.List`1 struct List_1_tF470A3BE5C1B5B68E1325EF3F109D172E60BD7CD; // System.Collections.Generic.List`1 struct List_1_t44EF1B9C71532303037AAC259AD8D405401724D8; // System.Collections.Generic.List`1 struct List_1_t41896DF347A129D13205BBFADE03DFB21E05E459; // System.Collections.Generic.List`1 struct List_1_tD4E195AE3BDA50173FFDB1123B913E149DC2DE25; // System.Collections.Generic.List`1 struct List_1_t90832B88D7207769654164CC28440CF594CC397D; // System.Collections.Generic.List`1 struct List_1_t4A80BCCFB0BC8742C8BB601365DB07226750573A; // System.Collections.Generic.List`1 struct List_1_t0A071D357023E38EAA5C7E0E34DE9732F26DBCE8; // System.Collections.Generic.List`1 struct List_1_t76F0B957C54456D9FEEEA81D78039166218CC88A; // System.Collections.Generic.List`1 struct List_1_t70EE7982F45810D4B024CF720D910E67974A3094; // System.Collections.Generic.List`1 struct List_1_t8A06DB5554CD76CE072807DE6EF4198109D84E53; // System.Collections.Generic.Queue`1 struct Queue_1_t488F4FFC87B785BACAAF18A6B2E9307E5451DF68; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_t6B975CD3D06E8D955346FC0D66E8F6E449D49A44; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_t0E133AD36715877AE1CE72539A0199B4D3AA8CD1; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_t81BCBAE57D930C934CF7A439452D65303AC6A8CD; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_t78303B1CD3D08C664ABB15EBD7C882DA3E06CF7D; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_tA9FB4D63A1064BD322AFDFCD70319CB384C057D9; // UnityEngine.UIElements.StyleDataRef`1/RefCounted struct RefCounted_t812D790A2C787F18230F9234F6C9B84D4AC1A85A; // System.Threading.Tasks.Task`1 struct Task_1_t4C228DE57804012969575431CFF12D57C875552D; // System.WeakReference`1 struct WeakReference_1_tED795563AD26F795CED3BBCD488AB1694E385BCE; // System.Action`1[] struct Action_1U5BU5D_t18C922CAB85EAE463E29566305D718EF64B12A16; // System.Action`2[] struct Action_2U5BU5D_tBE18774DE78EE629377991D4C8F3B44D96E3A529; // System.Action`3[] struct Action_3U5BU5D_t624B9D1D653A8F69756207CB2B95EEF3143387DB; // System.Func`3[] struct Func_3U5BU5D_t46F58FB7530550D36B775F49E118190032295BE6; // System.Collections.Generic.KeyValuePair`2[] struct KeyValuePair_2U5BU5D_tF8154B2302178CCE00D745DBF55F703880469DFC; // System.Collections.Generic.List`1[] struct List_1U5BU5D_t37294D7C303231F2FD83B3C398AED0937F4F3206; // System.Byte[][] struct ByteU5BU5DU5BU5D_t19A0C6D66F22DF673E9CDB37DEF566FE0EC947FA; // System.Char[][] struct CharU5BU5DU5BU5D_tE6ABF380CD3BBDBB52C3EF725A02224F2B4AA680; // System.Int32[][] struct Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E; // System.Object[][] struct ObjectU5BU5DU5BU5D_t6491927494F825352C40DCE9D447C97B17297969; // DungeonArchitect.Builders.BSP.BSPNodeConnection[] struct BSPNodeConnectionU5BU5D_t4B63F0A200675D9C82080A82E37ACDE0E5260D61; // System.Byte[] struct ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031; // UnityEngine.UIElements.ComputedTransitionProperty[] struct ComputedTransitionPropertyU5BU5D_t25B9E78F5276CDA297C8215C316452CAB8219E82; // DungeonArchitect.Utils.DungeonUID[] struct DungeonUIDU5BU5D_t9ED3636D1BB027001497A075D860CC6EB7F503ED; // UnityEngine.InputSystem.EnhancedTouch.Finger[] struct FingerU5BU5D_t7D581BC6C3943F4482AA079AE68BBE33F3E58D7F; // UnityEngine.InputSystem.InputControlScheme[] struct InputControlSchemeU5BU5D_tAE603126FBD4D6B8F67EA6F8CFA531A646C63D86; // UnityEngine.InputSystem.InputDevice[] struct InputDeviceU5BU5D_tA9AEFC6AF63557D3D5DCFB2B26DDA6F63147D548; // UnityEngine.InputSystem.Users.InputUser[] struct InputUserU5BU5D_t4B71AE3CDE5BB252EADB6494FEE05EE141C2B1FD; // System.Int32[] struct Int32U5BU5D_t19C97395396A72ECAF310612F0760F165060314C; // UnityEngine.InputSystem.Utilities.InternedString[] struct InternedStringU5BU5D_t0B851758733FC0B118D84BE83AED10A0404C18D5; // UnityEngine.Material[] struct MaterialU5BU5D_t2B1D11C42DB07A4400C0535F92DBB87A2E346D3D; // System.Reflection.MethodInfo[] struct MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265; // UnityEngine.InputSystem.Utilities.NameAndParameters[] struct NameAndParametersU5BU5D_tA6C2AC34ACDB1967A7A2CEF4BE1D717ADA695CA2; // UnityEngine.InputSystem.Utilities.NamedValue[] struct NamedValueU5BU5D_tADD8F1373B88C55F68499688D72C21A97F63303A; // UnityEngine.Playables.PlayableBinding[] struct PlayableBindingU5BU5D_tC50C3F27A8E4246488F7A5998CAABAC4811A92CD; // UnityEngine.Rendering.ShaderTagId[] struct ShaderTagIdU5BU5D_tE1BA124E13B8096153E25C5AF9C1D15D71466143; // DungeonArchitect.Builders.Snap.SnapQueryConnectionInfo[] struct SnapQueryConnectionInfoU5BU5D_tA722DA257596BFF7FBFF0241951285854A0487E9; // System.String[] struct StringU5BU5D_t7674CD946EC0CE7B3AE0BE70E6EE85F2ECD9F248; // UnityEngine.UIElements.StyleValueHandle[] struct StyleValueHandleU5BU5D_t66B7732469E9E30B1FB9A6E386315DAB36914ADE; // UnityEngine.InputSystem.EnhancedTouch.Touch[] struct TouchU5BU5D_t32B2235E604E83356406C886C1A817C01F7C6354; // UnityEngine.InputSystem.Touchscreen[] struct TouchscreenU5BU5D_t73D22E3D2A7039C6C374D75B796C8F83BCA897E3; // UnityEngine.Vector3Int[] struct Vector3IntU5BU5D_t7A7C64EB93B0E0C1989C82C3D0A003294FC6EC5E; // UnityEngine.Rendering.VertexAttributeDescriptor[] struct VertexAttributeDescriptorU5BU5D_t5D10E60612F12777F59B7E33939F9075DB0E02B2; // MS.Internal.Xml.Cache.XPathNode[] struct XPathNodeU5BU5D_tABD91BA95C61EF982E9FB7D2386FCE4C39F8B90C; // DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapRenderer/TilemapRenderQuad[] struct TilemapRenderQuadU5BU5D_t3583A576C66A6B8E4FE0BCF7DF0523870977065C; // DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapRenderer/TilemapRenderVert[] struct TilemapRenderVertU5BU5D_t11597EB861572CA424CB943DAE12DCE96C3F80A3; // UnityEngine.InputSystem.InputControlScheme/DeviceRequirement[] struct DeviceRequirementU5BU5D_t0496FAAB7554B7BFC270BA53BA6A5EFD5DE061CE; // UnityEngine.InputSystem.Users.InputUser/OngoingAccountSelection[] struct OngoingAccountSelectionU5BU5D_t0CC84AB78BA7B45022C3D6E08B0DADA7A61BCBD8; // UnityEngine.InputSystem.Users.InputUser/UserData[] struct UserDataU5BU5D_t5CB4987877C71E61FA131704B58CA6D8E5272C7E; // System.Action struct Action_tD00B0A84D7945E50C2DFFC28EFEE6ED44ED2AD07; // UnityEngine.InputSystem.LowLevel.ActionEvent struct ActionEvent_tFC934B0EAC602EBEF4E6F4A34EC21B329DE11444; // UnityEngine.EventSystems.BaseRaycaster struct BaseRaycaster_t7DC8158FD3CA0193455344379DD5FF7CD5F1F832; // System.Xml.Schema.BitSet struct BitSet_t89F906D542C052F4565FBEF32E1E9713B966026B; // System.Byte struct Byte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3; // UnityEngine.Camera struct Camera_tA92CC927D7439999BC82DBEDC0AA45B470F9E184; // System.Threading.CancellationTokenSource struct CancellationTokenSource_tAAE1E0033BCFC233801F8CB4CED5C852B350CB7B; // DungeonArchitect.Builders.Grid.Cell struct Cell_tCF4282AD1DF4C4794E81C61514A1489C9EC1FD01; // UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0; // UnityEngine.ComputeBuffer struct ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233; // UnityEngine.Rendering.CullingAllocationInfo struct CullingAllocationInfo_tB260F5CD0B290F74E145EB16E54B901CC68D9D5A; // UnityEngine.Rendering.Universal.DecalCachedChunk struct DecalCachedChunk_tDEF493C8A3A1F442BDEC1794BDDA0996B32DCACE; // UnityEngine.Rendering.Universal.DecalCulledChunk struct DecalCulledChunk_tFD4472F0ADDD173C7B13E8B0529983E745F12ED3; // UnityEngine.Rendering.Universal.DecalDrawCallChunk struct DecalDrawCallChunk_tBD0491A1B0B7D19DF01A5C9EDE0A40CBEDBF7A3A; // UnityEngine.Rendering.Universal.DecalEntityChunk struct DecalEntityChunk_t2CDCBFA35711DA074631D26572EF9755A3AD740C; // DungeonArchitect.Themeing.DungeonThemeItem struct DungeonThemeItem_t525C07FDEF1FE05205B04857B883591354D79AB1; // UnityEngine.UIElements.EventBase struct EventBase_tD7F89B936EB8074AE31E7B15976C072277371F7C; // UnityEngine.InputSystem.UI.ExtendedPointerEventData struct ExtendedPointerEventData_t164B462A9B123B2EE69B7DEC4F33F6AA3DE7937F; // FIMSpace.Generating.FieldSetup struct FieldSetup_tC930DB5C21FA8BC444379EB545850A02E9708926; // UnityEngine.InputSystem.EnhancedTouch.Finger struct Finger_t0E27A005E4B818F9D0078D69AF2B22649DDD4C6A; // DungeonArchitect.Flow.Domains.Layout.FlowLayoutGraphLink struct FlowLayoutGraphLink_t46C32B4C53EF2584D824AC991277B0CCDE492066; // DungeonArchitect.Flow.Domains.Layout.FlowLayoutGraphNode struct FlowLayoutGraphNode_t87C9F28AC312DBD32DACA3F56E74A83944F60053; // UnityEngine.UIElements.Focusable struct Focusable_t39F2BAF0AF6CA465BC2BEDAF9B5B2CF379B846D0; // UnityEngine.Font struct Font_tC95270EA3198038970422D78B74A7F2E218A96B6; // UnityEngine.TextCore.Text.FontAsset struct FontAsset_t61A6446D934E582651044E33D250EA8D306AB958; // UnityEngine.GameObject struct GameObject_t76FEDD663AB33C991A9C9A23129337651094216F; // UnityEngine.UI.Graphic struct Graphic_tCBFCA4585A19E2B75465AECFEAC43F4016BF7931; // HurricaneVR.Framework.Core.Stabbing.HVRStabbable struct HVRStabbable_t71A2D16350A6CAB51630D1314BE9C10870FE29E1; // HurricaneVR.Framework.Core.Stabbing.HVRStabber struct HVRStabber_tE60C171AECD2D5487B702E7C6C27194FFC364904; // UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor struct IInputStateChangeMonitor_t043FD8736A6F45C06A2FAFFC5BE70A565F999598; // UnityEngine.Playables.INotification struct INotification_tEF630287442F0A66470493068A5D158E3C2D3C6B; // UnityEngine.UIElements.IPanel struct IPanel_tAD0F3807B6DE2ECA557380E7DB5F3A179BE5A7A5; // System.Buffers.IPinnable struct IPinnable_tA3989EA495C0118966BAAF8848C0009947BB49C0; // UnityEngine.UIElements.ITreeViewItem struct ITreeViewItem_t0C5908872EA2842688BFFB2055D5096EC1EA9EFC; // UnityEngine.InputSystem.InputActionState struct InputActionState_t780948EA293BAA800AD8699518B58B59FFB8A700; // UnityEngine.InputSystem.InputControl struct InputControl_t74F06B623518F992BF8E38656A5E0857169E3E2E; // UnityEngine.InputSystem.InputDevice struct InputDevice_t8BCF67533E872A75779C24C93D1D7085B72D364B; // UnityEngine.InputSystem.LowLevel.InputEvent struct InputEvent_t10F727342D1A79DCFC06529C203BB61C194AEBC5; // UnityEngine.InputSystem.LowLevel.InputStateHistory struct InputStateHistory_tF2145C4E34E0E3AC84270533F58F047D6E28A480; // FIMSpace.Generating.InstructionDefinition struct InstructionDefinition_t9455A0241A36B5E034A8C152F819BA3B56D5F445; // DungeonArchitect.Builders.Isaac.IsaacRoom struct IsaacRoom_t7B04222B9828F8F6B0E2A43235966C7CFEF52D17; // UnityEngine.Light struct Light_t1E68479B7782AF2050FAA02A5DC612FD034F18F3; // System.Threading.ManualResetEvent struct ManualResetEvent_t63959486AA41A113A4353D0BF4A68E77EBA0A158; // UnityEngine.Material struct Material_t18053F08F347D0DCA5E1140EC7EC4533DD8A14E3; // UnityEngine.MaterialPropertyBlock struct MaterialPropertyBlock_t2308669579033A857EFE6E4831909F638B27411D; // System.Reflection.MemberInfo struct MemberInfo_t; // UnityEngine.Mesh struct Mesh_t6D9C539763A09BC2B12AEAEF36F6DFFC98AE63D4; // UnityEngine.MeshCollider struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455; // UnityEngine.UIElements.UIR.MeshHandle struct MeshHandle_tC1E9A7ECCFDAEFDE064B8D58B35B9CEE5A70A22E; // FIMSpace.Generating.OSPrefabReference struct OSPrefabReference_t3B64B9E0B29FBF42197702D4E88686F30CBC7525; // FIMSpace.Generating.OStamperSet struct OStamperSet_tF2812982CD5DB7F227E44BB30B7153A21F96D6A3; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.InputSystem.OnScreen.OnScreenControl struct OnScreenControl_t449BC1FA3DCA3F7787643FAB4F4B1906A7B32418; // UnityEngine.UIElements.UIR.Page struct Page_tB4EA8095DF85BAF22AB8FCA71400121E721B57C9; // UnityEngine.Experimental.Rendering.ProbeReferenceVolumeProfile struct ProbeReferenceVolumeProfile_t7E258E0C21DBA74C68F6F73D272EB9B56A15C7A5; // UnityEngine.Experimental.Rendering.ProbeVolumeAsset struct ProbeVolumeAsset_t06802A1A4A4B3197799AEC2D220AFEBBCC458D8B; // DungeonArchitect.PropSocket struct PropSocket_tDBD788EE4878B0FEF7F3848CD0882C4A2A735394; // UnityEngine.Rendering.RTHandle struct RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B; // UnityEngine.UIElements.UIR.RenderChainCommand struct RenderChainCommand_t4F70E36AF4BC3645C8F9C822B7A3ACE9CB815727; // UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphPass struct RenderGraphPass_t7689449D6979D97B31E962897EB038EA3F01D361; // UnityEngine.RenderTexture struct RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27; // UnityEngine.UI.Selectable struct Selectable_t3251808068A17B8E92FB33590A4C2FA66D456712; // System.Threading.SendOrPostCallback struct SendOrPostCallback_t5C292A12062F24027A98492F52ECFE9802AA6F0E; // System.Xml.Schema.SequenceNode struct SequenceNode_t49ACD22961E06675458A60447D7AA32B26835AB0; // DungeonArchitect.Flow.Impl.SnapGridFlow.SgfModuleDatabaseItem struct SgfModuleDatabaseItem_tA696FBDED35FA6BB83915CDF84726B954238933C; // FIMSpace.Generating.Planning.SingleInteriorSettings struct SingleInteriorSettings_t69F4D4F9AC29B3CD90B766F0D750AF28683B702F; // DungeonArchitect.Builders.Snap.SnapModuleInstance struct SnapModuleInstance_tF25841DFE855BCD94C5F21B124AFAD0E8C4D8A94; // FIMSpace.Generating.SpawnData struct SpawnData_t974A7A205DB24E47D544B2E1AC4EB2DA53E505A7; // UnityEngine.Sprite struct Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99; // System.String struct String_t; // UnityEngine.UIElements.StyleComplexSelector struct StyleComplexSelector_tE46C29F65FDBA48D3152781187401C8B55B7D8AD; // UnityEngine.UIElements.StyleSheet struct StyleSheet_t6FAF43FCDB45BC6BED0522A222FD4C1A9BB10428; // UnityEngine.UIElements.StyleValueCollection struct StyleValueCollection_t5ADC08D23E648FBE78F2C161494786E6C83E1377; // System.Threading.Tasks.Task struct Task_t751C4CC3ECD055BABA8A0B6A5DFBB4283DCA8572; // UnityEngine.Texture struct Texture_t791CBB51219779964E0E8A2ED7C1AA5F92A4A700; // UnityEngine.Texture2D struct Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4; // UnityEngine.InputSystem.Touchscreen struct Touchscreen_t5A3B494C10A53A822AEDB3508093860D142D84CE; // UnityEngine.Transform struct Transform_tB27202C6F4E36D225EE28A13E4D662BF99785DB1; // System.Type struct Type_t; // UnityEngine.UIElements.UIR.UIRenderDevice struct UIRenderDevice_t59628CBA89B4617E832C2B270E1C1A3931D01302; // UnityEngine.Events.UnityAction struct UnityAction_t11A1F3B953B365C072A5DCC32677EE1796A962A7; // UnityEngine.UIElements.VectorImage struct VectorImage_t7BD8CE948377FFE95FCA0C48014ACDFC13B8F8FC; // DungeonArchitect.Visibility.VisibilityGraphNode struct VisibilityGraphNode_t21FFD21EAFA1E70B27DB3928503AC875EC728E98; // UnityEngine.UIElements.VisualElement struct VisualElement_t2667F9D19E62C7A315927506C06F223AB9234115; // UnityEngine.UIElements.VisualTreeAsset struct VisualTreeAsset_tFB5BF81F0780A412AE5A7C2C552B3EEA64EA2EEB; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; // UnityEngine.Yoga.YogaNode struct YogaNode_t4B5B593220CCB315B5A60CB48BA4795636F04DDA; // UnityEngine.Playables.PlayableBinding/CreateOutputMethod struct CreateOutputMethod_tD18AFE3B69E6DDD913D82D5FA1D5D909CEEC8509; // Mono.Unity.UnityTls/unitytls_tlsctx_read_callback struct unitytls_tlsctx_read_callback_tDBE877327789CABE940C2A724EC9A5D142318851; // Mono.Unity.UnityTls/unitytls_tlsctx_write_callback struct unitytls_tlsctx_write_callback_t5D4B64AD846D04E819A49689F7EAA47365636611; struct ActionEvent_tFC934B0EAC602EBEF4E6F4A34EC21B329DE11444; struct BSPNodeConnection_t6D2235C774FB7EDF438E193C3E3A0F93E07D15F0_marshaled_com; struct BSPNodeConnection_t6D2235C774FB7EDF438E193C3E3A0F93E07D15F0_marshaled_pinvoke; struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com; struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke; struct ComputedTransitionProperty_tD8E4D8EB5DD69E063944F27A48D9263F4F1354E1_marshaled_com; struct ComputedTransitionProperty_tD8E4D8EB5DD69E063944F27A48D9263F4F1354E1_marshaled_pinvoke; struct DeviceRequirement_t80E71C44DF1923C15D3AA025242B7348EBF8B056_marshaled_com; struct DeviceRequirement_t80E71C44DF1923C15D3AA025242B7348EBF8B056_marshaled_pinvoke; struct DungeonUID_tE8CE2B9A9730AD6B17567131FF1FC463652BC9E9; struct InputUser_tD938B6FAC4D79FB2BA7040DE247549A4F832000E; struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com; struct ShaderTagId_t453E2085B5EE9448FF75E550CAB111EFF690ECB0; struct SnapQueryConnectionInfo_t127E1D194D6255787FFE4209E20D3CACC89E76E1_marshaled_com; struct SnapQueryConnectionInfo_t127E1D194D6255787FFE4209E20D3CACC89E76E1_marshaled_pinvoke; struct StyleValueHandle_t5831643AAA7AD8C5C43A4498C5E0A2545F78227D; struct TilemapRenderQuad_t978CBD3B87AB83EF67DCE597246CF6D57ABF11A0_marshaled_com; struct TilemapRenderQuad_t978CBD3B87AB83EF67DCE597246CF6D57ABF11A0_marshaled_pinvoke; struct TilemapRenderVert_t9EBAAFFE96D8048DE72E798D89ACDF440BFEC238; struct Touch_t07A55E11962F143607E917F0B6FEFB36EE2DDA70_marshaled_com; struct Touch_t07A55E11962F143607E917F0B6FEFB36EE2DDA70_marshaled_pinvoke; struct UserData_t0F7AA24AC638FDFB7CF552415A75CAE057C2D42C_marshaled_com; struct UserData_t0F7AA24AC638FDFB7CF552415A75CAE057C2D42C_marshaled_pinvoke; struct Vector3Int_t65CB06F557251D18A37BD71F3655BA836A357376; struct XPathNode_t4A9DCD8092B3B7DBA0A6DA09C03DB5274D43C3CA_marshaled_com; struct XPathNode_t4A9DCD8092B3B7DBA0A6DA09C03DB5274D43C3CA_marshaled_pinvoke; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // System.ArraySegment`1 struct ArraySegment_1_t3DC888623B720A071D69279F1FCB95A109195093 { // T[] System.ArraySegment`1::_array ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ____array_1; // System.Int32 System.ArraySegment`1::_offset int32_t ____offset_2; // System.Int32 System.ArraySegment`1::_count int32_t ____count_3; }; // System.Threading.AsyncLocalValueChangedArgs`1 struct AsyncLocalValueChangedArgs_1_t420F76E78415A26DEBFF7BD06061957A8A9422E5 { // T System.Threading.AsyncLocalValueChangedArgs`1::k__BackingField RuntimeObject* ___U3CPreviousValueU3Ek__BackingField_0; // T System.Threading.AsyncLocalValueChangedArgs`1::k__BackingField RuntimeObject* ___U3CCurrentValueU3Ek__BackingField_1; // System.Boolean System.Threading.AsyncLocalValueChangedArgs`1::k__BackingField bool ___U3CThreadContextChangedU3Ek__BackingField_2; }; // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_tE4B20CAB5BCFEE711EB4A26F077DC700987C0C2D { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t6871E5DBF19AB4DC7E1134B32A03B7A458D52E9F { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t21332918528099194FD36C74FF0FA14696F39493 { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t2F4206AD914A542566326F41DFB2E2A79639E2B4 { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t6DA6A9F254D124ACEDCE61FF80970908A6715335 { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t53F01DB17DD6900DF964560312FF648796485BDA { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.UIElements.CustomStyleProperty`1 struct CustomStyleProperty_1_t01584891E0B395EBB431AF255A7FB1D43CEBD7A7 { // System.String UnityEngine.UIElements.CustomStyleProperty`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.UIElements.CustomStyleProperty`1 #ifndef CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define #define CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com_define struct CustomStyleProperty_1_t8315EF5D1C5F5FB5F920B77E40695C07DAAB349A_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // UnityEngine.Timeline.IntervalTree`1/Entry struct Entry_t2EBE8F0B2EC8789846CCD693457A5504B953A43E { // System.Int64 UnityEngine.Timeline.IntervalTree`1/Entry::intervalStart int64_t ___intervalStart_0; // System.Int64 UnityEngine.Timeline.IntervalTree`1/Entry::intervalEnd int64_t ___intervalEnd_1; // T UnityEngine.Timeline.IntervalTree`1/Entry::item RuntimeObject* ___item_2; }; // ParadoxNotion.EventData`1 struct EventData_1_tC3577762F0A3419B0EF72E8D7D570E0636021DFC { // UnityEngine.GameObject ParadoxNotion.EventData`1::k__BackingField GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___U3CreceiverU3Ek__BackingField_0; // System.Object ParadoxNotion.EventData`1::k__BackingField RuntimeObject* ___U3CsenderU3Ek__BackingField_1; // T ParadoxNotion.EventData`1::k__BackingField int32_t ___U3CvalueU3Ek__BackingField_2; }; // ParadoxNotion.EventData`1 struct EventData_1_t473D10ADC639D2FB40C1346E08B2F8D30B3BF76F { // UnityEngine.GameObject ParadoxNotion.EventData`1::k__BackingField GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___U3CreceiverU3Ek__BackingField_0; // System.Object ParadoxNotion.EventData`1::k__BackingField RuntimeObject* ___U3CsenderU3Ek__BackingField_1; // T ParadoxNotion.EventData`1::k__BackingField RuntimeObject* ___U3CvalueU3Ek__BackingField_2; }; // UnityEngine.InputSystem.Utilities.InlinedArray`1> struct InlinedArray_1_tFABE06D675C714FC44C09C36D7B9C908690ADEAD { // System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length int32_t ___length_0; // TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue Action_1_tA4CC4B05C836AB92F811D67AC960A6ED20CCCB7B* ___firstValue_1; // TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues Action_1U5BU5D_t18C922CAB85EAE463E29566305D718EF64B12A16* ___additionalValues_2; }; // UnityEngine.InputSystem.Utilities.InlinedArray`1> struct InlinedArray_1_tB2FA5372BE7591F760748AE97979B26DDD7E9A0E { // System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length int32_t ___length_0; // TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue Action_2_t6A27AF0A3585FFCF87D39ADE472BCFD2F2930F19* ___firstValue_1; // TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues Action_2U5BU5D_tBE18774DE78EE629377991D4C8F3B44D96E3A529* ___additionalValues_2; }; // UnityEngine.InputSystem.Utilities.InlinedArray`1> struct InlinedArray_1_tC64553F2D494A77784441699A84E32D1096DC2F2 { // System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length int32_t ___length_0; // TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue Action_3_tE646D5EE2107669AE49025C0E3DC04C831ACCAE0* ___firstValue_1; // TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues Action_3U5BU5D_t624B9D1D653A8F69756207CB2B95EEF3143387DB* ___additionalValues_2; }; // UnityEngine.InputSystem.Utilities.InlinedArray`1> struct InlinedArray_1_t89D09048674475F5C319FE41264ED79405A8209D { // System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length int32_t ___length_0; // TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue Func_3_t42E9F5CDEF4CF174C35D943F427EF585FE829937* ___firstValue_1; // TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues Func_3U5BU5D_t46F58FB7530550D36B775F49E118190032295BE6* ___additionalValues_2; }; // UnityEngine.InputSystem.Utilities.InlinedArray`1 struct InlinedArray_1_t1BB3E1C727E53B8F4342843F1042AFE85C5A70C3 { // System.Int32 UnityEngine.InputSystem.Utilities.InlinedArray`1::length int32_t ___length_0; // TValue UnityEngine.InputSystem.Utilities.InlinedArray`1::firstValue Touchscreen_t5A3B494C10A53A822AEDB3508093860D142D84CE* ___firstValue_1; // TValue[] UnityEngine.InputSystem.Utilities.InlinedArray`1::additionalValues TouchscreenU5BU5D_t73D22E3D2A7039C6C374D75B796C8F83BCA897E3* ___additionalValues_2; }; // UnityEngine.XR.InputFeatureUsage`1 struct InputFeatureUsage_1_tEB160A05BCDCCA4F96072CBA0866498D06B9A27C { // System.String UnityEngine.XR.InputFeatureUsage`1::k__BackingField String_t* ___U3CnameU3Ek__BackingField_0; }; // Native definition for P/Invoke marshalling of UnityEngine.XR.InputFeatureUsage`1 #ifndef InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_pinvoke_define #define InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_pinvoke_define struct InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_pinvoke { char* ___U3CnameU3Ek__BackingField_0; }; #endif // Native definition for COM marshalling of UnityEngine.XR.InputFeatureUsage`1 #ifndef InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_com_define #define InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_com_define struct InputFeatureUsage_1_t66EDAF8AFFA2E9DDC0248C48B76ADAB8E2728858_marshaled_com { Il2CppChar* ___U3CnameU3Ek__BackingField_0; }; #endif // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t8E0D15B87910CDDA42560D1A46FD995D80D1210F { // TKey System.Collections.Generic.KeyValuePair`2::key ByteU5BU5DU5BU5D_t19A0C6D66F22DF673E9CDB37DEF566FE0EC947FA* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tA15A2CDE2D0067F592CD9373418E53A418842273 { // TKey System.Collections.Generic.KeyValuePair`2::key CharU5BU5DU5BU5D_tE6ABF380CD3BBDBB52C3EF725A02224F2B4AA680* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tFA55EACE445F07ED0E758AB6E024B85AB8FD089D { // TKey System.Collections.Generic.KeyValuePair`2::key Int32U5BU5DU5BU5D_t179D865D5B30EFCBC50F82C9774329C15943466E* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tB705E6AEB2BE5DC110A8BC6390AC36BB0F127B47 { // TKey System.Collections.Generic.KeyValuePair`2::key ObjectU5BU5DU5BU5D_t6491927494F825352C40DCE9D447C97B17297969* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t0EAC8DA2D95957AFA60DD198D013622384C0D213 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value bool ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tE9D30A991F93C5CC802881BEB1E7D7627F086D79 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value uint8_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t25871D01DA51BBB8CEF1F27E727B5D3A545FD4EF { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value Il2CppChar ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t2132409A44BC7FAE80FD412954A8D3FAA78C5AD7 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int16_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tA6BE5EEAC56CB97CB7383FCC3CC6C84FAF129189 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int32_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t90B506CAD143B28FB88CA6965C9B35679F8F9678 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int64_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tDC26B09C26BA829DDE331BCB6AF7C508C763D7A3 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t891D449DA189ED572EFC0E4457FE9D980AF86555 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value float ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tB80CFCE1FE63EA90A1922B957B5C34F1F5C3C606 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value uint64_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t763E38DF50581B1045C4F039531270BA08203934 { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value bool ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tF70DDE0C5A349727371FB070D433FA147032A13B { // TKey System.Collections.Generic.KeyValuePair`2::key int32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t88288FD7C987CABEE070E49639E8603D27AF799F { // TKey System.Collections.Generic.KeyValuePair`2::key int64_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t7E5E41B933054DBF6F52C6CDF0BC2CB4B1606423 { // TKey System.Collections.Generic.KeyValuePair`2::key RuntimeObject* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value bool ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tF11CA6D20F09EC4DAB7CB3C2C394F6F2C394E6B8 { // TKey System.Collections.Generic.KeyValuePair`2::key RuntimeObject* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int32_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t35AA315F507A224F8B43D106DA0814C9811D8A7E { // TKey System.Collections.Generic.KeyValuePair`2::key RuntimeObject* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int32_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tFC32D2507216293851350D29B64D79F950B55230 { // TKey System.Collections.Generic.KeyValuePair`2::key RuntimeObject* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tA76653DFC8A4C9B07EC11B4FF878E42681D3EACE { // TKey System.Collections.Generic.KeyValuePair`2::key RuntimeObject* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value float ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t47AB280304B50F542FD7E14F25DB2C374AEDD80A { // TKey System.Collections.Generic.KeyValuePair`2::key String_t* ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value String_t* ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_t5A3FDAC04D913E59FF60D58CAFA8264F5F43A655 { // TKey System.Collections.Generic.KeyValuePair`2::key uint32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value int32_t ___value_1; }; // System.Collections.Generic.KeyValuePair`2 struct KeyValuePair_2_tAC06C9E6230AA7E6BDA2F07D910C3CBE2F36399B { // TKey System.Collections.Generic.KeyValuePair`2::key uint32_t ___key_0; // TValue System.Collections.Generic.KeyValuePair`2::value RuntimeObject* ___value_1; }; // System.Memory`1 struct Memory_1_tB7CEF4416F5014E364267478CEF016A4AC5C0036 { // System.Object System.Memory`1::_object RuntimeObject* ____object_0; // System.Int32 System.Memory`1::_index int32_t ____index_1; // System.Int32 System.Memory`1::_length int32_t ____length_2; }; // Native definition for P/Invoke marshalling of System.Memory`1 #ifndef Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_pinvoke_define #define Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_pinvoke_define struct Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_pinvoke { Il2CppIUnknown* ____object_0; int32_t ____index_1; int32_t ____length_2; }; #endif // Native definition for COM marshalling of System.Memory`1 #ifndef Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_com_define #define Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_com_define struct Memory_1_t56F63672B8E752B13E0BBBBD034BA3C1F6CFDC17_marshaled_com { Il2CppIUnknown* ____object_0; int32_t ____index_1; int32_t ____length_2; }; #endif // Unity.Collections.NativeArray`1 struct NativeArray_1_t88F04A6A2FC556B8A7EE20276F7A2BB13F420AB9 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t81F55263465517B73C455D3400CF67B4BADD85CF { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA833EB7E3E1C9AF82C37976AD964B8D4BAC38B2C { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tDF6A1978B5813BF4DAD7948E398009FFC9BEA38D { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t4020B6981295FB915DCE82EF368535F680C13A49 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_t275C00CC374DEA66C69B3BB3992116F315A8E934 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tB60512C6E4578B7CC8EB79321680E495E69ABF81 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // Unity.Collections.NativeSlice`1 struct NativeSlice_1_t8229A12E65C90A3900340F6E126089DB5696D370 { // System.Byte* Unity.Collections.NativeSlice`1::m_Buffer uint8_t* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeSlice`1::m_Stride int32_t ___m_Stride_1; // System.Int32 Unity.Collections.NativeSlice`1::m_Length int32_t ___m_Length_2; }; // Unity.Collections.NativeSlice`1 struct NativeSlice_1_t0D1A1AB7A9C4768B84EB7420D04A90920533C78A { // System.Byte* Unity.Collections.NativeSlice`1::m_Buffer uint8_t* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeSlice`1::m_Stride int32_t ___m_Stride_1; // System.Int32 Unity.Collections.NativeSlice`1::m_Length int32_t ___m_Length_2; }; // Unity.Collections.NativeSlice`1 struct NativeSlice_1_tA687F314957178F2A299D03D59B960DDC218680F { // System.Byte* Unity.Collections.NativeSlice`1::m_Buffer uint8_t* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeSlice`1::m_Stride int32_t ___m_Stride_1; // System.Int32 Unity.Collections.NativeSlice`1::m_Length int32_t ___m_Length_2; }; // Unity.Collections.NativeSlice`1 struct NativeSlice_1_t66375568C4FF313931F4D2F646D64FE6A406BAD2 { // System.Byte* Unity.Collections.NativeSlice`1::m_Buffer uint8_t* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeSlice`1::m_Stride int32_t ___m_Stride_1; // System.Int32 Unity.Collections.NativeSlice`1::m_Length int32_t ___m_Length_2; }; // System.Nullable`1 struct Nullable_1_tCF32C56A2641879C053C86F273C0C6EC1B40BC28 { // System.Boolean System.Nullable`1::hasValue bool ___hasValue_0; // T System.Nullable`1::value int32_t ___value_1; }; // System.Nullable`1 struct Nullable_1_t365991B3904FDA7642A788423B28692FDC7CDB17 { // System.Boolean System.Nullable`1::hasValue bool ___hasValue_0; // T System.Nullable`1::value int64_t ___value_1; }; // UnityEngine.InputSystem.Utilities.ReadOnlyArray`1 struct ReadOnlyArray_1_tC41FC1476A6CC9385BDD74ECC6D3AF66A6C82BF9 { // TValue[] UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Array InputControlSchemeU5BU5D_tAE603126FBD4D6B8F67EA6F8CFA531A646C63D86* ___m_Array_0; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_StartIndex int32_t ___m_StartIndex_1; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Length int32_t ___m_Length_2; }; // UnityEngine.InputSystem.Utilities.ReadOnlyArray`1 struct ReadOnlyArray_1_t21E90B3F1DF1E9A2088EA0523F03C47910735BCA { // TValue[] UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Array InputDeviceU5BU5D_tA9AEFC6AF63557D3D5DCFB2B26DDA6F63147D548* ___m_Array_0; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_StartIndex int32_t ___m_StartIndex_1; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Length int32_t ___m_Length_2; }; // UnityEngine.InputSystem.Utilities.ReadOnlyArray`1 struct ReadOnlyArray_1_t1C2864D7CF4D444AB2616316AC8DD33932F77064 { // TValue[] UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Array InternedStringU5BU5D_t0B851758733FC0B118D84BE83AED10A0404C18D5* ___m_Array_0; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_StartIndex int32_t ___m_StartIndex_1; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Length int32_t ___m_Length_2; }; // UnityEngine.InputSystem.Utilities.ReadOnlyArray`1 struct ReadOnlyArray_1_t1B44D48F2E9F425D218BABD5DE616117E8725D41 { // TValue[] UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Array NameAndParametersU5BU5D_tA6C2AC34ACDB1967A7A2CEF4BE1D717ADA695CA2* ___m_Array_0; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_StartIndex int32_t ___m_StartIndex_1; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Length int32_t ___m_Length_2; }; // UnityEngine.InputSystem.Utilities.ReadOnlyArray`1 struct ReadOnlyArray_1_t4A15F7D15ACB297B45A08889D51E4CACEAD4EDF9 { // TValue[] UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Array NamedValueU5BU5D_tADD8F1373B88C55F68499688D72C21A97F63303A* ___m_Array_0; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_StartIndex int32_t ___m_StartIndex_1; // System.Int32 UnityEngine.InputSystem.Utilities.ReadOnlyArray`1::m_Length int32_t ___m_Length_2; }; // System.ReadOnlyMemory`1 struct ReadOnlyMemory_1_t63F301BF893B0AB689953D86A641168CA66D2399 { // System.Object System.ReadOnlyMemory`1::_object RuntimeObject* ____object_0; // System.Int32 System.ReadOnlyMemory`1::_index int32_t ____index_1; // System.Int32 System.ReadOnlyMemory`1::_length int32_t ____length_2; }; // Native definition for P/Invoke marshalling of System.ReadOnlyMemory`1 #ifndef ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_pinvoke_define #define ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_pinvoke_define struct ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_pinvoke { Il2CppIUnknown* ____object_0; int32_t ____index_1; int32_t ____length_2; }; #endif // Native definition for COM marshalling of System.ReadOnlyMemory`1 #ifndef ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_com_define #define ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_com_define struct ReadOnlyMemory_1_t766DD3EE24B08138FB23CBC5B315D83C6E1272F5_marshaled_com { Il2CppIUnknown* ____object_0; int32_t ____index_1; int32_t ____length_2; }; #endif // UnityEngine.InputSystem.LowLevel.InputStateHistory`1/Record struct Record_t4205712C85C6F00A9F1DC4D23E20F595FCB4F6A4 { // UnityEngine.InputSystem.LowLevel.InputStateHistory`1 UnityEngine.InputSystem.LowLevel.InputStateHistory`1/Record::m_Owner InputStateHistory_1_tFE6497AA1E7DC5B54CA3C00976576A7E88C77798* ___m_Owner_0; // System.Int32 UnityEngine.InputSystem.LowLevel.InputStateHistory`1/Record::m_IndexPlusOne int32_t ___m_IndexPlusOne_1; // System.UInt32 UnityEngine.InputSystem.LowLevel.InputStateHistory`1/Record::m_Version uint32_t ___m_Version_2; }; // UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1/ResourceLogInfo struct ResourceLogInfo_t1FA44296E83BFFF7118C3D41B7D2550D7B0AF8DB { // System.String UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1/ResourceLogInfo::name String_t* ___name_0; // System.Int64 UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1/ResourceLogInfo::size int64_t ___size_1; }; // Native definition for P/Invoke marshalling of UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1/ResourceLogInfo #ifndef ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_pinvoke_define #define ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_pinvoke_define struct ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_pinvoke { char* ___name_0; int64_t ___size_1; }; #endif // Native definition for COM marshalling of UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraphResourcePool`1/ResourceLogInfo #ifndef ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_com_define #define ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_com_define struct ResourceLogInfo_tD44FBA10E9FF961EF9ADD4E98C987231C2CC2C1B_marshaled_com { Il2CppChar* ___name_0; int64_t ___size_1; }; #endif // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_tBB9987581539847AE5CCA2EA2349E05CDC9127FA { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_t6B975CD3D06E8D955346FC0D66E8F6E449D49A44* ___m_Ref_0; }; // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_t5330A6F4EAC0EAB88E3B9849D866AA23BB6BE5F4 { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_t0E133AD36715877AE1CE72539A0199B4D3AA8CD1* ___m_Ref_0; }; // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_tF773E9CBC6DC0FEB38DF95A6F3F47AC49AE045B3 { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_t81BCBAE57D930C934CF7A439452D65303AC6A8CD* ___m_Ref_0; }; // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_t1D59CCAB740BE6B330D5B5FDA9F67391800200B3 { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_t78303B1CD3D08C664ABB15EBD7C882DA3E06CF7D* ___m_Ref_0; }; // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_t6A7B146DD79EDF7F42CD8CCF3E411B40AA729B8E { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_tA9FB4D63A1064BD322AFDFCD70319CB384C057D9* ___m_Ref_0; }; // UnityEngine.UIElements.StyleDataRef`1 struct StyleDataRef_1_t9CB834B90E638D92A3BE5123B0D3989697AA87FC { // UnityEngine.UIElements.StyleDataRef`1/RefCounted UnityEngine.UIElements.StyleDataRef`1::m_Ref RefCounted_t812D790A2C787F18230F9234F6C9B84D4AC1A85A* ___m_Ref_0; }; // UnityEngine.UIElements.StyleEnum`1 struct StyleEnum_1_t3B02FFF55849C9C8E6A7C0AA9C7E5F65F10C9C69 { // T UnityEngine.UIElements.StyleEnum`1::m_Value int32_t ___m_Value_0; // UnityEngine.UIElements.StyleKeyword UnityEngine.UIElements.StyleEnum`1::m_Keyword int32_t ___m_Keyword_1; }; // UnityEngine.UIElements.StyleEnum`1 struct StyleEnum_1_t4C47F320FF81E91A50EC2AD0D70A3D620362BBAE { // T UnityEngine.UIElements.StyleEnum`1::m_Value int32_t ___m_Value_0; // UnityEngine.UIElements.StyleKeyword UnityEngine.UIElements.StyleEnum`1::m_Keyword int32_t ___m_Keyword_1; }; // UnityEngine.UIElements.StyleEnum`1 struct StyleEnum_1_tDDEAB09F1AAFEA72821D32D702E5349040FF46D9 { // T UnityEngine.UIElements.StyleEnum`1::m_Value int32_t ___m_Value_0; // UnityEngine.UIElements.StyleKeyword UnityEngine.UIElements.StyleEnum`1::m_Keyword int32_t ___m_Keyword_1; }; // UnityEngine.UIElements.StyleEnum`1 struct StyleEnum_1_t4ADD569E34B475D3DC8CA33E13A80CA59AA1C07D { // T UnityEngine.UIElements.StyleEnum`1::m_Value int32_t ___m_Value_0; // UnityEngine.UIElements.StyleKeyword UnityEngine.UIElements.StyleEnum`1::m_Keyword int32_t ___m_Keyword_1; }; // System.Threading.Tasks.ValueTask`1 struct ValueTask_1_t823DE87C36EA952D24C4E64F532E9D4425B72F21 { // System.Object System.Threading.Tasks.ValueTask`1::_obj RuntimeObject* ____obj_1; // TResult System.Threading.Tasks.ValueTask`1::_result int32_t ____result_2; // System.Int16 System.Threading.Tasks.ValueTask`1::_token int16_t ____token_3; // System.Boolean System.Threading.Tasks.ValueTask`1::_continueOnCapturedContext bool ____continueOnCapturedContext_4; }; // System.ValueTuple`1 struct ValueTuple_1_tBFF71B8F72F9D197DB09CFE88F0C8C7FE97CEF75 { // T1 System.ValueTuple`1::Item1 bool ___Item1_0; }; // System.ValueTuple`2 struct ValueTuple_2_t307FF872C9931F811F5573093B923498C2EFC798 { // T1 System.ValueTuple`2::Item1 bool ___Item1_0; // T2 System.ValueTuple`2::Item2 RuntimeObject* ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_t8E49A8C86714F021568630521F437C3BB2338D3C { // T1 System.ValueTuple`2::Item1 ComputeBuffer_t51EADA9015EBCC1B982C5584E9AB2734415A8233* ___Item1_0; // T2 System.ValueTuple`2::Item2 int32_t ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_tB358DB210B9947851BE1C2586AD7532BEB639942 { // T1 System.ValueTuple`2::Item1 int32_t ___Item1_0; // T2 System.ValueTuple`2::Item2 bool ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_tD9DCD90C6490444503B936F72B6882564ED11825 { // T1 System.ValueTuple`2::Item1 int32_t ___Item1_0; // T2 System.ValueTuple`2::Item2 RuntimeObject* ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_tC57529B8C1EE84CA3D138FBE3836C013C6DC40AC { // T1 System.ValueTuple`2::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`2::Item2 int32_t ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_tC3717D4552EE1E5FC27BFBA3F5155741BC04557A { // T1 System.ValueTuple`2::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`2::Item2 RuntimeObject* ___Item2_1; }; // System.ValueTuple`2 struct ValueTuple_2_tC3AECC35C8C5A0E0288CD2C3BFF250D56BFCAB6E { // T1 System.ValueTuple`2::Item1 RTHandle_t135537761C47BC929F032B3C8F4D55EA1111B07B* ___Item1_0; // T2 System.ValueTuple`2::Item2 int32_t ___Item2_1; }; // System.ValueTuple`3 struct ValueTuple_3_tFD2ADB3DA89E958885034AAFEF1ABDA8C814D987 { // T1 System.ValueTuple`3::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`3::Item2 int32_t ___Item2_1; // T3 System.ValueTuple`3::Item3 int32_t ___Item3_2; }; // System.ValueTuple`3 struct ValueTuple_3_tF2051B729BAC568E721EF95E4D0DDA41E7744C5F { // T1 System.ValueTuple`3::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`3::Item2 RuntimeObject* ___Item2_1; // T3 System.ValueTuple`3::Item3 int32_t ___Item3_2; }; // System.ValueTuple`3 struct ValueTuple_3_tC9C1846E6BD237797AE9B56D5138EE67C1B5FA01 { // T1 System.ValueTuple`3::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`3::Item2 RuntimeObject* ___Item2_1; // T3 System.ValueTuple`3::Item3 RuntimeObject* ___Item3_2; }; // System.ValueTuple`5 struct ValueTuple_5_t0ECA92C4CF82E53BCE5CFE578708475CBA45B999 { // T1 System.ValueTuple`5::Item1 RuntimeObject* ___Item1_0; // T2 System.ValueTuple`5::Item2 bool ___Item2_1; // T3 System.ValueTuple`5::Item3 bool ___Item3_2; // T4 System.ValueTuple`5::Item4 RuntimeObject* ___Item4_3; // T5 System.ValueTuple`5::Item5 RuntimeObject* ___Item5_4; }; // UnityEngine.UIElements.UIR.Alloc struct Alloc_t78312CFE58F38082281E80E297AE6176BD2BD8AE { // System.UInt32 UnityEngine.UIElements.UIR.Alloc::start uint32_t ___start_0; // System.UInt32 UnityEngine.UIElements.UIR.Alloc::size uint32_t ___size_1; // System.Object UnityEngine.UIElements.UIR.Alloc::handle RuntimeObject* ___handle_2; // System.Boolean UnityEngine.UIElements.UIR.Alloc::shortLived bool ___shortLived_3; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.UIR.Alloc struct Alloc_t78312CFE58F38082281E80E297AE6176BD2BD8AE_marshaled_pinvoke { uint32_t ___start_0; uint32_t ___size_1; Il2CppIUnknown* ___handle_2; int32_t ___shortLived_3; }; // Native definition for COM marshalling of UnityEngine.UIElements.UIR.Alloc struct Alloc_t78312CFE58F38082281E80E297AE6176BD2BD8AE_marshaled_com { uint32_t ___start_0; uint32_t ___size_1; Il2CppIUnknown* ___handle_2; int32_t ___shortLived_3; }; // UnityEngine.UIElements.Angle struct Angle_t0229F612898D65B3CC646C40A32D93D8A33C1DFC { // System.Single UnityEngine.UIElements.Angle::m_Value float ___m_Value_0; // UnityEngine.UIElements.Angle/Unit UnityEngine.UIElements.Angle::m_Unit int32_t ___m_Unit_1; }; // SharpNav.Area #pragma pack(push, tp, 1) struct Area_t9E8E008D1CF28697728310B3039944F3C2777E47 { // System.Byte SharpNav.Area::Id uint8_t ___Id_2; }; #pragma pack(pop, tp) // UnityEngine.UIElements.UIR.BMPAlloc struct BMPAlloc_t29DA9D09157B8BAD2D5643711A53A5F11D216D30 { // System.Int32 UnityEngine.UIElements.UIR.BMPAlloc::page int32_t ___page_1; // System.UInt16 UnityEngine.UIElements.UIR.BMPAlloc::pageLine uint16_t ___pageLine_2; // System.Byte UnityEngine.UIElements.UIR.BMPAlloc::bitIndex uint8_t ___bitIndex_3; // UnityEngine.UIElements.UIR.OwnedState UnityEngine.UIElements.UIR.BMPAlloc::ownedState uint8_t ___ownedState_4; }; // UnityEngine.UIElements.Background struct Background_t3C720DED4FAF016332D29FB86C9BE8D5D0D8F0C8 { // UnityEngine.Texture2D UnityEngine.UIElements.Background::m_Texture Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_0; // UnityEngine.Sprite UnityEngine.UIElements.Background::m_Sprite Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_Sprite_1; // UnityEngine.RenderTexture UnityEngine.UIElements.Background::m_RenderTexture RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_RenderTexture_2; // UnityEngine.UIElements.VectorImage UnityEngine.UIElements.Background::m_VectorImage VectorImage_t7BD8CE948377FFE95FCA0C48014ACDFC13B8F8FC* ___m_VectorImage_3; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.Background struct Background_t3C720DED4FAF016332D29FB86C9BE8D5D0D8F0C8_marshaled_pinvoke { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_0; Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_Sprite_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_RenderTexture_2; VectorImage_t7BD8CE948377FFE95FCA0C48014ACDFC13B8F8FC* ___m_VectorImage_3; }; // Native definition for COM marshalling of UnityEngine.UIElements.Background struct Background_t3C720DED4FAF016332D29FB86C9BE8D5D0D8F0C8_marshaled_com { Texture2D_tE6505BC111DD8A424A9DBE8E05D7D09E11FFFCF4* ___m_Texture_0; Sprite_tAFF74BC83CD68037494CB0B4F28CBDF8971CAB99* ___m_Sprite_1; RenderTexture_tBA90C4C3AD9EECCFDDCC632D97C29FAB80D60D27* ___m_RenderTexture_2; VectorImage_t7BD8CE948377FFE95FCA0C48014ACDFC13B8F8FC* ___m_VectorImage_3; }; // System.Threading.CancellationToken struct CancellationToken_t51142D9C6D7C02D314DA34A6A7988C528992FFED { // System.Threading.CancellationTokenSource System.Threading.CancellationToken::_source CancellationTokenSource_tAAE1E0033BCFC233801F8CB4CED5C852B350CB7B* ____source_0; }; // Native definition for P/Invoke marshalling of System.Threading.CancellationToken struct CancellationToken_t51142D9C6D7C02D314DA34A6A7988C528992FFED_marshaled_pinvoke { CancellationTokenSource_tAAE1E0033BCFC233801F8CB4CED5C852B350CB7B* ____source_0; }; // Native definition for COM marshalling of System.Threading.CancellationToken struct CancellationToken_t51142D9C6D7C02D314DA34A6A7988C528992FFED_marshaled_com { CancellationTokenSource_tAAE1E0033BCFC233801F8CB4CED5C852B350CB7B* ____source_0; }; // UnityEngine.Color struct Color_tD001788D726C3A7F1379BEED0260B9591F440C1F { // System.Single UnityEngine.Color::r float ___r_0; // System.Single UnityEngine.Color::g float ___g_1; // System.Single UnityEngine.Color::b float ___b_2; // System.Single UnityEngine.Color::a float ___a_3; }; // UnityEngine.Color32 struct Color32_t73C5004937BF5BB8AD55323D51AAA40A898EF48B { union { #pragma pack(push, tp, 1) struct { // System.Int32 UnityEngine.Color32::rgba int32_t ___rgba_0; }; #pragma pack(pop, tp) struct { int32_t ___rgba_0_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { // System.Byte UnityEngine.Color32::r uint8_t ___r_1; }; #pragma pack(pop, tp) struct { uint8_t ___r_1_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___g_2_OffsetPadding[1]; // System.Byte UnityEngine.Color32::g uint8_t ___g_2; }; #pragma pack(pop, tp) struct { char ___g_2_OffsetPadding_forAlignmentOnly[1]; uint8_t ___g_2_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___b_3_OffsetPadding[2]; // System.Byte UnityEngine.Color32::b uint8_t ___b_3; }; #pragma pack(pop, tp) struct { char ___b_3_OffsetPadding_forAlignmentOnly[2]; uint8_t ___b_3_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___a_4_OffsetPadding[3]; // System.Byte UnityEngine.Color32::a uint8_t ___a_4; }; #pragma pack(pop, tp) struct { char ___a_4_OffsetPadding_forAlignmentOnly[3]; uint8_t ___a_4_forAlignmentOnly; }; }; }; // SharpNav.CompactSpanReference struct CompactSpanReference_t2053F55F63F76CE10873B5CC097AAA9421D589D5 { // System.Int32 SharpNav.CompactSpanReference::X int32_t ___X_1; // System.Int32 SharpNav.CompactSpanReference::Y int32_t ___Y_2; // System.Int32 SharpNav.CompactSpanReference::Index int32_t ___Index_3; }; // UnityEngine.UIElements.ComputedTransitionProperty struct ComputedTransitionProperty_tD8E4D8EB5DD69E063944F27A48D9263F4F1354E1 { // UnityEngine.UIElements.StyleSheets.StylePropertyId UnityEngine.UIElements.ComputedTransitionProperty::id int32_t ___id_0; // System.Int32 UnityEngine.UIElements.ComputedTransitionProperty::durationMs int32_t ___durationMs_1; // System.Int32 UnityEngine.UIElements.ComputedTransitionProperty::delayMs int32_t ___delayMs_2; // System.Func`2 UnityEngine.UIElements.ComputedTransitionProperty::easingCurve Func_2_t2A7432CC4F64D0DF6D8629208B154CF139B39AF2* ___easingCurve_3; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.ComputedTransitionProperty struct ComputedTransitionProperty_tD8E4D8EB5DD69E063944F27A48D9263F4F1354E1_marshaled_pinvoke { int32_t ___id_0; int32_t ___durationMs_1; int32_t ___delayMs_2; Il2CppMethodPointer ___easingCurve_3; }; // Native definition for COM marshalling of UnityEngine.UIElements.ComputedTransitionProperty struct ComputedTransitionProperty_tD8E4D8EB5DD69E063944F27A48D9263F4F1354E1_marshaled_com { int32_t ___id_0; int32_t ___durationMs_1; int32_t ___delayMs_2; Il2CppMethodPointer ___easingCurve_3; }; // System.ConsoleKeyInfo struct ConsoleKeyInfo_t84640C60F53D0F6946B147ADAAF0366BBF1DE900 { // System.Char System.ConsoleKeyInfo::_keyChar Il2CppChar ____keyChar_0; // System.ConsoleKey System.ConsoleKeyInfo::_key int32_t ____key_1; // System.ConsoleModifiers System.ConsoleKeyInfo::_mods int32_t ____mods_2; }; // Native definition for P/Invoke marshalling of System.ConsoleKeyInfo struct ConsoleKeyInfo_t84640C60F53D0F6946B147ADAAF0366BBF1DE900_marshaled_pinvoke { uint8_t ____keyChar_0; int32_t ____key_1; int32_t ____mods_2; }; // Native definition for COM marshalling of System.ConsoleKeyInfo struct ConsoleKeyInfo_t84640C60F53D0F6946B147ADAAF0366BBF1DE900_marshaled_com { uint8_t ____keyChar_0; int32_t ____key_1; int32_t ____mods_2; }; // UnityEngine.UIElements.CreationContext struct CreationContext_t9C57B5BE551CCE200C0A2C72711BFF9DA298C257 { // UnityEngine.UIElements.VisualElement UnityEngine.UIElements.CreationContext::k__BackingField VisualElement_t2667F9D19E62C7A315927506C06F223AB9234115* ___U3CtargetU3Ek__BackingField_1; // UnityEngine.UIElements.VisualTreeAsset UnityEngine.UIElements.CreationContext::k__BackingField VisualTreeAsset_tFB5BF81F0780A412AE5A7C2C552B3EEA64EA2EEB* ___U3CvisualTreeAssetU3Ek__BackingField_2; // System.Collections.Generic.Dictionary`2 UnityEngine.UIElements.CreationContext::k__BackingField Dictionary_2_t41165BF747F041590086BE39A59BE164430A3CEF* ___U3CslotInsertionPointsU3Ek__BackingField_3; // System.Collections.Generic.List`1 UnityEngine.UIElements.CreationContext::k__BackingField List_1_t70EE7982F45810D4B024CF720D910E67974A3094* ___U3CattributeOverridesU3Ek__BackingField_4; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.CreationContext struct CreationContext_t9C57B5BE551CCE200C0A2C72711BFF9DA298C257_marshaled_pinvoke { VisualElement_t2667F9D19E62C7A315927506C06F223AB9234115* ___U3CtargetU3Ek__BackingField_1; VisualTreeAsset_tFB5BF81F0780A412AE5A7C2C552B3EEA64EA2EEB* ___U3CvisualTreeAssetU3Ek__BackingField_2; Dictionary_2_t41165BF747F041590086BE39A59BE164430A3CEF* ___U3CslotInsertionPointsU3Ek__BackingField_3; List_1_t70EE7982F45810D4B024CF720D910E67974A3094* ___U3CattributeOverridesU3Ek__BackingField_4; }; // Native definition for COM marshalling of UnityEngine.UIElements.CreationContext struct CreationContext_t9C57B5BE551CCE200C0A2C72711BFF9DA298C257_marshaled_com { VisualElement_t2667F9D19E62C7A315927506C06F223AB9234115* ___U3CtargetU3Ek__BackingField_1; VisualTreeAsset_tFB5BF81F0780A412AE5A7C2C552B3EEA64EA2EEB* ___U3CvisualTreeAssetU3Ek__BackingField_2; Dictionary_2_t41165BF747F041590086BE39A59BE164430A3CEF* ___U3CslotInsertionPointsU3Ek__BackingField_3; List_1_t70EE7982F45810D4B024CF720D910E67974A3094* ___U3CattributeOverridesU3Ek__BackingField_4; }; // UnityEngine.CullingGroupEvent struct CullingGroupEvent_tC79BA328A8280C29F6002F591614081A0E87D110 { // System.Int32 UnityEngine.CullingGroupEvent::m_Index int32_t ___m_Index_0; // System.Byte UnityEngine.CullingGroupEvent::m_PrevState uint8_t ___m_PrevState_1; // System.Byte UnityEngine.CullingGroupEvent::m_ThisState uint8_t ___m_ThisState_2; }; // System.Reflection.CustomAttributeTypedArgument struct CustomAttributeTypedArgument_tAAA19ADE66B16A67D030C8C67D7ADB29A7BEC75F { // System.Type System.Reflection.CustomAttributeTypedArgument::k__BackingField Type_t* ___U3CArgumentTypeU3Ek__BackingField_0; // System.Object System.Reflection.CustomAttributeTypedArgument::k__BackingField RuntimeObject* ___U3CValueU3Ek__BackingField_1; }; // Native definition for P/Invoke marshalling of System.Reflection.CustomAttributeTypedArgument struct CustomAttributeTypedArgument_tAAA19ADE66B16A67D030C8C67D7ADB29A7BEC75F_marshaled_pinvoke { Type_t* ___U3CArgumentTypeU3Ek__BackingField_0; Il2CppIUnknown* ___U3CValueU3Ek__BackingField_1; }; // Native definition for COM marshalling of System.Reflection.CustomAttributeTypedArgument struct CustomAttributeTypedArgument_tAAA19ADE66B16A67D030C8C67D7ADB29A7BEC75F_marshaled_com { Type_t* ___U3CArgumentTypeU3Ek__BackingField_0; Il2CppIUnknown* ___U3CValueU3Ek__BackingField_1; }; // System.Security.Cryptography.DSAParameters struct DSAParameters_t2FA923FEA7E2DB5515EE54A7E86B0401D025E0E9 { // System.Byte[] System.Security.Cryptography.DSAParameters::P ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___P_0; // System.Byte[] System.Security.Cryptography.DSAParameters::Q ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___Q_1; // System.Byte[] System.Security.Cryptography.DSAParameters::G ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___G_2; // System.Byte[] System.Security.Cryptography.DSAParameters::Y ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___Y_3; // System.Byte[] System.Security.Cryptography.DSAParameters::J ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___J_4; // System.Byte[] System.Security.Cryptography.DSAParameters::X ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___X_5; // System.Byte[] System.Security.Cryptography.DSAParameters::Seed ByteU5BU5D_tA6237BF417AE52AD70CFB4EF24A7A82613DF9031* ___Seed_6; // System.Int32 System.Security.Cryptography.DSAParameters::Counter int32_t ___Counter_7; }; // Native definition for P/Invoke marshalling of System.Security.Cryptography.DSAParameters struct DSAParameters_t2FA923FEA7E2DB5515EE54A7E86B0401D025E0E9_marshaled_pinvoke { Il2CppSafeArray/*NONE*/* ___P_0; Il2CppSafeArray/*NONE*/* ___Q_1; Il2CppSafeArray/*NONE*/* ___G_2; Il2CppSafeArray/*NONE*/* ___Y_3; Il2CppSafeArray/*NONE*/* ___J_4; Il2CppSafeArray/*NONE*/* ___X_5; Il2CppSafeArray/*NONE*/* ___Seed_6; int32_t ___Counter_7; }; // Native definition for COM marshalling of System.Security.Cryptography.DSAParameters struct DSAParameters_t2FA923FEA7E2DB5515EE54A7E86B0401D025E0E9_marshaled_com { Il2CppSafeArray/*NONE*/* ___P_0; Il2CppSafeArray/*NONE*/* ___Q_1; Il2CppSafeArray/*NONE*/* ___G_2; Il2CppSafeArray/*NONE*/* ___Y_3; Il2CppSafeArray/*NONE*/* ___J_4; Il2CppSafeArray/*NONE*/* ___X_5; Il2CppSafeArray/*NONE*/* ___Seed_6; int32_t ___Counter_7; }; // System.DateTime struct DateTime_t66193957C73913903DDAD89FEDC46139BCA5802D { // System.UInt64 System.DateTime::_dateData uint64_t ____dateData_46; }; // System.Decimal struct Decimal_tDA6C877282B2D789CF97C0949661CC11D643969F { union { #pragma pack(push, tp, 1) struct { // System.Int32 System.Decimal::flags int32_t ___flags_8; }; #pragma pack(pop, tp) struct { int32_t ___flags_8_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___hi_9_OffsetPadding[4]; // System.Int32 System.Decimal::hi int32_t ___hi_9; }; #pragma pack(pop, tp) struct { char ___hi_9_OffsetPadding_forAlignmentOnly[4]; int32_t ___hi_9_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___lo_10_OffsetPadding[8]; // System.Int32 System.Decimal::lo int32_t ___lo_10; }; #pragma pack(pop, tp) struct { char ___lo_10_OffsetPadding_forAlignmentOnly[8]; int32_t ___lo_10_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___mid_11_OffsetPadding[12]; // System.Int32 System.Decimal::mid int32_t ___mid_11; }; #pragma pack(pop, tp) struct { char ___mid_11_OffsetPadding_forAlignmentOnly[12]; int32_t ___mid_11_forAlignmentOnly; }; #pragma pack(push, tp, 1) struct { char ___ulomidLE_12_OffsetPadding[8]; // System.UInt64 System.Decimal::ulomidLE uint64_t ___ulomidLE_12; }; #pragma pack(pop, tp) struct { char ___ulomidLE_12_OffsetPadding_forAlignmentOnly[8]; uint64_t ___ulomidLE_12_forAlignmentOnly; }; }; }; // UnityEngine.Rendering.DepthState struct DepthState_t798415D2C1D9202E555FEE5D4C5FDF6B3A077255 { // System.Byte UnityEngine.Rendering.DepthState::m_WriteEnabled uint8_t ___m_WriteEnabled_0; // System.SByte UnityEngine.Rendering.DepthState::m_CompareFunction int8_t ___m_CompareFunction_1; }; // System.Collections.DictionaryEntry struct DictionaryEntry_t171080F37B311C25AA9E75888F9C9D703FA721BB { // System.Object System.Collections.DictionaryEntry::_key RuntimeObject* ____key_0; // System.Object System.Collections.DictionaryEntry::_value RuntimeObject* ____value_1; }; // Native definition for P/Invoke marshalling of System.Collections.DictionaryEntry struct DictionaryEntry_t171080F37B311C25AA9E75888F9C9D703FA721BB_marshaled_pinvoke { Il2CppIUnknown* ____key_0; Il2CppIUnknown* ____value_1; }; // Native definition for COM marshalling of System.Collections.DictionaryEntry struct DictionaryEntry_t171080F37B311C25AA9E75888F9C9D703FA721BB_marshaled_com { Il2CppIUnknown* ____key_0; Il2CppIUnknown* ____value_1; }; // UnityEngine.Rendering.Universal.DoublePoint struct DoublePoint_t446FD90BD115DB77200658E482706463B1E514AF { // System.Double UnityEngine.Rendering.Universal.DoublePoint::X double ___X_0; // System.Double UnityEngine.Rendering.Universal.DoublePoint::Y double ___Y_1; }; // UnityEngine.UIElements.EasingFunction struct EasingFunction_t5197D3B06056326A8B5C96032CDEBD5D3BDCA7A4 { // UnityEngine.UIElements.EasingMode UnityEngine.UIElements.EasingFunction::m_Mode int32_t ___m_Mode_0; }; // ParadoxNotion.EventData struct EventData_tEA0797699E48A511278A7BF94A05A8ABDB9EFB0A { // UnityEngine.GameObject ParadoxNotion.EventData::k__BackingField GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___U3CreceiverU3Ek__BackingField_0; // System.Object ParadoxNotion.EventData::k__BackingField RuntimeObject* ___U3CsenderU3Ek__BackingField_1; // System.Object ParadoxNotion.EventData::k__BackingField RuntimeObject* ___U3CvalueU3Ek__BackingField_2; }; // Native definition for P/Invoke marshalling of ParadoxNotion.EventData struct EventData_tEA0797699E48A511278A7BF94A05A8ABDB9EFB0A_marshaled_pinvoke { GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___U3CreceiverU3Ek__BackingField_0; Il2CppIUnknown* ___U3CsenderU3Ek__BackingField_1; Il2CppIUnknown* ___U3CvalueU3Ek__BackingField_2; }; // Native definition for COM marshalling of ParadoxNotion.EventData struct EventData_tEA0797699E48A511278A7BF94A05A8ABDB9EFB0A_marshaled_com { GameObject_t76FEDD663AB33C991A9C9A23129337651094216F* ___U3CreceiverU3Ek__BackingField_0; Il2CppIUnknown* ___U3CsenderU3Ek__BackingField_1; Il2CppIUnknown* ___U3CvalueU3Ek__BackingField_2; }; // UnityEngine.EventInterests struct EventInterests_tF375F3296A6689BC4B016F237123DB5457515EC8 { // System.Boolean UnityEngine.EventInterests::k__BackingField bool ___U3CwantsMouseMoveU3Ek__BackingField_0; // System.Boolean UnityEngine.EventInterests::k__BackingField bool ___U3CwantsMouseEnterLeaveWindowU3Ek__BackingField_1; // System.Boolean UnityEngine.EventInterests::k__BackingField bool ___U3CwantsLessLayoutEventsU3Ek__BackingField_2; }; // Native definition for P/Invoke marshalling of UnityEngine.EventInterests struct EventInterests_tF375F3296A6689BC4B016F237123DB5457515EC8_marshaled_pinvoke { int32_t ___U3CwantsMouseMoveU3Ek__BackingField_0; int32_t ___U3CwantsMouseEnterLeaveWindowU3Ek__BackingField_1; int32_t ___U3CwantsLessLayoutEventsU3Ek__BackingField_2; }; // Native definition for COM marshalling of UnityEngine.EventInterests struct EventInterests_tF375F3296A6689BC4B016F237123DB5457515EC8_marshaled_com { int32_t ___U3CwantsMouseMoveU3Ek__BackingField_0; int32_t ___U3CwantsMouseEnterLeaveWindowU3Ek__BackingField_1; int32_t ___U3CwantsLessLayoutEventsU3Ek__BackingField_2; }; // UnityEngine.UIElements.FontDefinition struct FontDefinition_t65281B0E106365C28AD3F2525DE148719AEEA30C { // UnityEngine.Font UnityEngine.UIElements.FontDefinition::m_Font Font_tC95270EA3198038970422D78B74A7F2E218A96B6* ___m_Font_0; // UnityEngine.TextCore.Text.FontAsset UnityEngine.UIElements.FontDefinition::m_FontAsset FontAsset_t61A6446D934E582651044E33D250EA8D306AB958* ___m_FontAsset_1; }; // Native definition for P/Invoke marshalling of UnityEngine.UIElements.FontDefinition struct FontDefinition_t65281B0E106365C28AD3F2525DE148719AEEA30C_marshaled_pinvoke { Font_tC95270EA3198038970422D78B74A7F2E218A96B6* ___m_Font_0; FontAsset_t61A6446D934E582651044E33D250EA8D306AB958* ___m_FontAsset_1; }; // Native definition for COM marshalling of UnityEngine.UIElements.FontDefinition struct FontDefinition_t65281B0E106365C28AD3F2525DE148719AEEA30C_marshaled_com { Font_tC95270EA3198038970422D78B74A7F2E218A96B6* ___m_Font_0; FontAsset_t61A6446D934E582651044E33D250EA8D306AB958* ___m_FontAsset_1; }; // UnityEngine.InputSystem.Utilities.FourCC struct FourCC_tA6CAA4015BC25A7F1053B6C512202D57A9C994ED { // System.Int32 UnityEngine.InputSystem.Utilities.FourCC::m_Code int32_t ___m_Code_0; }; // FMOD.GUID struct GUID_tFB268B4FFFA3CA85D227CAE412BC765F4B71BE54 { // System.Int32 FMOD.GUID::Data1 int32_t ___Data1_0; // System.Int32 FMOD.GUID::Data2 int32_t ___Data2_1; // System.Int32 FMOD.GUID::Data3 int32_t ___Data3_2; // System.Int32 FMOD.GUID::Data4 int32_t ___Data4_3; }; // UnityEngine.TextCore.GlyphRect struct GlyphRect_tB6D225B9318A527A1CBC1B4078EB923398EB808D { // System.Int32 UnityEngine.TextCore.GlyphRect::m_X int32_t ___m_X_0; // System.Int32 UnityEngine.TextCore.GlyphRect::m_Y int32_t ___m_Y_1; // System.Int32 UnityEngine.TextCore.GlyphRect::m_Width int32_t ___m_Width_2; // System.Int32 UnityEngine.TextCore.GlyphRect::m_Height int32_t ___m_Height_3; }; // UnityEngine.TextCore.LowLevel.GlyphValueRecord struct GlyphValueRecord_t780927A39D46924E0D546A2AE5DDF1BB2B5A9C8E { // System.Single UnityEngine.TextCore.LowLevel.GlyphValueRecord::m_XPlacement float ___m_XPlacement_0; // System.Single UnityEngine.TextCore.LowLevel.GlyphValueRecord::m_YPlacement float ___m_YPlacement_1; // System.Single UnityEngine.TextCore.LowLevel.GlyphValueRecord::m_XAdvance float ___m_XAdvance_2; // System.Single UnityEngine.TextCore.LowLevel.GlyphValueRecord::m_YAdvance float ___m_YAdvance_3; }; // System.Guid struct Guid_t { // System.Int32 System.Guid::_a int32_t ____a_1; // System.Int16 System.Guid::_b int16_t ____b_2; // System.Int16 System.Guid::_c int16_t ____c_3; // System.Byte System.Guid::_d uint8_t ____d_4; // System.Byte System.Guid::_e uint8_t ____e_5; // System.Byte System.Guid::_f uint8_t ____f_6; // System.Byte System.Guid::_g uint8_t ____g_7; // System.Byte System.Guid::_h uint8_t ____h_8; // System.Byte System.Guid::_i uint8_t ____i_9; // System.Byte System.Guid::_j uint8_t ____j_10; // System.Byte System.Guid::_k uint8_t ____k_11; }; // HurricaneVR.Framework.Shared.HVRButtonState struct HVRButtonState_tCB5D53E840C8C49D87352E392D207FFC275FA721 { // System.Boolean HurricaneVR.Framework.Shared.HVRButtonState::Active bool ___Active_0; // System.Boolean HurricaneVR.Framework.Shared.HVRButtonState::JustActivated bool ___JustActivated_1; // System.Boolean HurricaneVR.Framework.Shared.HVRButtonState::JustDeactivated bool ___JustDeactivated_2; // System.Single HurricaneVR.Framework.Shared.HVRButtonState::Value float ___Value_3; }; // Native definition for P/Invoke marshalling of HurricaneVR.Framework.Shared.HVRButtonState struct HVRButtonState_tCB5D53E840C8C49D87352E392D207FFC275FA721_marshaled_pinvoke { int32_t ___Active_0; int32_t ___JustActivated_1; int32_t ___JustDeactivated_2; float ___Value_3; }; // Native definition for COM marshalling of HurricaneVR.Framework.Shared.HVRButtonState struct HVRButtonState_tCB5D53E840C8C49D87352E392D207FFC275FA721_marshaled_com { int32_t ___Active_0; int32_t ___JustActivated_1; int32_t ___JustDeactivated_2; float ___Value_3; }; // UnityEngine.XR.OpenXR.Input.Haptic struct Haptic_t726DC803B929C8CAD018BB1CA2AB27931573CFD9 { union { struct { }; uint8_t Haptic_t726DC803B929C8CAD018BB1CA2AB27931573CFD9__padding[1]; }; }; // UnityEngine.Hash128 struct Hash128_t93367F504B687578F893CDBCD13FB95AC8A87A40 { // System.UInt64 UnityEngine.Hash128::u64_0 uint64_t ___u64_0_0; // System.UInt64 UnityEngine.Hash128::u64_1 uint64_t ___u64_1_1; }; // UnityEngine.InputSystem.InputBinding struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5 { // System.String UnityEngine.InputSystem.InputBinding::m_Name String_t* ___m_Name_2; // System.String UnityEngine.InputSystem.InputBinding::m_Id String_t* ___m_Id_3; // System.String UnityEngine.InputSystem.InputBinding::m_Path String_t* ___m_Path_4; // System.String UnityEngine.InputSystem.InputBinding::m_Interactions String_t* ___m_Interactions_5; // System.String UnityEngine.InputSystem.InputBinding::m_Processors String_t* ___m_Processors_6; // System.String UnityEngine.InputSystem.InputBinding::m_Groups String_t* ___m_Groups_7; // System.String UnityEngine.InputSystem.InputBinding::m_Action String_t* ___m_Action_8; // UnityEngine.InputSystem.InputBinding/Flags UnityEngine.InputSystem.InputBinding::m_Flags int32_t ___m_Flags_9; // System.String UnityEngine.InputSystem.InputBinding::m_OverridePath String_t* ___m_OverridePath_10; // System.String UnityEngine.InputSystem.InputBinding::m_OverrideInteractions String_t* ___m_OverrideInteractions_11; // System.String UnityEngine.InputSystem.InputBinding::m_OverrideProcessors String_t* ___m_OverrideProcessors_12; }; // Native definition for P/Invoke marshalling of UnityEngine.InputSystem.InputBinding struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5_marshaled_pinvoke { char* ___m_Name_2; char* ___m_Id_3; char* ___m_Path_4; char* ___m_Interactions_5; char* ___m_Processors_6; char* ___m_Groups_7; char* ___m_Action_8; int32_t ___m_Flags_9; char* ___m_OverridePath_10; char* ___m_OverrideInteractions_11; char* ___m_OverrideProcessors_12; }; // Native definition for COM marshalling of UnityEngine.InputSystem.InputBinding struct InputBinding_t0D75BD1538CF81D29450D568D5C938E111633EC5_marshaled_com { Il2CppChar* ___m_Name_2; Il2CppChar* ___m_Id_3; Il2CppChar* ___m_Path_4; Il2CppChar* ___m_Interactions_5; Il2CppChar* ___m_Processors_6; Il2CppChar* ___m_Groups_7; Il2CppChar* ___m_Action_8; int32_t ___m_Flags_9; Il2CppChar* ___m_OverridePath_10; Il2CppChar* ___m_OverrideInteractions_11; Il2CppChar* ___m_OverrideProcessors_12; }; // UnityEngine.InputSystem.InputControlScheme struct InputControlScheme_tB60FB32F414727140B32E1A0447679DC7ABC8434 { // System.String UnityEngine.InputSystem.InputControlScheme::m_Name String_t* ___m_Name_0; // System.String UnityEngine.InputSystem.InputControlScheme::m_BindingGroup String_t* ___m_BindingGroup_1; // UnityEngine.InputSystem.InputControlScheme/DeviceRequirement[] UnityEngine.InputSystem.InputControlScheme::m_DeviceRequirements DeviceRequirementU5BU5D_t0496FAAB7554B7BFC270BA53BA6A5EFD5DE061CE* ___m_DeviceRequirements_2; }; // Native definition for P/Invoke marshalling of UnityEngine.InputSystem.InputControlScheme struct InputControlScheme_tB60FB32F414727140B32E1A0447679DC7ABC8434_marshaled_pinvoke { char* ___m_Name_0; char* ___m_BindingGroup_1; DeviceRequirement_t80E71C44DF1923C15D3AA025242B7348EBF8B056_marshaled_pinvoke* ___m_DeviceRequirements_2; }; // Native definition for COM marshalling of UnityEngine.InputSystem.InputControlScheme struct InputControlScheme_tB60FB32F414727140B32E1A0447679DC7ABC8434_marshaled_com { Il2CppChar* ___m_Name_0; Il2CppChar* ___m_BindingGroup_1; DeviceRequirement_t80E71C44DF1923C15D3AA025242B7348EBF8B056_marshaled_com* ___m_DeviceRequirements_2; }; // UnityEngine.XR.InputDevice struct InputDevice_t882EE3EE8A71D8F5F38BA3F9356A49F24510E8BD { // System.UInt64 UnityEngine.XR.InputDevice::m_DeviceId uint64_t ___m_DeviceId_1; // System.Boolean UnityEngine.XR.InputDevice::m_Initialized bool ___m_Initialized_2; }; // Native definition for P/Invoke marshalling of UnityEngine.XR.InputDevice struct InputDevice_t882EE3EE8A71D8F5F38BA3F9356A49F24510E8BD_marshaled_pinvoke { uint64_t ___m_DeviceId_1; int32_t ___m_Initialized_2; }; // Native definition for COM marshalling of UnityEngine.XR.InputDevice struct InputDevice_t882EE3EE8A71D8F5F38BA3F9356A49F24510E8BD_marshaled_com { uint64_t ___m_DeviceId_1; int32_t ___m_Initialized_2; }; // UnityEngine.InputSystem.Layouts.InputDeviceDescription struct InputDeviceDescription_tE86DD77422AAF60ADDAC788B31E5A05E739B708F { // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_InterfaceName String_t* ___m_InterfaceName_0; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_DeviceClass String_t* ___m_DeviceClass_1; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_Manufacturer String_t* ___m_Manufacturer_2; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_Product String_t* ___m_Product_3; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_Serial String_t* ___m_Serial_4; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_Version String_t* ___m_Version_5; // System.String UnityEngine.InputSystem.Layouts.InputDeviceDescription::m_Capabilities String_t* ___m_Capabilities_6; }; // Native definition for P/Invoke marshalling of UnityEngine.InputSystem.Layouts.InputDeviceDescription struct InputDeviceDescription_tE86DD77422AAF60ADDAC788B31E5A05E739B708F_marshaled_pinvoke { char* ___m_InterfaceName_0; char* ___m_DeviceClass_1; char* ___m_Manufacturer_2; char* ___m_Product_3; char* ___m_Serial_4; char* ___m_Version_5; char* ___m_Capabilities_6; }; // Native definition for COM marshalling of UnityEngine.InputSystem.Layouts.InputDeviceDescription struct InputDeviceDescription_tE86DD77422AAF60ADDAC788B31E5A05E739B708F_marshaled_com { Il2CppChar* ___m_InterfaceName_0; Il2CppChar* ___m_DeviceClass_1; Il2CppChar* ___m_Manufacturer_2; Il2CppChar* ___m_Product_3; Il2CppChar* ___m_Serial_4; Il2CppChar* ___m_Version_5; Il2CppChar* ___m_Capabilities_6; }; // UnityEngine.InputSystem.LowLevel.InputEventPtr struct InputEventPtr_tC2A58521C9AFB479CC88789D5E0797D817C721C0 { // UnityEngine.InputSystem.LowLevel.InputEvent* UnityEngine.InputSystem.LowLevel.InputEventPtr::m_EventPtr InputEvent_t10F727342D1A79DCFC06529C203BB61C194AEBC5* ___m_EventPtr_0; }; // UnityEngine.XR.InputFeatureUsage struct InputFeatureUsage_t1E251DC4F8CD697080F0F5D98388955AF8B87599 { // System.String UnityEngine.XR.InputFeatureUsage::m_Name String_t* ___m_Name_0; // UnityEngine.XR.InputFeatureType UnityEngine.XR.InputFeatureUsage::m_InternalType uint32_t ___m_InternalType_1; }; // Native definition for P/Invoke marshalling of UnityEngine.XR.InputFeatureUsage struct InputFeatureUsage_t1E251DC4F8CD697080F0F5D98388955AF8B87599_marshaled_pinvoke { char* ___m_Name_0; uint32_t ___m_InternalType_1; }; // Native definition for COM marshalling of UnityEngine.XR.InputFeatureUsage struct InputFeatureUsage_t1E251DC4F8CD697080F0F5D98388955AF8B87599_marshaled_com { Il2CppChar* ___m_Name_0; uint32_t ___m_InternalType_1; }; // UnityEngine.Rendering.Universal.IntPoint struct IntPoint_t2AA3A6066E5DF1400D3A9CFA2F8E84A82132174A { // System.Int64 UnityEngine.Rendering.Universal.IntPoint::N int64_t ___N_0; // System.Int64 UnityEngine.Rendering.Universal.IntPoint::X int64_t ___X_1; // System.Int64 UnityEngine.Rendering.Universal.IntPoint::Y int64_t ___Y_2; // System.Int64 UnityEngine.Rendering.Universal.IntPoint::D int64_t ___D_3; // System.Double UnityEngine.Rendering.Universal.IntPoint::NX double ___NX_4; // System.Double UnityEngine.Rendering.Universal.IntPoint::NY double ___NY_5; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // DungeonArchitect.IntVector struct IntVector_tF31403FD7CA4A560745719B0E36FAF35F1EBC71C { // System.Int32 DungeonArchitect.IntVector::x int32_t ___x_0; // System.Int32 DungeonArchitect.IntVector::y int32_t ___y_1; // System.Int32 DungeonArchitect.IntVector::z int32_t ___z_2; }; // DungeonArchitect.IntVector2 struct IntVector2_t2DFD1430F75D3E32E93DE921832E85D4A3FD53F7 { // System.Int32 DungeonArchitect.IntVector2::x int32_t ___x_0; // System.Int32 DungeonArchitect.IntVector2::y int32_t ___y_1; }; // System.Reflection.InterfaceMapping struct InterfaceMapping_t4818CA9DD146752FBC643AD050582979B632D879 { // System.Type System.Reflection.InterfaceMapping::TargetType Type_t* ___TargetType_0; // System.Type System.Reflection.InterfaceMapping::InterfaceType Type_t* ___InterfaceType_1; // System.Reflection.MethodInfo[] System.Reflection.InterfaceMapping::TargetMethods MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___TargetMethods_2; // System.Reflection.MethodInfo[] System.Reflection.InterfaceMapping::InterfaceMethods MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___InterfaceMethods_3; }; // Native definition for P/Invoke marshalling of System.Reflection.InterfaceMapping struct InterfaceMapping_t4818CA9DD146752FBC643AD050582979B632D879_marshaled_pinvoke { Type_t* ___TargetType_0; Type_t* ___InterfaceType_1; MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___TargetMethods_2; MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___InterfaceMethods_3; }; // Native definition for COM marshalling of System.Reflection.InterfaceMapping struct InterfaceMapping_t4818CA9DD146752FBC643AD050582979B632D879_marshaled_com { Type_t* ___TargetType_0; Type_t* ___InterfaceType_1; MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___TargetMethods_2; MethodInfoU5BU5D_tDF3670604A0AECF814A0B0BA09B91FBF0D6A3265* ___InterfaceMethods_3; }; // UnityEngine.InputSystem.Utilities.InternedString struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735 { // System.String UnityEngine.InputSystem.Utilities.InternedString::m_StringOriginalCase String_t* ___m_StringOriginalCase_0; // System.String UnityEngine.InputSystem.Utilities.InternedString::m_StringLowerCase String_t* ___m_StringLowerCase_1; }; // Native definition for P/Invoke marshalling of UnityEngine.InputSystem.Utilities.InternedString struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735_marshaled_pinvoke { char* ___m_StringOriginalCase_0; char* ___m_StringLowerCase_1; }; // Native definition for COM marshalling of UnityEngine.InputSystem.Utilities.InternedString struct InternedString_t8D62A48CB7D85AAE9CFCCCFB0A77AC2844905735_marshaled_com { Il2CppChar* ___m_StringOriginalCase_0; Il2CppChar* ___m_StringLowerCase_1; }; // UnityEngine.Timeline.IntervalTreeNode struct IntervalTreeNode_tDAA7D63276D62CD178C91CC7DF932C97896332EC { // System.Int64 UnityEngine.Timeline.IntervalTreeNode::center int64_t ___center_0; // System.Int32 UnityEngine.Timeline.IntervalTreeNode::first int32_t ___first_1; // System.Int32 UnityEngine.Timeline.IntervalTreeNode::last int32_t ___last_2; // System.Int32 UnityEngine.Timeline.IntervalTreeNode::left int32_t ___left_3; // System.Int32 UnityEngine.Timeline.IntervalTreeNode::right int32_t ___right_4; }; // UnityEngine.Keyframe struct Keyframe_tB9C67DCBFE10C0AE9C52CB5C66E944255C9254F0 { // System.Single UnityEngine.Keyframe::m_Time float ___m_Time_0; // System.Single UnityEngine.Keyframe::m_Value float ___m_Value_1; // System.Single UnityEngine.Keyframe::m_InTangent float ___m_InTangent_2; // System.Single UnityEngine.Keyframe::m_OutTangent float ___m_OutTangent_3; // System.Int32 UnityEngine.Keyframe::m_WeightedMode int32_t ___m_WeightedMode_4; // System.Single UnityEngine.Keyframe::m_InWeight float ___m_InWeight_5; // System.Single UnityEngine.Keyframe::m_OutWeight float ___m_OutWeight_6; }; // UnityEngine.LayerMask struct LayerMask_t97CB6BDADEDC3D6423C7BCFEA7F86DA2EC6241DB { // System.Int32 UnityEngine.LayerMask::m_Mask int32_t ___m_Mask_0; }; // UnityEngine.UIElements.Length struct Length_t90BB06D47DD6DB461ED21BD3E3241FAB6C824256 { // System.Single UnityEngine.UIElements.Length::m_Value float ___m_Value_1; // UnityEngine.UIElements.Length/Unit UnityEngine.UIElements.Length::m_Unit int32_t ___m_Unit_2; }; // UnityEngine.Rendering.Universal.LightStats struct LightStats_tBB72AF16728E19482A5C8A6B65A94F7FFB9DA80C { // System.Int32 UnityEngine.Rendering.Universal.LightStats::totalLights int32_t ___totalLights_0; // System.Int32 UnityEngine.Rendering.Universal.LightStats::totalNormalMapUsage int32_t ___totalNormalMapUsage_1; // System.Int32 UnityEngine.Rendering.Universal.LightStats::totalVolumetricUsage int32_t ___totalVolumetricUsage_2; // System.UInt32 UnityEngine.Rendering.Universal.LightStats::blendStylesUsed uint32_t ___blendStylesUsed_3; // System.UInt32 UnityEngine.Rendering.Universal.LightStats::blendStylesWithLights uint32_t ___blendStylesWithLights_4; }; // System.Xml.LineInfo struct LineInfo_t415DCF0EAD0FB3806F779BA170EC9058E47CCB24 { // System.Int32 System.Xml.LineInfo::lineNo int32_t ___lineNo_0; // System.Int32 System.Xml.LineInfo::linePos int32_t ___linePos_1; }; // UnityEngine.SceneManagement.LoadSceneParameters struct LoadSceneParameters_tFBAFEA7FA75F282D3034241AD8756A7B5578310E { // UnityEngine.SceneManagement.LoadSceneMode UnityEngine.SceneManagement.LoadSceneParameters::m_LoadSceneMode int32_t ___m_LoadSceneMode_0; // UnityEngine.SceneManagement.LocalPhysicsMode UnityEngine.SceneManagement.LoadSceneParameters::m_LocalPhysicsMode int32_t ___m_LocalPhysicsMode_1; }; // UnityEngine.UIElements.ManipulatorActivationFilter struct ManipulatorActivationFilter_t866A0295DA75EA271B30BDC1F9EEA2C4FDEB1A81 { // UnityEngine.UIElements.MouseButton UnityEngine.UIElements.ManipulatorActivationFilter::