NEW HVR 2.9.1f

This commit is contained in:
2023-03-25 03:17:58 +03:00
parent f0bf64ed45
commit 91acc4d728
243 changed files with 16657 additions and 11137 deletions
@@ -22,13 +22,14 @@ namespace HurricaneVR.Framework.Weapons.Bow
}
}
private void OnStringGrabbed(HVRHandGrabber arg0, HVRGrabbable arg1)
private void OnStringGrabbed(HVRHandGrabber hand, HVRGrabbable arg1)
{
if (!bow.ArrowNocked && ArrowPrefab)
{
var go = Instantiate(ArrowPrefab);
var arrow = go.GetComponent<HVRArrow>();
bow.NockArrow(arrow);
hand.DisableHandCollision(arrow.Grabbable);
}
}
}
@@ -15,11 +15,13 @@ namespace HurricaneVR.Framework.Weapons.Bow
{
[Header("Bow String")]
public HVRGrabbable NockGrabbable;
public float StringLimit = .5f;
public float StringDropLimit = .6f;
[Header("Settings")]
public HVRBowLimitStyle StringLimitStyle = HVRBowLimitStyle.Limit;
public float ShootThreshold = .2f;
public float Speed = 50f;
public AnimationCurve SpeedCurve;
@@ -27,7 +29,6 @@ namespace HurricaneVR.Framework.Weapons.Bow
[Header("Transforms")]
[Tooltip("Arrow Rest When the bow is held with the left hand.")]
public Transform LeftRest;
@@ -39,6 +40,7 @@ namespace HurricaneVR.Framework.Weapons.Bow
[Header("Haptics")]
public bool StringHaptics = true;
public bool BowHandHaptics = true;
[Tooltip("Number of haptic ticks by percent traveled.")]
@@ -61,6 +63,7 @@ namespace HurricaneVR.Framework.Weapons.Bow
[Header("SFX")]
public AudioClip StringClip;
public float StringMinPitch = 1f;
public float StringMaxPitch = 1.25f;
@@ -137,8 +140,6 @@ namespace HurricaneVR.Framework.Weapons.Bow
}
}
private void Update()
{
@@ -147,7 +148,6 @@ namespace HurricaneVR.Framework.Weapons.Bow
protected virtual void UpdateBow()
{
}
private void FixedUpdate()
@@ -159,12 +159,10 @@ namespace HurricaneVR.Framework.Weapons.Bow
protected virtual void BeforeFixedUpdateBow()
{
}
protected virtual void AfterFixedUpdateBow()
{
}
protected virtual void FixedUpdateBow()
@@ -272,22 +270,20 @@ namespace HurricaneVR.Framework.Weapons.Bow
protected virtual void PlayStringSFX(float nockDistance)
{
var pitch = nockDistance.Remap(0, StringLimit, StringMinPitch, StringMaxPitch);
if(SFXPlayer.Instance) SFXPlayer.Instance.PlaySFX(StringClip, NockGrabbable.transform.position, pitch, 1f);
if (SFXPlayer.Instance) SFXPlayer.Instance.PlaySFX(StringClip, NockGrabbable.transform.position, pitch, 1f);
}
protected virtual void PlayReleasedSFX()
{
if(SFXPlayer.Instance) SFXPlayer.Instance.PlaySFX(ReleasedSFX.GetRandom(), NockGrabbable.transform.position);
if (SFXPlayer.Instance) SFXPlayer.Instance.PlaySFX(ReleasedSFX.GetRandom(), NockGrabbable.transform.position);
}
protected virtual void OnGrabbed(HVRGrabberBase arg0, HVRGrabbable arg1)
{
}
protected virtual void OnReleased(HVRGrabberBase arg0, HVRGrabbable arg1)
{
}
private void BeforeNockHovered(HVRGrabberBase grabber, HVRGrabbable grabbable)
@@ -318,7 +314,7 @@ namespace HurricaneVR.Framework.Weapons.Bow
var grabbable = arrow.Grabbable;
grabbable.ForceRelease();
//grabbable.ForceRelease();
grabbable.CanBeGrabbed = false;
grabbable.Rigidbody.sleepThreshold = 0f;
grabbable.Grabbed.AddListener(OnNockedArrowGrabbed);
@@ -332,6 +328,7 @@ namespace HurricaneVR.Framework.Weapons.Bow
if (NockHand)
{
NockHand.DisableHandCollision(Arrow.Grabbable);
NockHand.TryGrab(NockGrabbable, true);
NockHand = null;
}
@@ -369,17 +366,16 @@ namespace HurricaneVR.Framework.Weapons.Bow
{
StartCoroutine(EnableBowHandCollisionRoutine(arg0, Arrow.Grabbable));
}
BowHand = null;
}
protected virtual void OnStringReleased(HVRHandGrabber arg0, HVRGrabbable arg1)
{
}
protected virtual void OnStringGrabbed(HVRHandGrabber hand, HVRGrabbable nock)
{
}
protected virtual void OnBowSocketed(HVRSocket arg0, HVRGrabbable arg1)
@@ -392,7 +388,6 @@ namespace HurricaneVR.Framework.Weapons.Bow
protected virtual void OnBowUnsocketed(HVRSocket arg0, HVRGrabbable arg1)
{
}
protected virtual void OnArrowDropped()
@@ -403,7 +398,6 @@ namespace HurricaneVR.Framework.Weapons.Bow
Arrow.Grabbable.CanBeGrabbed = true;
Arrow = null;
}
protected virtual void OnArrowRemoved(HVRArrow arrow)
@@ -429,10 +423,11 @@ namespace HurricaneVR.Framework.Weapons.Bow
{
if (!hand || !arrow)
yield break;
yield return new WaitForSeconds(.25f);
yield return new WaitForSeconds(1f);
if (BowHand && BowHand == hand || !arrow)
yield break;
UpdateBowHandCollision(hand, arrow, true);
Grabbable.IgnoreCollision(arrow, false);
}
public void OnDrawGizmosSelected()
@@ -457,6 +452,5 @@ namespace HurricaneVR.Framework.Weapons.Bow
public class HVRBowEvent : UnityEvent<HVRPhysicsBow>
{
}
}
@@ -1,4 +1,5 @@
using HurricaneVR.Framework.Core.Grabbers;
using HurricaneVR.Framework.Core;
using HurricaneVR.Framework.Core.Grabbers;
using UnityEngine;
namespace HurricaneVR.Framework.Weapons.Bow
@@ -18,10 +19,21 @@ namespace HurricaneVR.Framework.Weapons.Bow
protected override void OnGrabbed(HVRGrabArgs args)
{
Debug.Log($"nocked");
//Debug.Log($"nocked");
args.Cancel = true;
Grabbed.Invoke(this, args.Grabbable);
ForceRelease();
//ForceRelease();
}
protected override void OnReleased(HVRGrabbable grabbable)
{
}
protected override void OnHoverEnter(HVRGrabbable grabbable)
{
if (grabbable.LeftHandGrabber) grabbable.LeftHandGrabber.IgnoreNextCollisionCheck = true;
if (grabbable.RightHandGrabber) grabbable.RightHandGrabber.IgnoreNextCollisionCheck = true;
base.OnHoverEnter(grabbable);
}
}
}